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#41 | |
Rookie
Join Date: Aug 2020
Posts: 15
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Quote:
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#42 |
Veteran
Join Date: Oct 2016
Location: London-ish
Age: 48
Posts: 1,925
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to be honest, the one thing i find so annoying, sooo annoying, to the point that it makes me close down the game and go do something else ..
.. is when i'm near the endgame, and i need to make my build, but i got too much stuff on me and in my home, and cannot make yet a decision as to what to keep and what to throw out. this sword has pConf and *Fire. This does a lot of damage this one has CON stat boosts. this one has my main class stat boost. this amulet has a rare resist. this other has ESP. etc, etc. Honestly, i just want to recall and dump stuff in my house, and when im CL50 i can spend 5 minutes doing the "what goes where" minigame. But i really don't like when i need to throw out a weapon to store a dragon armor artifact, and can't tell which of the things i got will or won't be useful for my final build. Not that i need it. I know, nobody needs to squeeze every last bit of power from their gear, when they got 30 *Heal and 10 MBan, but in a game where one of the main appeals is the randomized loot, i like to use my randomized loot. I like to find loot, i like to use it, i like to build a character that's arguably stronger than needed to beat the game. Because, to me that's an integral part of the fun.
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"i can take this dracolich" |
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#43 |
Knight
Join Date: Sep 2010
Location: Stockholm
Posts: 631
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Agreed. That is a pain. Probably that's why I stick to Ironman settings
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#44 |
Knight
Join Date: Mar 2015
Posts: 782
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in my variant...
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__________________
https://tangaria.com - Angband multiplayer variant tangaria.com/variants - Angband variants table tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽ My chars @ angband.oook.cz youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian |
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#45 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,189
Donated: $40
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If you play with permanent levels, you can keep *everything*
Or you can play a Hengband(?) variant. (I think that's where unlimited home space came from.) Or you can increase store size--it's just a constant value in a .h file somewhere. |
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#46 |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,460
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constants.txt these days, but there's some sort of limit before the UI behaves a little screwy and does odd things.
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#47 |
Knight
Join Date: Oct 2019
Posts: 964
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Can you elaborate on this? And what version are you playing? (Bonus points if you elaborate in a Blackguard thread instead of here.)
Last edited by DavidMedley; December 12, 2020 at 20:19. |
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#48 | |
Adept
Join Date: Apr 2020
Location: DC Area
Posts: 137
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Quote:
This. This. This. Part of it is the packrat in me. But I've gotten better at early levels of throwing stuff out, because I know better stuff will come. But every time I surface, I go through a rigamarole of judging all of my things and decide carry/house/sell. I've always hoped that at some point, stuff I sell would show up in shops for later characters of mine. But that's never happened. Same with finding corpses of previous characters. I've never found any remnant of previous characters in games that I've played. |
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#49 |
Swordsman
Join Date: Feb 2019
Location: Midwest
Age: 32
Posts: 294
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Now that I think about, the fact that you can't drop things directly from home is really annoying. I don't mind the limited space,I just wish it was easier to drop things when both your home and inventory are full.
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#50 | |
Adept
Join Date: Nov 2019
Location: Pasadena CA
Posts: 129
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Quote:
If your inventory is full and you 'w'eild something on the floor into an occupied slot, or 's'teal an item successfully, then your pack "overflows" onto the ground. Can this existing mechanic be used to make dealing with a full home a little less annoying? I'm OK with the inventory and home sizes, but dealing with them when they're both full is indeed annoying. |
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