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#641 |
Adept
Join Date: Jan 2009
Age: 62
Posts: 196
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With Rangers, it is not just the lowering of extra shots that makes them weaker - the removal of enchanting and branding ammunition means that useful ammo is scarce. Try the calculations with low grade ammo
![]() Removal of glyph also makes combat at a distance harder to maintain, but is probably fair. |
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#642 | |
Adept
Join Date: Mar 2018
Posts: 191
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Quote:
However, I won't just bitch. I will suggest adding a spell like "meld with rock," that allows passage through rock, with duration equal to half char level, and a crapton of damage if the spell ends and the character is still within the rock. It's a novel escape from summoners, but still susceptible to dreads, xarens, etherial hounds/etherial dragons, ghosts, master vampires. Though that is better placed in the druid realm, I suppose. Maybe call it "etherial form", allow the above, and give rNether for the duration. I gave up playing at CL42/DL70. If I wanted to play a weak fighter, I would have. Ranger gets a massive thumbs down. |
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#643 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,186
Donated: $40
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@voovus--
Vs Morgoth, it's around 80% for a fully buffed ranger; vs. Sauron, it's about 5% less. Even with the higher fail rate, the damage is much higher than magic devices. If the ranger is stuck with ordinary seeker ammo +15, his nominal damage is still at 3*5*45 = 645 with three shots, or 2x5*45 = 450 with 2 shots. With an 80% hit rate, That's 540 and 360 damage, respectively. With 1.8 shots, as is current in the class/magic branch for a cl 50 ranger, damage is another 10% less at cl 50, which is to say: really pathetic without ideal equipment and ammo. |
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#644 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,186
Donated: $40
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@Moving Pictures:
Ouch. No resistance, no branding, and less than 2 shots means you're not much better than a bookless mage in regular V. @Nick--you really need to work backwards from what an endgame character needs to do. |
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#645 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,747
Donated: $60
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What is wrong with it? It should be making monsters attack it instead of the player until it's destroyed, the idea being you can shoot the monster with impunity while it's going for the strawman. Probably not useful in crowds.
Quote:
I agree the ranger spells are underwhelming. Possibilities I'm considering for improving them include
There are also pacing and spell/book availability issues with all the classes.
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#646 |
Adept
Join Date: Mar 2018
Posts: 191
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I'd agree. Given where I was at, I'd have to scum for days to collect runes/healing to take down Morgy. No fun.
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#647 | |
Adept
Join Date: Mar 2018
Posts: 191
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Quote:
I'll give it a whirl down the road, but I'll poke around and try some other class. Maybe a priest. Heck, maybe an elfin mage.... |
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#648 | |
Adept
Join Date: Feb 2018
Location: London
Posts: 138
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Quote:
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#649 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,186
Donated: $40
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@Voovus: rangers *always* use branded ammo in the endgame in current V, so a CL 40 ranger is doing 27*3*(5+2) = 560 damage against nearly all monsters (assuming Bard and +10 branded ordinary arrows.) I did not take into account losing branding as well as an extra shot.
Losing Resistances makes it even worse; in current V it makes up for bad HP to a huge extent--as you pointed out when trying to fight Ancient Dragons. No amount of extra damage can fix this. Without that, you won't be fighting Smaug until after finishing stat gain, unless you carry resistance potions. But that is really no fun. |
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#650 |
Adept
Join Date: Mar 2018
Posts: 191
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Alright, now trying out a mage (elf). Been a while since I played a pure mage ....
Initial gut feeling: I like the new spell arrangements in the first book. A decent blend of detect, and the "electric arc" as a softened lightning bolt is super handy for the early levels. I have only just hit DL4, but used arc to scum xp from some fleas. I normally equip entry-level characters with iron balls to throw at things, but already I am finding that magic is taking over, which, for a mage, is what ought to happen. |
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