![]() |
#1 |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
![]() |
Request: Change text on enchantment
This isn't a big deal at all, but it's something that's always bothered me.
When you enchant any piece of equipment you get the following message: 'The xxx glows' If the enchantment fails you then get: 'The enchantment failed' Why not have: 'The xxx glows' only if the enchantment succeeds and 'The enchantment failed' only when it fails? I don't know the history behind this, but I don't see what purpose the glowing serves beyond telling you what piece of equipment you attempted to enchant. |
![]() |
![]() |
![]() |
#2 |
Angband Devteam member
Join Date: Aug 2008
Location: Philadelphia, PA, USA
Age: 42
Posts: 1,516
![]() |
I think having "The XYZ glows brightly" only if it works is good, but I do think putting the item name into the failure message would be important--otherwise you could waste a bunch of scrolls trying to enchant a +15/+15 sword, for instance.
Maybe "The XYZ glows brightly" and "The XYZ resists enchantment"? |
![]() |
![]() |
![]() |
#3 |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
![]() |
seems fine to me.
|
![]() |
![]() |
![]() |
#4 |
Swordsman
Join Date: Sep 2008
Posts: 289
![]() |
"resists enchantment" may imply, especially to a new player, that enchantment is impossible for that item
maybe "you fail to enchant XYZ" is clearer? |
![]() |
![]() |
![]() |
#5 |
Swordsman
Join Date: Feb 2010
Posts: 405
![]() |
It also might suggest that XYZ might resist *disenchantment*. Hariolor's right: "You fail to enchant XYZ" is a simple statement of fact; it says nothing about why it failed. "The XYZ resists enchantment" *does* discuss why it failed. It's a true statement for an artifact...but not for the typical case of trying to raise +5 armor to +6 armor, and it just didn't take. I don't know that we need 2 different failure messages...one for artifacts, one for non-artifacts....
![]() |
![]() |
![]() |
![]() |
#6 |
Swordsman
Join Date: Jun 2007
Posts: 292
![]() |
|
![]() |
![]() |
![]() |
#7 |
Prophet
Join Date: Dec 2009
Posts: 9,022
![]() |
Artifacts have an extra coin-flip test to avoid enchanting (in addition to the standard difficulty of enchanting items). This goes with their innate ability to resist being disenchanted (60% of the time).
|
![]() |
![]() |
![]() |
#8 |
Swordsman
Join Date: Jun 2007
Posts: 292
![]() |
Ah. Ok thanks. I did not know that. I just thought it was the RNG being itself, but I was able to enchant a few other artifacts that were below +9.
|
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Mouse movement change request | Speusippus | Vanilla | 1 | March 1, 2010 19:53 |
Minor change request thread | TJS | Vanilla | 7 | December 17, 2009 12:49 |
feature request: change colour of winged horrors | bebo | Vanilla | 1 | June 11, 2009 15:22 |
Change request: jelly pits | Magnate | Vanilla | 19 | May 26, 2009 22:25 |
Export entire message log to text file | PaulBlay | Vanilla | 2 | February 28, 2009 19:24 |