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Old May 4, 2009, 01:39   #1
geoff_tewierik
Adept
 
Join Date: Mar 2009
Posts: 136
geoff_tewierik is on a distinguished road
(V) Pike's Journey

Had a successful run with a Dunadan Warrior yesterday, made it down to Dungeon level 49 before it got deaded by a Cyclops. Not too bad for a days gaming IMO.

http://angband.oook.cz/ladder-show.php?id=8817

I've had a few quick dives this morning and the best I've managed so far is this one:

Code:
  [Angband 3.1.0 beta Character Dump]

 Sex    Male         Age             68   Str:     18  +1  +5  +0  18/60  18/30
 Race   Dunadan      Height          80   INT:     10  +2  -2  +0     10
 Class  Warrior      Weight         188   Wis:     10  +2  -2  +0     10      3
 Title  Swordsman    Social      Lordly   DEX:     17  +2  +2  +0  18/30
 HP     -3/167       Maximize         Y   CON:     14  +3  +2  +0  18/10
 SP     0/0                               CHR:     10  +2  -1  +0     11


 Level               14   Armor     [9,+13]     Saving Throw         37%
 Cur Exp           2075   Fight     (-2,-2)     Stealth             Fair
 Max Exp           2075   Melee     (+3,-1)     Fighting          Superb
 Adv Exp           2520   Shoot     (-2,+0)     Shooting          Superb
 MaxDepth    550' (L11)   Blows      3/turn     Disarming            43%
 Turns            98849   Shots      1/turn     Magic Device        Good
 Gold              1514   Infra        0 ft     Perception       1 in 25
 Burden       108.3 lbs   Speed      Normal     Searching            27%

 You are one of several children of a Landed Knight.  You are a credit
 to the family.  You have brown eyes, straight brown hair, and an
 average complexion.


 Acid:............. Confu:.............
 Elec:......+...... Sound:.............
 Fire:............. Shard:.............
 Cold:............. Nexus:.............
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:.............
Blind:............. Feath:..+..........

PLite:............. Aggrv:.............
Regen:............. Stea.:.............
Telep:............. Sear.:...+.........
Invis:............. Infra:.............
FrAct:............. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> Brodda, the Easterling hits you.
> Brodda, the Easterling grunts with pain.
> You have 13 charges remaining.
> Brodda, the Easterling hits you.
> You have been stunned.
> Brodda, the Easterling hits you.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> Brodda, the Easterling misses you.
> Brodda, the Easterling grunts with pain.
> You reorder some items in your pack.
> Brodda, the Easterling hits you.
> *** LOW HITPOINT WARNING! ***
> Brodda, the Easterling hits you.
> You die.

Killed by Brodda, the Easterling.

  [Character Equipment]

a) a Whip (1d3) (+5,+1)
     With this weapon, you would currently get 3 blows per round.  Each
     blow will do an average damage of 1 against normal creatures.
b) a Light Crossbow (x3) (+0,+0)
c) a Marble Ring of Feather Falling
     Feather Falling.
d) a Mithril Ring of Searching (+2)
     +2 searching.
e) (nothing)
f) a Lantern (2748 turns)
     Cannot be harmed by fire.
     Radius 2 light.
g) Studded Leather Armour of Resist Lightning (-1) [6,+11]
     Provides resistance to lightning.
     Cannot be harmed by electricity.
h) a Cloak [1,+0]
i) (nothing)
j) (nothing)
k) (nothing)
l) a Pair of Leather Boots [2,+0]


  [Character Inventory]

a) a Book of Magic Spells [Incantations and Illusions]
b) 6 Rations of Food
c) a Violet Mushroom of Emergency
d) 12 Flasks of oil
e) 4 Black Potions of Cure Light Wounds
f) a Misty Potion of Berserk Strength
g) a Violet Speckled Potion of Salt Water
h) 2 Scrolls titled "pat jacteris" of Summon Monster
i) a Scroll titled "nivusa que" of Word of Recall
j) a Scroll titled "pa pratus" of Deep Descent
k) an Ivory Rod of Fire Bolts
l) a Steel Rod of Light
m) a Mithril-Plated Wand of Magic Missile (14 charges)
n) a Tin Wand of Stinking Cloud (13 charges)
o) a Silver-Plated Wand of Slow Monster (16 charges)
p) a Bronze Wand of Sleep Monster (10 charges)
q) a Cast Iron Wand of Haste Monster (17 charges)
r) a Birch Staff of Identify (7 charges)
s) a Bastard Sword (3d4) (+5,+4)
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 9.5 against normal creatures.
t) a Whip (1d3) (+2,+5)
     With this weapon, you would currently get 3 blows per round.  Each
     blow will do an average damage of 5 against normal creatures.
u) 72 Bolts (1d5) (+0,+0)
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 9 against
     normal creatures.
     25% chance of breaking upon contact.


