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Old November 14, 2020, 18:25   #141
Cuboideb
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Thanks for the report! If you see any other spell with that problem let me know. Good timing BTW, I was going to release some aesthetic improvements of the full keyboard today.
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Old November 14, 2020, 18:55   #142
Pete Mack
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Finally got a win on my phone. I *really* advise against playing mage that way. Too easy to miss an instakill monster with a tiny screen and truncated monster list.
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Old November 16, 2020, 15:24   #143
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Congrats on the win!

I've uploaded a new version. It fixes the problem with targeting and improves the behavior of the full keyboard. Thank you all for the support!
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Old November 16, 2020, 15:42   #144
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Thanks so much for all your work! It is really wonderful to be able to play this way, and with such an improved interface .
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Old November 25, 2020, 22:54   #145
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I noticed that after the recent updates, long pressing on the screen doesn't bring up the menu anymore. Actually, there was one time that it did work earlier today, but I haven't figured out why it only worked that one time, and haven't been able to get it to work since that one time.

Edit: I also forgot to mention that the first button on the top row of the ribbon doesn't seem to work. It looks like a circle with a diagonal arrow coming out of it. I can't even remember what this button did before.
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Old November 26, 2020, 01:45   #146
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That's the escape key, sorry about that.

To fix that long standing bug of panel movement I had to rewrite a large portion of the input code. Try to keep your finger more still. The game is trying to move the canvas and cancels the long press timer. I will try to adjust those parameters.

In a day or two I will upload a new version focusing in external keyboards (another pending issue).
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Old November 26, 2020, 22:51   #147
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New version. Very few changes, some experiments with external keyboard.

Users of those keyboards: after updating the app, go to Preferences / Hardware Key Mapping and "Reset all hardware keys".

This is a work in progress kind of thing.
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