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#1 |
Adept
Join Date: Sep 2016
Posts: 137
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Shields: anyone ever use them whole game?
I sure don't! The extra power from a two hander or two weapons or subtlety to me vastly outweighs 1d6 or 1d7 protection.
My solutions are: 1. Add a skill which allows a shield bash when an enemy misses. Bash would do (shield prot) dam, and stun for x rounds. Base stun on amount missed by, and a will check. Riposte would be non shield only (2 free attacks would be too much). 2. Change kite to 2d3. A small boost, though larger for smiths. 3. Add more archers between East archers and cat assassins. 4. Make blocking work for melee always, but only 50% boost. Increase skill cost some to compensate. These could be adjusted, but the idea is to make using a shield a viable option. Last edited by xorzac; October 8, 2016 at 17:31. |
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#2 |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,386
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Shields already roll protection against breath. (You also get your ring of protection rolls.)
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Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' |
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#3 | ||||
Apprentice
Join Date: Jan 2016
Posts: 95
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i tend to use round shields because i can't stand the melee penalty. but yeah i eventually ditch it.
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armor has diminishing returns for additional protection sides (weapons can get crits so they don't). each additional damage side gives less benefit than the one before, approaching but never reaching zero. adding a die however is a significant boost. that hypothetical 3d3 shield gets a huge boost from the "of protection" ego. plus, a master smith can currently add 3 protection sides to a shield, allowing for the ridiculous protection of 3d6. that's one more side and die than a hauberk. add blocking and something like focused attack and controlled retreat. win. Quote:
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this is already the case. after the little snakes in the early game (new to 1.3?) this protection is negligible if you don't have 2+ sources of resistance. |
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#4 |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,386
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Shields help quite a lot on normal s breaths too. It's the big ones and (obviously) any of the dragons where it's not as noticeable.
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Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' |
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#5 |
Apprentice
Join Date: Jan 2016
Posts: 95
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yeah that's what i meant to say.
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#6 |
Swordsman
Join Date: May 2008
Location: Saratoga, California (in the midst of Silicon Valley)
Posts: 494
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I've had plenty of characters that do. For instance http://angband.oook.cz/ladder-show.php?id=18575
The protection is nice, but realistically the main reason is because I don't want to give up the equipment slot: a shield of Deflection, or (as in the example) a shield of Frost, or even an artifact shield if you get lucky, can be a powerful addition to your kit. That said, there are of course situations where the additional damage is a must: killing a Grotesque, or the climactic battle in the Throne Room. |
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#7 |
Knight
Join Date: Jan 2013
Posts: 710
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I honestly don't understand how any of Xorzacs chars survives with low will, low evasion, mediocre armour. When I do, I may not like defensive abilities / shields anymore as well.
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#8 | |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,463
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I usually do up until the throne room. Depends on the build.
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I don't think the issue is with shields, anymore then there's an issue with haubereks because they're bad on a stealth build or an issue with leather armour because it's bad on a high protection build. I'll agree with this if you put a 1 con or less Edain through & still think it's a good idea. |
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#9 | |
Adept
Join Date: Sep 2016
Posts: 137
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Dodge boosts evade by 3, which helps, as I posted elsewhere, keep moving. Exploit the AI and force them to waste turns moving. I usually get clarity or a helm swap for res conf/stun. I have fear res too. With those, will not a necessity. I usually have higher armor/evade before I hit the throne room, and ditch those items because damage is key in there. At one point I think I had 7-23 which is really good. Slays seem to greatly reduce enemy morale, for some reason. That helps. As wobbly said, fleeing/incapacitated/dead enemies are the best kind. Xorzacs also had version 1.1.1, which is probably easier than 1.3. I also killed a lot of characters before learning the AI and what to do/not do. Some still die mid depth. I also do not dawdle at low depth. Notice the fast diving toward the end. Too much can kill that build down there! Wow, wobbly, if you can get faster, my hat goes off to you! Even at the high depths, an accomplishment. And lastly, whirlwind helps. Hitting a bunch at once if needed can really speed the killing. Add: xorII got lucky as hell with artifacts. No other char of mine has had that kind of luck! 2nd add: the AI tries to surround you by occupying opposite sides first, then pile on one side. Make then keep trying to do that by always moving. I fight 85%+ of my battles in open rooms or places where I can easily keep shifting positions. Zoc gives you a free attack each time they move, so you can get 3 or 4 freebies a round sometimes! Last edited by xorzac; October 8, 2016 at 16:06. |
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#10 |
Knight
Join Date: Sep 2010
Location: Stockholm
Posts: 633
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I use Round Shield of Deflection [+2,1d4] a lot with Evasion builds. Those characters are typically not very strong anyway and another +2 to evasion can make quite a difference. Not long ago I reached evasion 41 before throne room. Won the game even if I failed to kill Morgoth. On the other hand he had no chance to get a direct hit unless I was blind, in a pit or similar.
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Thread | Thread Starter | Forum | Replies | Last Post |
Shields/Hand & a half weapons in Vanilla | wobbly | Vanilla | 6 | December 9, 2015 10:50 |
Are (non-unique) shields ever worth it? | Orrus | Vanilla | 8 | March 20, 2015 16:57 |