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
Found that I had two escape mechanisms away from Brodda that hadn't been i.d.'d yet. Oh well, will try and alleviate that for the next dive. I'm aiming for 1000' on the first trip.

Will keep you posted.

Cheers,

GT
geoff_tewierik is offline   Reply With Quote
Old May 4, 2009, 03:48   #2
geoff_tewierik
Adept
 
Join Date: Mar 2009
Posts: 136
geoff_tewierik is on a distinguished road
Righto, managed to get down to 700' before I ran out of phase scrolls to keep me out of orc trouble, read WoR and managed to make it back to town with a few hp left. Turns out I'd managed to pick up 'Cambeleg' from one of the hill orcs I was trying to dodge.

So that's two trips I have managed to make it down to 700' on an initial dive. Last time I made it to 1200' with the second trip down, will see how I go this time.

I'm finding it's a matter of ignoring the radiation eyes, red jellies and others which suck the stats dry. See Invis is important, as Poltergeists drain my stats to, hence the current Dex situation. _DetInv comes in handy though, now...

Code:
  [Angband 3.1.0 beta Character Dump]

 Sex    Male         Age             68   STR:     18  +1  +5  +3  18/90
 Race   Dunadan      Height          80   INT:     10  +2  -2  +0     10
 Class  Warrior      Weight         188   WIS:     10  +2  -2  +0     10
 Title  Swordsman    Social      Lordly   Dex:     17  +2  +2  +0  18/30  18/10
 HP     162/162      Maximize         Y   CON:     14  +3  +2  +2  18/30
 SP     0/0                               CHR:     10  +2  -1  +0     11


 Level               14   Armor    [12,+21]     Saving Throw         38%
 Cur Exp           2033   Fight   (+15,+13)     Stealth             Fair
 Max Exp           2033   Melee   (+19,+13)     Fighting          Superb
 Adv Exp           2520   Shoot    (+20,+5)     Shooting          Superb
 MaxDepth    700' (L14)   Blows      4/turn     Disarming            43%
 Turns           103215   Shots      1/turn     Magic Device        Good
 Gold               650   Infra        0 ft     Perception       1 in 30
 Burden        87.4 lbs   Speed      Normal     Searching            22%

 You are one of several children of a Landed Knight.  You are a credit
 to the family.  You have brown eyes, straight brown hair, and an
 average complexion.


 Acid:............. Confu:.............
 Elec:........+.... Sound:.............
 Fire:............. Shard:.............
 Cold:............. Nexus:.............
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:.............
Blind:............. Feath:.............

PLite:............. Aggrv:.............
Regen:............. Stea.:.............
Telep:............. Sear.:..+..........
Invis:............. Infra:.............
FrAct:..........+.. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Character Equipment]

a) a Rapier (1d6) (+4,+0)
     With this weapon, you would currently get 4 blows per round.  Each
     blow will do an average damage of 16.5 against normal creatures.
b) a Long Bow (x3) (+5,+5)
c) an Alexandrite Ring of Searching (+1)
     +1 searching.
d) a Platinum Ring of Strength (+1)
     +1 strength.
     Sustains strength.
e) (nothing)
f) a Lantern (10353 turns)
     Cannot be harmed by fire.
     Radius 2 light.
g) Soft Leather Armour [4,+2]
h) (nothing)
i) a Leather Shield of Resist Lightning [6,+2]
     Provides resistance to lightning.
     Cannot be harmed by electricity.
j) (nothing)
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
     +2 strength, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
l) a Pair of Leather Sandals [1,+0]


  [Character Inventory]

a) 5 Rations of Food
b) 9 Flasks of oil
c) 12 White Potions of Cure Serious Wounds
d) 6 Dark Red Potions of Cure Critical Wounds
e) 2 Cyan Potions of Berserk Strength
f) 20 Scrolls titled "adabia crio" of Phase Door
g) a Scroll titled "co bolorium" of Teleportation
h) 3 Scrolls titled "lit per diquo" of Word of Recall
i) a Hickory Staff of Detect Invisible (15 charges)
j) 2 Ivory Staffs of Identify (22 charges)
k) 30 Arrows (1d4) (+0,+0)
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 22.5 against
     normal creatures.
     35% chance of breaking upon contact.


  [Home Inventory]

a) an Ivory Staff of Identify (0 charges)
     When used, it reveals to you the extent of an item's magical power
     s.
b) a Light Crossbow (x3) (+0,+0)
c) 21 Bolts (1d5) (+0,+0)
d) 69 Arrows (1d4) (+0,+0)
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 22.5 against
     normal creatures.
     35% chance of breaking upon contact.


