Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

View Poll Results: What is your opinion on no_selling?
I enjoy not having to think about money. 29 67.44%
I'm divided -- I play a little bit of both. 5 11.63%
I like to lug loot to town and sell it the way it has always been. 9 20.93%
Voters: 43. You may not vote on this poll

Reply
 
Thread Tools Display Modes
Old November 5, 2020, 14:06   #11
Pete Mack
Prophet
 
Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,872
Donated: $40
Pete Mack is on a distinguished road
Yeah, Gwarl could do it. The other possible place is the android app, but that would indeed require telemetry, and in any case it isn't quite suitable for new players.
Pete Mack is offline   Reply With Quote
Old November 5, 2020, 14:25   #12
DavidMedley
Knight
 
Join Date: Oct 2019
Posts: 828
DavidMedley is on a distinguished road
More interesting questions, in my mind:

1) Should no_sell be the default? (sorry not trying to harp on this)

2) Is no_sell fairly balanced?

3) Should there be more or less useful things to buy with money?

#3 is a matter of taste, #2 is a matter of judgement (I think "yes"), and #1 is a matter of priorities.
DavidMedley is offline   Reply With Quote
Old November 5, 2020, 15:42   #13
Pete Mack
Prophet
 
Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,872
Donated: $40
Pete Mack is on a distinguished road
No_sell leads to somewhat less gold than selling enabled (depending on how aggressive you are about lugging loot.) Later in the game it could be significant advantage not to waste inventory space on junk, but it doesn't actually matter, because no one really needs gold anyway at that point.
Pete Mack is offline   Reply With Quote
Old November 5, 2020, 17:42   #14
DavidMedley
Knight
 
Join Date: Oct 2019
Posts: 828
DavidMedley is on a distinguished road
With selling on a player should also be disciplined enough to not lug around junk once money has little to no value.

I agree you can get more money with selling but is it worth it? I say it's a close call, which is good.
DavidMedley is offline   Reply With Quote
Old November 5, 2020, 18:11   #15
whartung
Apprentice
 
Join Date: May 2020
Posts: 56
whartung is on a distinguished road
Selling is tedious and drags the game. Inventory space is so limited, have to drag stuff up to sell simply exacerbates it. At some point, you just don't. Rather than diving and killing monsters, you ?Recall to sell the two item you have room for in your bag.

In the end, it doesn't offer much value to gameplay IMHO, it's simply an annoying mechanic. It doesn't offer much choice "Do I take this back and sell it, or take that back and sell it" isn't super compelling in the long term.

This is also related to the value of the stores in the end. I can say that gold (with no selling) is not a real limitation save the very early game. I won't say I've never seen an item I wanted that I can't afford, I would say that it's rare, and certainly wasn't game breaking. And I'm not in that state for very long.

But, of course, as things move along the value of the store decrease. My primary purchases are food and arrows.
whartung is offline   Reply With Quote
Old November 7, 2020, 18:58   #16
Jay
Scout
 
Join Date: Dec 2011
Location: San Francisco Bay Area
Posts: 34
Jay is on a distinguished road
A couple thoughts:

- I like selling. As someone pointed out, it makes the early game more interesting because it gives you another avenue of making cash to improve your kit. Killing stuff and diving is great but selling provides another sub-plot to the game.

- I strongly prefer selling "on" if I'm playing a priest. It sucks to find some great weapon that I can't use because it's not blessed by the gods — being able to sell it means I can benefit from finding it even if I can't use it.

- It occurs to me that it might be possible to add a new element to the game that either complements selling or replaces it. For whatever reason, I've always had the idea that artifacts, even if useless to me, should be returned to town. (I mean, I've rediscovered a legendary item! It just seems wrong to leave it in the dungeon.) So, one way to add another element of interest to the game would be to create a ninth building in town, the museum. They only buy and never sell, but it would give you a place to take artifacts you don't need. (I realize this may not appeal to many — you can always see a list of all the artifacts you've found using "display artifact knowledge" — but I thought I'd throw it out there.)
Jay is offline   Reply With Quote
Old November 7, 2020, 19:51   #17
Voovus
Adept
 
Join Date: Feb 2018
Location: London
Posts: 134
Voovus is on a distinguished road
What would happen if money got scrapped altogether?

(For instance, replace it with a Charisma stat, which lets @ get stuff for free from the townsfolk. Higher Cha makes more valuable stuff available. Yes, there will be issues.)
Voovus is offline   Reply With Quote
Old November 8, 2020, 11:25   #18
fph
Knight
 
Join Date: Apr 2009
Location: Pisa / DL0
Posts: 924
fph is on a distinguished road
Quote:
Originally Posted by Voovus View Post
What would happen if money got scrapped altogether?
Even without reintroducing charisma, a version in which shops simply offer their ware for free would be playable, or at least playtestable.
The limiting rate to ensure that players do not get too many resources would be the stock refill rate (something like: !CCW start showing up at CL10, and they refill at a rate of one every 1000 turns).
The black market would restock veeery slowly, or even disappear completely (at that point, it could functionally be replaced by a slight increase in drop quality).

After all, Ironman has no shops, and the game still works.

(Inb4 "communist angband" jokes)
__________________
Dive fast, die young, leave a high-CHA corpse.
--
You read a scroll labeled 'lol gtfo' of Teleport Level.
fph is offline   Reply With Quote
Old November 9, 2020, 15:11   #19
tangar
Knight
 
tangar's Avatar
 
Join Date: Mar 2015
Posts: 733
tangar is on a distinguished road
Charisma... Dream of all half-trolls in Middle-Earth.. I would love to see it even with no_selling ON
__________________
https://tangaria.com - persistent online multiplayer roguelike game
tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽ My chars @ angband.oook.cz
youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian
tangar is offline   Reply With Quote
Old November 9, 2020, 21:12   #20
sffp
Adept
 
Join Date: Apr 2020
Location: DC Area
Posts: 110
sffp is on a distinguished road
I love the no-sell option because the packrat in me previously would refuse to leave a high-value item in the dungeon no matter how heavy it was. I would constantly carry too much stuff with me (I do that already).

Now at least, I can look at the boots of speed +2 and say - I already have boots of speed +5 - I'll just leave those there (No extra trip topside to sell...)
sffp is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
What's the best variant of Angband in your opinion? ssjs Variants 28 October 2, 2018 12:16
Poll: What is your opinion on no_selling? Max Stats Vanilla 30 June 24, 2011 11:07
Opinion: speed is too important (and some ideas for changing that) Therem Harth Vanilla 8 June 23, 2011 03:07
first go at 3.20 (!time_travel, no_selling) aaron Vanilla 9 January 24, 2011 03:12
Gold and no_selling Sirridan Vanilla 120 January 19, 2011 22:48


All times are GMT +1. The time now is 07:30.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.