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#451 |
Knight
Join Date: Oct 2019
Posts: 970
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Are you meant to be unable to throw the weapon you are wielding?
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#452 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,771
Donated: $60
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Yes, that's correct.
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#453 |
Adept
Join Date: Nov 2014
Posts: 234
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I still don't get the recharging at shops mechanic. I just gave a Wand of Frost Bolts and a Wand of Stun Monster to the Magic Shop in hopes that they get recharged. Instead they are now in sale with 0 charges for 800 and 500. How do I, as a player, know which wands and staves get recharged? Could the message when giving to the shop them give some hint or something? Or maybe even have the description say "Can/Can't be recharged at Magic Shop" or something.
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#454 |
Knight
Join Date: Oct 2019
Posts: 970
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This is not the most user-friendly, but if you look in store.txt you will know what they carry/recharge.
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#455 | |
Adept
Join Date: Nov 2014
Posts: 234
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Quote:
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#456 |
Knight
Join Date: Oct 2019
Posts: 970
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If I were you I'd demand your money back
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#457 |
Adept
Join Date: May 2020
Posts: 101
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This kind of goes to the Selling option as well.
The problem is that the "recharge" mechanic is a side effect, vs a first class concept. The shop isn't recharging the item, it's simply replenishing it's stock and HAPPENS to recharge the item. If it were a first class idea, then we'd have a "Recharge" option along with Selling, and Giving. The selling thing, if the game is not "buying" stuff, then it should simply "refuse" to let you sell things for 0 gold. You can always "give" stuff to the shop, it's just Sell option would remain, but offer a message like "Sorry, I'm not buying things right now." I don't see the addition of a first class recharge option any time soon. And I don't see "shop rechargability" being a first class property that can be I)npected on an item either. Right now it's just notes on a sticky for an item taht won't be recharged. My guideline, if I don't see it in the shop when I first arrive, i assume they won't recharge it. |
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#458 |
Adept
Join Date: Nov 2014
Posts: 234
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True that. However the only thing missing is in-game information. No need for actual recharging feature or like. Just in-game information what the shop is able to sell/recharge. There already is a confirmation prompt when giving the item. Maybe the information could be added there. "Give the item for recharging?" or something when it's going to get recharged.
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#459 |
Adept
Join Date: May 2020
Location: Argentina
Posts: 109
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Or when you 'i'nspect the item...
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#460 |
Prophet
Join Date: Apr 2008
Posts: 2,859
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Is it me or the number of chests you find in a game is quite low? It's like you find one every 100 levels or so...
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PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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