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
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Old May 4, 2009, 05:18   #3
geoff_tewierik
Adept
 
Join Date: Mar 2009
Posts: 136
geoff_tewierik is on a distinguished road
Made it to 1850' on the second dive. Picked up the Phial and the Rapier (Defender) which came in handy. Bailed back to town as I'd run out of all Cure ! I had. Also my _ID had been toasted, so I had plenty of {excellent} stuff needing ID. Lucked out and scored some Robes of Permanence, combined with the Boots of Stability picked up in the store.

Doing OK, but I know I'm now at a depth that it's time to sneak around or I'm going to be toasted by an off screen d.

Code:
  [Angband 3.1.0 beta Character Dump]

 Sex    Male         Age             68   STR:     18  +1  +5  +3  18/90
 Race   Dunadan      Height          80   INT:     10  +2  -2  +0     10
 Class  Warrior      Weight         188   Wis:     10  +2  -2  +0     10      9
 Title  Veteran      Social      Lordly   DEX:     18  +2  +2  +0  18/40
 HP     283/283      Maximize         Y   CON:     14  +3  +2  +2  18/30
 SP     0/0                               CHR:     12  +2  -1  +0     13


 Level               25   Armor    [11,+42]     Saving Throw         49%
 Cur Exp          27886   Fight   (+14,+12)     Stealth             Good
 Max Exp          27886   Melee   (+23,+18)     Fighting          Heroic
 Adv Exp          31500   Shoot    (+17,+2)     Shooting          Heroic
 MaxDepth   1850' (L37)   Blows      4/turn     Disarming            55%
 Turns           237339   Shots      1/turn     Magic Device   Very Good
 Gold               101   Infra        0 ft     Perception       1 in 30
 Burden        77.9 lbs   Speed      Normal     Searching            22%

 You are one of several children of a Landed Knight.  You are a credit
 to the family.  You have brown eyes, straight brown hair, and an
 average complexion.


 Acid:+...+.+...... Confu:......+......
 Elec:+.....+.+.... Sound:.............
 Fire:+.....+...... Shard:.............
 Cold:+.....+...... Nexus:...........+.
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:.............
Blind:............. Feath:+..........+.

PLite:............. Aggrv:.............
Regen:+............ Stea.:+............
Telep:............. Sear.:..+..........
Invis:+............ Infra:.............
FrAct:+.........+.. Tunn.:.............
HLife:......+...... Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Character Equipment]

a) a Rapier (Defender) (1d6) (+9,+6) [+2] (+1 stealth)
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains dexterity.
     Feather Falling.
     Speeds regeneration.
     Prevents paralysis.
     Grants the ability to see invisible things.
     With this weapon, you would currently get 4 blows per round.  Each
     blow will do an average damage of 21.5 against normal creatures.
b) a Long Bow (x3) (+3,+2)
c) an Alexandrite Ring of Searching (+1)
     +1 searching.
d) a Platinum Ring of Strength (+1)
     +1 strength.
     Sustains strength.
e) an Obsidian Amulet of Resist Acid
     Provides resistance to acid.
     Cannot be harmed by acid.
f) The Phial of Galadriel
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     It takes 10 turns to recharge after use.
     Radius 3 light.
g) a Robe of Permanence [2,+15]
     Provides resistance to acid, lightning, fire, cold, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, intelligence, wisdom, dexterity, constitution, 
     charisma.
     Stops experience drain.
h) (nothing)
i) a Leather Shield of Resist Lightning [6,+0]
     Provides resistance to lightning.
     Cannot be harmed by electricity.
j) (nothing)
k) The Set of Leather Gloves 'Cambeleg' (+7,+7) [1,+14] (+2)
     +2 strength, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
l) a Pair of Leather Boots of Stability [2,+9]
     Provides resistance to nexus.
     Feather Falling.


  [Character Inventory]

a) 9 Rations of Food
b) 2 White Potions of Cure Serious Wounds
c) 3 Dark Red Potions of Cure Critical Wounds
d) a Gold Potion of Restore Life Levels
e) 20 Scrolls titled "adabia crio" of Phase Door
f) 4 Scrolls titled "lit per diquo" of Word of Recall
g) 2 Scrolls titled "polis pro unda" of Recharging
h) a Mithril Rod of Door/Stair Location
i) an Eucalyptus Staff of Curing (6 charges)
j) 2 Mulberry Staffs of Teleportation
k) 2 Ivory Staffs of Identify (9 charges)
l) 19 Arrows (1d4) (+4,+5)
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 28.5 against
     normal creatures.
     35% chance of breaking upon contact.
m) 4 Arrows (1d4) (+3,+3)
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 22.5 against
     normal creatures.
     35% chance of breaking upon contact.


