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Old October 29, 2020, 20:35   #1
emar
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Your indispensable quality of life features/keymaps?

What are your indispensable tips that other players (old and new alike) might not know about or you have discovered through the years?

Or in other words, given a brand-new copy of Angband, what immediately goes into your pref files and auto-inscriptions?
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Old October 29, 2020, 21:33   #2
Estie
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Macro the same action to the same key. For example, for me F7 is light; zap a rod of illumination, activate the Phial or cast the spell, it always goes to F7. F12 is eating, eat food, read scroll of remove hunger or cast spell etc.
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Old October 30, 2020, 15:34   #3
DavidMedley
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Shift-U is pretty awesome that I only found out about recently.
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Old October 30, 2020, 16:12   #4
Raerick
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My keymaps mostly change based on what class I am playing, but usually my light area and detection stuff are mapped from f9-f12 with class appropriate spells (or filled in with rods.) All other useful spells (especially combat spells) are put on f1-f8. I use scrolls, wands, combat rods, and staves manually though, especially wands/staves since I've not paid attention to charges or use failures before and ended up moving when I didn't mean to and wasting a turn (usually taking fire.) Doing it manually keeps me in the habit of reading the result more often.

One quality of life keymap that I use for every class is making it so that j brings up the list of objects on the ground so I don't have to use i and - all the time.
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Old October 30, 2020, 17:23   #5
Sphara
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I only map keys if I play something that has an essentially important ranged attack at the start.

maa*t - Mage and Necromancer
f[enter]*t - Ranger or anything with an early launcher
mbb*t - Priest (this throughout the game)

Keys to map them into are '-' or any of the scandinavian letters.
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Old October 30, 2020, 17:29   #6
DavidMedley
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Quote:
Originally Posted by Sphara View Post
f[enter]*t - Ranger or anything with an early launcher
Doesn't the built in h command already do this?
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Old October 30, 2020, 17:33   #7
Sphara
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Quote:
Originally Posted by DavidMedley View Post
Doesn't the built in h command already do this?
Heh, I don't know. Or didn't know..

Creating keymaps is basically coding to me already. I'm just crap-ass hopeless with computers. Well, with anything that isn't roguelikes
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Old October 30, 2020, 18:27   #8
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keymap "s" to R&[enter]

mage F1 MM (mana storm in endgame), F2 frost bolt, F3 fire bolt, F4 acid bolt, F5 TO, F8 MBan
priest F1 Orb, F2 TO, F3 sense surroundings / clairvoyance
ranger just F1 MM, maybe F2 TO later on
rogue F1 TO, F2 detect objects

i used to have a ton more but i cut down.
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Old October 30, 2020, 18:30   #9
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But what if I want to steal from a monster?????
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Old October 30, 2020, 20:12   #10
Ingwe Ingweron
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Inscriptions, keymaps, and a whole HOST of changes made by Takkaria and Nick over the past four years, Lat/Long for monsters (my idea ), "~" menus,... dozens of great user interface changes.
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