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Old August 23, 2012, 22:04   #61
Philip
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Well, essentially, Tevildo was Morgoth's sidekick #1 in earlier writings but was later dropped in favour of sauron.
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Old August 23, 2012, 22:15   #62
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That's right. Tevildo and his cat warriors also played the role in the story of Beren and Luthien later taken by Sauron and the werewolves.
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Old August 25, 2012, 15:38   #63
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The endgame marches on:

http://www.youtube.com/watch?v=TrxwkEhi8n8
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Old August 29, 2012, 16:51   #64
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Finally -- the RNG concedes!

Enjoy

http://www.youtube.com/watch?v=P2NmsPEO2mg

P.S. This video stuff is really good for me. When I play normally, I go way too fast. Having to talk it out / explain things slows me down. I think I would have killed this character by accident long ago if it weren't for that.
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Old August 29, 2012, 19:51   #65
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You had me laughing about the Trolls and the one time they saw an elf making a bow in the depths of angband bit. I kept waiting for you to hit a false floor when you dropped all of your smithing kit. That's what would've happened to me, anyway, with the ensuing fist through the keyboard and 2d6 hurled expletives.
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Old August 29, 2012, 23:46   #66
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Quote:
Originally Posted by debo View Post
Finally -- the RNG concedes!

Enjoy

http://www.youtube.com/watch?v=P2NmsPEO2mg

P.S. This video stuff is really good for me. When I play normally, I go way too fast. Having to talk it out / explain things slows me down. I think I would have killed this character by accident long ago if it weren't for that.
Wow, its all getting close to the end here. Be careful not to spoil us about what happens in the next few episodes when you post them (i.e. don't let us know if you die or if you win).

Your bow is excellent, as are your boots and smithing artefacts. We hadn't expected that Smithing could get so high without masterpiece when we created the rules. I'm not sure what to make with the last charge of that forge: maybe a helm or some arrows?

Sorry about the interface problem with Masterpiece. I'll add that to the list of bugs/issues with the forging interface!
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Old August 30, 2012, 05:08   #67
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Quote:
Originally Posted by half View Post

Sorry about the interface problem with Masterpiece. I'll add that to the list of bugs/issues with the forging interface!
I'm sorry if I sounded ungracious / bitchy in the video -- that's my "gamer voice". I really do love the game and these quibbles certainly don't change that a bit
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Old August 30, 2012, 18:00   #68
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Quote:
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Sorry about the interface problem with Masterpiece. I'll add that to the list of bugs/issues with the forging interface!
Perhaps only allow smithing bonuses on gloves and main weapons (no bonus for off-hand weapons). Alternatively, increase the turn count fairly high.

As far as masterpiece, should the player turn it off by default and only turn it on when they are making the masterpiece item?
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Old August 30, 2012, 18:30   #69
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Quote:
Originally Posted by fizzix View Post
Alternatively, increase the turn count fairly high.
I don't like this -- smithing is already realllly tedious and not fun when you're making something great. Constant interruptions are something I deal with at work, I don't want to deal with it at play too

I agree that warhammers probably shouldn't have two-weapon fighting as an option.

Unrelated question -- why can I add archery abilities to a bow, but not archery skill point bonuses? I understand not wanting to use bows as a stat-stick, but if it's for the sole purpose of shooting better I can't see how it could hurt?

Although I guess you could just "buy" a better attack bonus on the bow...
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Old August 31, 2012, 15:22   #70
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Stealth Archer part 12: http://www.youtube.com/watch?v=BSNRhtwi4c4
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