  [Home Inventory]

a) an Ivory Staff of Identify (0 charges)
     When used, it reveals to you the extent of an item's magical power
     s.
b) The Set of Gauntlets 'Pauraegen' [3,+14]
     Provides resistance to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it creates a lightning bolt with damage 6d6.
     It takes 6 turns to recharge after use.
     Radius 1 light.
c) a Long Sword of Lightning (2d5) (+7,+5)
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
     With this weapon, you would currently get 2 blows per round.  Each
     blow will do an average damage of 35 against
     electricity-vulnerable creatures, and 23 against normal creatures.
d) a Pike of Lightning (2d5) (+7,+4)
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
     With this weapon, you would currently get 2 blows per round.  Each
     blow will do an average damage of 34 against
     electricity-vulnerable creatures, and 22 against normal creatures.
e) a Light Crossbow (x3) (+0,+0)
f) 21 Bolts (1d5) (+0,+0)
g) 69 Arrows (1d4) (+0,+0)
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 13.5 against
     normal creatures.
     35% chance of breaking upon contact.


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
geoff_tewierik is offline   Reply With Quote
Old May 4, 2009, 06:27   #4
geoff_tewierik
Adept
 
Join Date: Mar 2009
Posts: 136
geoff_tewierik is on a distinguished road
Well that was fun while it lasted.

Done in by what I will guess from the last messages is some out of sight Air Hounds. Pity, I'd just picked up some boots of Speed +8

Code:
[Angband 3.1.0 beta Character Dump]

 Sex    Male         Age             68   STR:     18  +1  +5  +2  18/80
 Race   Dunadan      Height          80   INT:     10  +2  -2  +0     10
 Class  Warrior      Weight         188   Wis:     10  +2  -2  +0     10      9
 Title  Myrmidon     Social      Lordly   DEX:     18  +2  +2  +1  18/50
 HP     -1/310       Maximize         Y   CON:     15  +3  +2  +2  18/40
 SP     0/0                               CHR:     12  +2  -1  +0     13


 Level               27   Armor    [12,+38]     Saving Throw         51%
 Cur Exp          45422   Fight   (+14,+19)     Stealth             Good
 Max Exp          45422   Melee   (+23,+25)     Fighting          Heroic
 Adv Exp          63000   Shoot    (+17,+2)     Shooting          Heroic
 MaxDepth   1950' (L39)   Blows      4/turn     Disarming            57%
 Turns           266031   Shots      1/turn     Magic Device   Excellent
 Gold              1942   Infra        0 ft     Perception       1 in 35
 Burden       159.0 lbs   Speed           8     Searching            17%

 You are one of several children of a Landed Knight.  You are a credit
 to the family.  You have brown eyes, straight brown hair, and an
 average complexion.


 Acid:+...+.+...... Confu:......+......
 Elec:+.....+.+.... Sound:.............
 Fire:+.....+...... Shard:.............
 Cold:+.....+...... Nexus:.............
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:.............
Blind:............. Feath:+............

PLite:............. Aggrv:.............
Regen:+............ Stea.:+............
Telep:............. Sear.:.............
Invis:+............ Infra:.............
FrAct:+.........+.. Tunn.:.............
HLife:......+...... Speed:...........+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> It breathes gas.
> You are more poisoned!
> It breathes gas.
> You are more poisoned!
> It breathes gas.
> You are more poisoned!
> It breathes gas.
> You are more poisoned!
> It breathes gas.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You are more poisoned!
> *** LOW HITPOINT WARNING! ***
> It breathes gas.
> You die.

Killed by an Air hound.

  [Character Equipment]

a) a Rapier (Defender) (1d6) (+9,+6) [+2] (+1 stealth)
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains dexterity.
     Feather Falling.
     Speeds regeneration.
     Prevents paralysis.
     Grants the ability to see invisible things.
     With this weapon, you would currently get 4 blows per round.  Each
     blow will do an average damage of 28.5 against normal creatures.
b) a Long Bow (x3) (+3,+2)
c) a Ruby Ring of Damage (+0,+7)
d) an Adamantite Ring of Dexterity (+1)
     +1 dexterity.
     Sustains dexterity.
e) an Obsidian Amulet of Resist Acid
     Provides resistance to acid.
     Cannot be harmed by acid.
f) The Phial of Galadriel
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     It takes 10 turns to recharge after use.
     Radius 3 light.
g) a Robe of Permanence [2,+15]
     Provides resistance to acid, lightning, fire, cold, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, intelligence, wisdom, dexterity, constitution, 
     charisma.
     Stops experience drain.
h) (nothing)
i) a Leather Shield of Resist Lightning [6,-1]
     Provides resistance to lightning.
     Cannot be harmed by electricity.
j) (nothing)
k) The Set of Leather Gloves 'Cambeleg' (+7,+7) [1,+14] (+2)
     +2 strength, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
l) a Pair of Iron Shod Boots of Speed [3,+5] (+8)
     +8 speed.


