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Old December 13, 2013, 22:06   #231
Derakon
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Quote:
Originally Posted by bio_hazard View Post
e: NPR is National Public Radio, i.e about the closest thing we have to real news over here...
Hey, we also get the BBC!

Why these guys are interested in the LP audience, I have no idea. And anyway I get the impression that LPs on YouTube are of rather variable quality. Mostly I just read/watch some of the stuff that shows up on LP Archive.
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Old December 16, 2013, 15:59   #232
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New episode: http://www.youtube.com/watch?v=qcEGaN0jJm0
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Old December 19, 2013, 14:55   #233
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Next episode in the clouded edain hador series: https://www.youtube.com/watch?v=J2daXUtnrWk
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Old December 21, 2013, 20:19   #234
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LP audience
Maybe they want to do something similar to LP by themselves, and want to ask, how to do it better.
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Old September 27, 2014, 20:23   #235
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Hi: https://www.youtube.com/watch?v=O2pbZ6yEJVw
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Old September 30, 2014, 13:18   #236
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Basil donated a sneaky / singer pacifist ttyrec about a billion years ago, and I just got around to casting it now. Here's part 1: https://www.youtube.com/watch?v=Ob9vKsXeN78
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Old September 30, 2014, 13:43   #237
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Basil donated a sneaky / singer pacifist ttyrec about a billion years ago, and I just got around to casting it now. Here's part 1: https://www.youtube.com/watch?v=Ob9vKsXeN78
Am I missing some major information, how is the permanent silence singing going to help? I thought it only reduces noise (traps, bashing, digging, alarm, songs).
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Old September 30, 2014, 14:08   #238
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Am I missing some major information, how is the permanent silence singing going to help? I thought it only reduces noise (traps, bashing, digging, alarm, songs).
iirc, you make a base amount of noise when you walk. You also make a base amount of smell

If you enter debug mode (Ctrl-a, 'Gondolin'), then do Ctrl-a -> 'O' and pick 'display noise levels' or 'display scent levels', you can see how all this "works". I have no idea what effect it has directly on stealth or how monsters follow, but it Does Something.

Song of Silence doesn't seem to visibly change the flow, but it possibly affects directly how monsters "hear" you, so I dunno.

Edit: see 'void monster_perception(...)' in melee2.c -- it looks like song of silence directly affects the difficulty of being spotted due to your 'noise flow' and any noise you're making due to combat. This factors directly into the effective monster perception for your stealth check. Also, for some insane reason, this is where your concentration attacks are counted as well I remember looking for that once.
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Old September 30, 2014, 14:57   #239
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iirc, you make a base amount of noise when you walk. You also make a base amount of smell

If you enter debug mode (Ctrl-a, 'Gondolin'), then do Ctrl-a -> 'O' and pick 'display noise levels' or 'display scent levels', you can see how all this "works". I have no idea what effect it has directly on stealth or how monsters follow, but it Does Something.

Song of Silence doesn't seem to visibly change the flow, but it possibly affects directly how monsters "hear" you, so I dunno.
Well silence is implemented as perception penalty (says so somewhere, probably easiest way so it affects your listening as well). It isn't all that clear from the in-game-description and the manual, however that noise is THE major component of stealth. I always imagined: you are running around in plain sight with light sources in a convincing disguise, so obviously you are disguised as an easterling! This makes it somewhat surprising to me if silence turns out to be a plain stealth bonus not a dampener for obvious noises. Not sure anymore, no wonder ppl were using silence so much more than I did.
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Old September 30, 2014, 15:13   #240
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I think the obvious noises trigger a separate stealth check with a steep difficulty, which is where Silence obvious helps the most. The silence bonus counts against noise, but if there's only 2 noise to counteract and you have a silence bonus of 20, I don't think it's going to do more than help you by 2.

This is largely conjecture, I didn't have time to backtrace all the different monster_perception calls to see how they were setting their base difficulty.
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