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#1 |
Adept
Join Date: Sep 2016
Posts: 137
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Suggested changes
Granted, I speak from 1.1.1, but far as I know none of these were affected by later versions.
Move slaying to about cost 5. It's too good at 2. Give it a base +1 or +2 to compensate, to make it more useful early. Increase each successive critical by 1. So a 1 lb. Weapon would go from 8 to 9 to 10 to 11 etc. My latest build was way overpowered. I'll post more later but those are the big ones. |
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#2 |
Adept
Join Date: Sep 2016
Posts: 137
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Throne room:
Reduce trolls/orcs by at least 1/2. They are cannon fodder. Add like cat assassin holes with only 1 exit. Make Morgoth intelligent/non aggro and territorial. Add a few more challenge enemies like greater werewolf or vampire lord. This would make it much more interesting! And reduce +43 slaying bonus potential (absurd!). |
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#3 |
Adept
Join Date: Sep 2016
Posts: 137
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The changes to criticals I think will fix cruel blow & song of slaying.
Maybe add +1 or +2 to daggers/short swords? Weapon additions: Hand axe: 2d7 (-2) Two handed sword: 3d6 (-3) |
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#4 |
Adept
Join Date: Sep 2016
Posts: 137
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1 PT voice songs changed to 2/3 except song of mastery & sharpness.
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#5 |
Adept
Join Date: Sep 2016
Posts: 137
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After 1.2.1, I still suggest these. Plus my shield thread.
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Thread | Thread Starter | Forum | Replies | Last Post |
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