  [Character Inventory]

a) 7 Rations of Food
b) 5 White Potions of Cure Serious Wounds
c) 6 Dark Red Potions of Cure Critical Wounds
d) a Light Blue Potion of Speed
e) 16 Scrolls titled "adabia crio" of Phase Door
f) 4 Scrolls titled "lit per diquo" of Word of Recall
g) a Scroll titled "polis pro unda" of Recharging
h) a Scroll titled "clam dega for" of Protection from Evil
i) a Scroll titled "juventum carus" of Remove Curse
j) a Mithril Rod of Door/Stair Location
k) a Sycamore Staff of Light (13 charges)
l) a Cypress Staff of Starlight (8 charges)
m) 3 Mulberry Staffs of Teleportation (21 charges)
n) 2 Ivory Staffs of Identify (0 charges)
o) a Platinum Ring of Strength (+1)
     +1 strength.
     Sustains strength.
p) Soft Leather Armour of Resist Lightning [4,+7]
     Provides resistance to lightning.
     Cannot be harmed by electricity.
q) Leather Scale Mail of Resist Lightning (-1) [10,+6]
     Provides resistance to lightning.
     Cannot be harmed by electricity.
r) a Leather Shield of Resist Cold [6,+6]
     Provides resistance to cold.
     Cannot be harmed by cold.
s) a Pair of Leather Boots of Stability [2,+9]
     Provides resistance to nexus.
     Feather Falling.
t) a Dagger of Frost (1d4) (+8,+4)
     Provides resistance to cold.
     Cannot be harmed by cold.
     With this weapon, you would currently get 4 blows per round.  Each
     blow will do an average damage of 30.5 against frost-vulnerable
     creatures, and 25.5 against normal creatures.
u) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
     +3 charisma.
     Provides resistance to fire, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.
     Grants the ability to see invisible things.
     With this weapon, you would currently get 2 blows per round.  Each
     blow will do an average damage of 55 against giants, 55 against
     undead, 55 against fire-vulnerable creatures, and 37 against
     normal creatures.
v) a Great Hammer (8d1) (+0,+0)
     With this weapon, you would currently get 2 blows per round.  Each
     blow will do an average damage of 27 against normal creatures.
w) 10 Arrows (1d4) (+4,+5)
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 28.5 against
     normal creatures.
     35% chance of breaking upon contact.


  [Home Inventory]

a) an Ivory Staff of Identify (0 charges)
     When used, it reveals to you the extent of an item's magical power
     s.
b) The Set of Gauntlets 'Pauraegen' [3,+14]
     Provides resistance to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it creates a lightning bolt with damage 6d6.
     It takes 6 turns to recharge after use.
     Radius 1 light.
c) a Long Sword of Lightning (2d5) (+7,+5)
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
     With this weapon, you would currently get 3 blows per round.  Each
     blow will do an average damage of 42 against
     electricity-vulnerable creatures, and 30 against normal creatures.
d) a Pike of Lightning (2d5) (+7,+4)
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
     With this weapon, you would currently get 3 blows per round.  Each
     blow will do an average damage of 41 against
     electricity-vulnerable creatures, and 29 against normal creatures.
e) a Light Crossbow (x3) (+0,+0)
f) 21 Bolts (1d5) (+0,+0)
g) 69 Arrows (1d4) (+0,+0)
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 13.5 against
     normal creatures.
     35% chance of breaking upon contact.


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
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Old May 4, 2009, 08:44   #5
geoff_tewierik
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Posts: 136
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Cracked out the latest nightly build.

Noticed one or two changes straight up. Will try and keep up to date witht hem just for the sake of it. Didn't last too long though.

