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Old July 5, 2020, 15:13   #41
gglibertine
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I found a Wicker Shield +8 a while ago and wore it to see what the unIDed runes were. First discovery was vulnerability curse but it still showing unIDed runes. Bought two scrolls of Remove Curse and removed Vulnerability.

Next I got a message that the shield was aggravating creatures, but no actual curse showed up in the description and reading Remove Curse did nothing. I thought maybe this was a shield of the Nazgul or something so sold it to the Armory -- it was a shield of Resist Fire and had no additional curses on it.

Apologies, I didn't think to hit save at the time, but it's only been about 15 more minutes of gameplay. Hopefully the savefile is useful. Windows precompiled build.
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Old July 6, 2020, 00:02   #42
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Quote:
Originally Posted by gglibertine View Post
I found a Wicker Shield +8 a while ago and wore it to see what the unIDed runes were. First discovery was vulnerability curse but it still showing unIDed runes. Bought two scrolls of Remove Curse and removed Vulnerability.

Next I got a message that the shield was aggravating creatures, but no actual curse showed up in the description and reading Remove Curse did nothing. I thought maybe this was a shield of the Nazgul or something so sold it to the Armory -- it was a shield of Resist Fire and had no additional curses on it.

Apologies, I didn't think to hit save at the time, but it's only been about 15 more minutes of gameplay. Hopefully the savefile is useful. Windows precompiled build.
Thanks for the savefile - could you zip up your randart file and post that as well?
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Old July 6, 2020, 11:48   #43
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It's too big, even zipped -- 177K. Email?
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Old July 6, 2020, 14:02   #44
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(Alter - West) and (Alter - South)

Today I started using 4.2.1 on the Mac and it seems that the (Alter - Keys) in the roguelike keyset are broken:
^h: "Type '?' for help"
^j: opens the same popup like Enter
^k: alters north
^l: alters east
the diagonals alter as expected...

Also, in the helpfile there is an open bracket missing in the ^J line.
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Old July 6, 2020, 14:13   #45
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Quote:
Originally Posted by zuus View Post
Today I started using 4.2.1 on the Mac and it seems that the (Alter - Keys) in the roguelike keyset are broken:
^h: "Type '?' for help"
^j: opens the same popup like Enter
^k: alters north
^l: alters east
the diagonals alter as expected...

Also, in the helpfile there is an open bracket missing in the ^J line.
Yes, this is a known bug, fixed in the nightliy builds.
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Old August 2, 2020, 14:01   #46
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There are still autobuilding problems for Windows; here is the latest nightly built for Windows.
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Old August 3, 2020, 05:48   #47
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In build 81dfed316, upon reading an unidentified scroll of identify rune, with only one such scroll in inventory, and no unidentified runes being present, the resulting message sequence is a bit wonky:

You have nothing to identify.
You have a Scroll titled "adario haciam" (k).
You have no more Scrolls of Identify Rune (k).
You re-arrange your pack.

Note that this wonkiness is purely a messaging bug. The actual results are what they should be: a single scroll of identify rune, use-id'd and returned to my pack (now in slot h, but that's reasonable, as the re-arrange message did come last).
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Old August 5, 2020, 15:40   #48
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Double-moved at 1.0 speed by a Soldier?

Just spun up a druid in
4.2.1-52-g19839134
(not sure which build hash; I ran a git pull, make && make install this morning though).
Working down through early levels, ran into a few soldiers near the stairs, was very carefully watching moves & speed since Rethoth is pretty squishy right now, when I apparently got double-moved. Not full, no speed effects on me, not stunned, but the Soldier got 4 swings in instead of 2 after my 1 swing (bottom pane of screenshot, unfortunately got an illegal command in there, previous message was me hitting the soldier).

I've got a savefile (immediately after that screenshot) if that helps any, but it's also quite likely I just missed something.
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Old August 5, 2020, 15:53   #49
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Non-unique monsters generate with slightly random speeds, so you might have rolled a soldier with +1 speed.
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Old August 5, 2020, 16:14   #50
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Quote:
Originally Posted by Sideways View Post
Non-unique monsters generate with slightly random speeds, so you might have rolled a soldier with +1 speed.
This is useful to know. I knew there was some kind of randomization but never bothered to ask about it here.
So this is how every gelatinous cube is generated in my games
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