Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old February 20, 2018, 10:49   #21
Timo Pietilš
Prophet
 
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,093
Timo Pietilš is on a distinguished road
Quote:
Originally Posted by Nick View Post
...hence my judgment that giving mages controlled teleport in the feature/magic branch pretty much makes up for anything they've lost.
How about semi-controlled, so that you can give a direction but not distance and game picks up random spot in cone-like area in that general direction?

Even that would be very powerful, exact control is IMO too powerful.
Timo Pietilš is offline   Reply With Quote
Old February 20, 2018, 11:12   #22
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 52
Posts: 7,020
Donated: $60
Nick is on a distinguished road
Quote:
Originally Posted by Timo Pietilš View Post
How about semi-controlled, so that you can give a direction but not distance and game picks up random spot in cone-like area in that general direction?

Even that would be very powerful, exact control is IMO too powerful.
Possibly. Have you tried any of the classes on the feature/magic branch, Timo?
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old February 20, 2018, 12:56   #23
Timo Pietilš
Prophet
 
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,093
Timo Pietilš is on a distinguished road
Quote:
Originally Posted by Nick View Post
Possibly. Have you tried any of the classes on the feature/magic branch, Timo?
No. I haven't had much time to play anything lately. I play my favorite dwarf priest when I feel like it, but I have now played one char for about two months and have got almost half-way to dungeon, that's how much I have time playing.

One idea for spellcasting I have is to make variable casting times. MM could take 1/4 turn in high levels, alter reality 20 turns (if not disturbed) and so on. A bit like ranger shooting arrows, you could cast single target spells multiple times / turn if spell is low level and you are high level. Preparation spells could take longer times. You could even reintroduce invulnerability if you make it cost a lot, last only few turns and make casting time 20 turns. No more infinite invulnerability.
Timo Pietilš is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Danger Will Robinson... Ingwe Ingweron Development 9 November 13, 2016 16:58
Danger Mechanic? wobbly Sil 0 September 8, 2013 08:31
grave danger dos350 Vanilla 43 February 18, 2011 15:02
Ranger in danger, need help from a stranger Siggesigge Vanilla 5 August 3, 2009 18:59
danger level in monster descriptions? d_m Vanilla 6 April 1, 2009 01:59


All times are GMT +1. The time now is 07:23.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2018, vBulletin Solutions Inc.