Code:
[Angband 3.1.1 dev (r1376) Character Dump]

 Name   Pike                                     Self  RB  CB  EB   Best
 Sex    Male         Age             61   Str:     18  +1  +5  +1  18/70  18/60
 Race   Dunadan      Height          77   INT:     10  +2  -2  +0     10
 Class  Warrior      Weight         180   WIS:     10  +2  -2  +0     10
 Title  Swordsman    Social     Outcast   DEX:     17  +2  +2  +0  18/30
 HP     -3/110       Maximize         Y   CON:     14  +3  +2  +0  18/10
 SP     0/0                               Chr:     10  +2  -1  +0     11      9


 Level               11   Armor      [3,+1]     Saving Throw         35%
 Cur Exp           1095   Fight     (+4,+3)     Stealth             Fair
 Max Exp           1095   Melee     (+4,+3)     Fighting          Superb
 Adv Exp           1170   Shoot     (+4,+0)     Shooting          Superb
 MaxDepth    500' (L10)   Blows      4/turn     Disarming            40%
 Turns            51653   Shots      0/turn     Magic Device        Good
 Gold              1385   Infra        0 ft     Perception       1 in 35
 Burden        95.6 lbs   Speed      Normal     Searching            17%

 You are the illegitimate and unacknowledged child of a Yeoman.  You
 are a credit to the family.  You have dark brown eyes, straight black
 hair, and a very dark complexion.


 Acid:............. Confu:.............
 Elec:............. Sound:.............
 Fire:............. Shard:.............
 Cold:............. Nexus:.............
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:...+.........
Blind:............. Feath:.............

PLite:............. Aggrv:.............
Regen:............. Stea.:.............
Telep:............. Sear.:.............
Invis:............. Infra:.............
FrAct:............. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> The Black ogre hits you.
> *** LOW HITPOINT WARNING! ***
> The Black ogre misses you.
> You feel much better.
> You have 3 Dark Green Potions of Cure Serious Wounds (c).
> The Tiger claws you.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The Tiger bites you.
> *** LOW HITPOINT WARNING! ***
> The Giant salamander bites you.
> You are enveloped in flames!
> *** LOW HITPOINT WARNING! ***
> The Tiger claws you.
> You die.

Killed by a Tiger.

  [Character Equipment]

a) a Whip (1d3) (+0,+0)
     Combat info:
     4 blows/round.
     Average damage/round: 5.
     
b) (nothing)
c) a Platinum Ring of Strength (+1)
     +1 strength.
     Sustains strength.
     
d) a Tortoise Shell Ring of Slow Digestion
     Slows your metabolism.
     
e) (nothing)
f) a Wooden Torch (3969 turns)
     Radius 2 light, reduced when running out of fuel.
g) (nothing)
h) a Cloak [1,-1]
i) (nothing)
j) a Hard Leather Cap [2,+0]
k) (nothing)
l) (nothing)


  [Character Inventory]

a) 6 Rations of Food
     
b) 8 Flasks of oil
     
c) 3 Dark Green Potions of Cure Serious Wounds
     
d) a Pink Speckled Potion of Berserk Strength
e) 2 Scrolls titled "os prabi dego" of Magic Mapping
f) a Scroll titled "teguo descons" of Trap Detection
g) a Scroll titled "rem patiose" of Word of Recall
h) 2 Scrolls titled "paltus les" of Detect Invisible
i) a Nickel Wand of Stinking Cloud (13 charges)
     
j) a Birch Staff of Identify (3 charges)
     
k) 3 Wooden Torches (5000 turns)
     Radius 2 light, reduced when running out of fuel.
l) Soft Leather Armour [4,+2]
m) a Hard Leather Cap [2,-4]
n) a Pair of Leather Boots [2,-2]
o) a Cutlass (1d8) (+3,+2)
     Combat info:
     2 blows/round.
     Average damage/round: 9.7.
     
p) a Cutlass (1d8) (+1,+1)
     Combat info:
     2 blows/round.
     Average damage/round: 8.7.
     
q) a Short Bow (x2) (+4,+2)
r) 25 Rounded Pebbles (1d2) (-1,-5)
s) 30 Iron Shots (1d4) (+0,+0)


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
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Old May 5, 2009, 02:11   #6
buzzkill
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That's a very sweet kit for your level. It's a pity he bit the dust.
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Old May 5, 2009, 04:20   #7
Pete Mack
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That final game you probably would have survived with a little more damage. With just a whip (+0), I'd recall a little early and hope to find better weapons and some enchantment scrolls.
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Old May 5, 2009, 09:22   #8
geoff_tewierik
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Join Date: Mar 2009
Posts: 136
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I've noticed with the latest nightly that you can i.d. the plusses on the weapons/armour by wielding/wearing them. So I should be able to alleviate the lack of +'s on weapons pretty easy.

I have noticed that the starting store equipment is very sucky, struggle to find either a whip or my preferred rapier at the 3 store.

This is what I managed so far today, before ?Phase away from kobolds into the room full of kobolds

Code:
  [Angband 3.1.1 dev (r1376) Character Dump]

 Name   Pike                                     Self  RB  CB  EB   Best
 Sex    Male         Age             57   Str:     18  +1  +5  +0  18/60  18/50
 Race   Dunadan      Height          82   INT:     10  +2  -2  +0     10
 Class  Warrior      Weight         243   WIS:     10  +2  -2  +0     10
 Title  Swordsman    Social       Known   Dex:     17  +2  +2  +0  18/30  18/20
 HP     -3/134       Maximize         Y   CON:     14  +3  +2  +0  18/10
 SP     0/0                               CHR:     10  +2  -1  +0     11


 Level               12   Armor     [18,+2]     Saving Throw         36%
 Cur Exp           1524   Fight    (+26,+3)     Stealth             Fair
 Max Exp           1524   Melee    (+29,+7)     Fighting          Superb
 Adv Exp           1530   Shoot    (+27,+6)     Shooting          Superb
 MaxDepth     400' (L8)   Blows      2/turn     Disarming            41%
 Turns           104323   Shots      1/turn     Magic Device        Good
 Gold              1422   Infra        0 ft     Perception       1 in 35
 Burden       156.6 lbs   Speed      Normal     Searching            17%

 You are one of several children of a Yeoman.  You are a well liked
 child.  You have green eyes, straight black hair, and a dark
 complexion.


 Acid:............. Confu:.............
 Elec:............. Sound:.............
 Fire:............. Shard:.............
 Cold:............. Nexus:...........+.
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:.............
Blind:............. Feath:...........+.

PLite:............. Aggrv:.............
Regen:............. Stea.:.............
Telep:............. Sear.:.............
Invis:............. Infra:.............
FrAct:............. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> The Kobold shaman creates a mesmerising illusion.
> You disbelieve the feeble spell.
> You are too confused to read!
> You are confused.
> The Kobold hits you.
> *** LOW HITPOINT WARNING! ***
> The Kobold shaman concentrates on its wounds.
> The Kobold shaman looks REALLY healthy!
> The Kobold shaman concentrates on its wounds.
> The Kobold shaman looks REALLY healthy!
> The Kobold shaman casts a magic missile.
> *** LOW HITPOINT WARNING! ***
> You are confused.
> The Kobold hits you.
> You die.

Killed by a Kobold.

  [Character Equipment]

a) a Short Sword (1d7) (+3,+4)
     Combat info:
     2 blows/round.
     Average damage/round: 11.5.
     
b) a Short Bow (x2) (+1,+6)
c) (nothing)
d) (nothing)
e) (nothing)
f) a Wooden Torch (4674 turns)
     Radius 2 light, reduced when running out of fuel.
g) Metal Scale Mail (-2) [12,+1]
h) a Cloak [1,+3]
i) a Wicker Shield [2,+0]
j) (nothing)
k) (nothing)
l) a Pair of Iron Shod Boots of Stability [3,+6]
     Provides resistance to nexus.
     Feather Falling.
     


  [Character Inventory]

a) 16 Rations of Food
     
b) 8 Flasks of oil
     
c) 15 Light Blue Potions of Cure Light Wounds
     
d) 6 Scrolls titled "ium tasma" of Phase Door
e) a Scroll titled "ex aus co" of Treasure Detection
f) 3 Scrolls titled "ammo sus per" of Word of Recall
g) a Tin-Plated Rod of Door/Stair Location
h) a Magnesium Rod of Trap Location
i) a Bronze Rod of Light
j) a Bronze Wand of Stinking Cloud (8 charges)
     
k) 2 Aluminium Wands of Slow Monster (18 charges)
     
l) a Gold-Plated Wand of Light (11 charges)
     
m) 2 Teak Staves of Detect Invisible (31 charges)
     
n) an Onyx Ring of Feather Falling
     Feather Falling.
     
o) a Zircon Ring of Slow Digestion
     Slows your metabolism.
     
p) 7 Wooden Torches (5000 turns)
     Radius 2 light, reduced when running out of fuel.
q) Chain Mail (-2) [14,-1]
r) a Broad Sword (2d5) (+0,+0)
     Combat info:
     2 blows/round.
     Average damage/round: 9.5.
     
s) a Short Bow (x2) (+5,+2)
t) 29 Bolts (1d5) (+5,+4)
u) 18 Arrows (1d4) (+0,+0)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 17.3.
     35% chance of breaking upon contact.
     


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
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Old May 5, 2009, 12:04   #9
geoff_tewierik
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Join Date: Mar 2009
Posts: 136
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I really need to work on my brain and the stupid decisions I make. Best effort so far in the current nightly.

Mushroom of vigor came in handy after I'd been stat drained on Wis, Dex and Cha.

Code:
 [Angband 3.1.1 dev (r1376) Character Dump]

 Name   Pike                                     Self  RB  CB  EB   Best
 Sex    Male         Age             56   STR:     18  +1  +5  +0  18/60
 Race   Dunadan      Height          81   INT:     12  +2  -2  +0     12
 Class  Warrior      Weight         197   Wis:     10  +2  -2  +0     10      7
 Title  Swordsman    Social     Unknown   Dex:     16  +2  +2  +0  18/20     17
 HP     -3/159       Maximize         Y   CON:     16  +3  +2  +0  18/30
 SP     0/0                               CHR:     10  +2  -1  +0     11


 Level               14   Armor      [3,-9]     Saving Throw         37%
 Cur Exp           2266   Fight    (+27,+3)     Stealth             Fair
 Max Exp           2266   Melee    (+31,+9)     Fighting          Superb
 Adv Exp           2520   Shoot    (+27,+0)     Shooting          Superb
 MaxDepth    700' (L14)   Blows      2/turn     Disarming            41%
 Turns           128916   Shots      1/turn     Magic Device        Good
 Gold               935   Infra        0 ft     Perception       1 in 35
 Burden        80.7 lbs   Speed      Normal     Searching            17%

 You are one of several children of a Serf.  You are a credit to the
 family.  You have green eyes, straight auburn hair, and an average
 complexion.


 Acid:............. Confu:.............
 Elec:............. Sound:.............
 Fire:............. Shard:.............
 Cold:............. Nexus:.............
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:.............
Blind:............. Feath:.............

PLite:............. Aggrv:.............
Regen:............. Stea.:.............
Telep:............. Sear.:.............
Invis:............. Infra:.............
FrAct:............. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> You feel much better.
> You feel even more berserk!
> You have no more Violet Speckled Potions of Berserk Strength (f).
> The Black orc misses you.
> The Black orc hits you.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The Black orc hits you.
> *** LOW HITPOINT WARNING! ***
> The Black orc hits you.
> *** LOW HITPOINT WARNING! ***
> Ufthak of Cirith Ungol hits you.
> *** LOW HITPOINT WARNING! ***
> Ufthak of Cirith Ungol hits you.
> You die.

Killed by Ufthak of Cirith Ungol.

  [Character Equipment]

a) a Short Sword of Slay Evil (1d7) (+4,+6)
     Slays evil creatures.
     
     Combat info:
     2 blows/round.
     Average damage/round: 17.8 vs. evil creatures, and 13.6 vs. others.
     
b) a Long Bow (x3) (+0,+0)
c) (nothing)
d) (nothing)
e) (nothing)
f) a Lantern (4252 turns)
     Cannot be harmed by fire.
     
     Radius 2 light.
g) (nothing)
h) (nothing)
i) (nothing)
j) (nothing)
k) a Set of Gauntlets [3,+0]
l) (nothing)


  [Character Inventory]

a) a Book of Magic Spells [Conjurings and Tricks]
b) 2 Rations of Food
c) 4 Flasks of oil
d) 5 Smoky Potions of Cure Light Wounds
e) a Metallic Purple Potion of Cure Serious Wounds
f) 4 Gloopy Green Potions of Cure Critical Wounds
g) 2 Mithril Rods of Treasure Location
h) a Gold-Plated Rod of Trap Location
i) a Lead Wand of Slow Monster (5 charges)
j) a Gold Wand of Confuse Monster (16 charges)
k) a Nickel-Plated Wand of Light (8 charges)
l) a Chromium Wand of Trap/Door Destruction (10 charges)
m) a Bronze Ring of Feather Falling
     Feather Falling.
     
n) a Ruby Ring of Teleportation (+2 speed)
     +2 speed.
     Induces random teleportation.
     
o) a Quartz Ring of Reckless Attacks (+5,+5) [-20]
p) a Jade Ring of Slow Digestion
     Slows your metabolism.
     
q) an Amber Amulet of Teleportation
     Induces random teleportation.
     
r) a Lance (2d8) (+4,+1)
     Combat info:
     1 blow/round.
     Average damage/round: 14.5.
     
s) a Whip (1d3) (+0,+4)
     Combat info:
     3 blows/round.
     Average damage/round: 9.3.
     
t) a Shovel (1d2) (-1,-7) (-1)
     -1 tunneling.
     
     Combat info:
     2 blows/round.
     Average damage/round: 0.
     


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
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Old May 5, 2009, 13:47   #10
geoff_tewierik
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Cracked out another cl14 that made it down to dl16, just 3 experience pts short of the one I posted earlier.

Confused Grishnak with a Snaga, I need to clean my screen
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