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Old December 9, 2019, 09:53   #1
Gauss
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Holy damage

Shouldn't holy damage be added to the game? Paladins and priests would benefit a lot of this since i have the feeling that they lag behind other classes in terms of dps. I know they compensate with sustain, but battles against certain uniques take too long and drain a lot of consumables.
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Old December 9, 2019, 14:33   #2
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It already exists, orb of draining does 2x damage vs evil creatures and there's the slay evil brand on weapons and ammo.
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Old December 9, 2019, 17:15   #3
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Quote:
Originally Posted by Gauss View Post
I know they compensate with sustain, but battles against certain uniques take too long and drain a lot of consumables.
This feels contradictory to me -- priests and paladins can heal themselves, which means they shouldn't need to go through nearly as many healing potions as other classes. So what consumables are getting drained?
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Old December 11, 2019, 13:43   #4
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Quote:
Originally Posted by Gwarl View Post
It already exists, orb of draining does 2x damage vs evil creatures and there's the slay evil brand on weapons and ammo.
That's true but it's not exactly holy damage. I meant holy damage like other sources fire,cold darkness etc...
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Old December 11, 2019, 13:44   #5
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Quote:
Originally Posted by Derakon View Post
This feels contradictory to me -- priests and paladins can heal themselves, which means they shouldn't need to go through nearly as many healing potions as other classes. So what consumables are getting drained?
Mainly berserk, mana potions and various scrolls. Also paladin tends to go OOM pretty soon.
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Old December 11, 2019, 13:54   #6
Pete Mack
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Yep. Late game paladin is unkillable, but it is a real slog getting there, whilst noisily stumbling over every trap along the way...

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Mainly berserk, mana potions and various scrolls. Also paladin tends to go OOM pretty soon.
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Old December 11, 2019, 15:15   #7
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Originally Posted by Gauss View Post
That's true but it's not exactly holy damage. I meant holy damage like other sources fire,cold darkness etc...
If I understand it correctly, slay evil damage works just like other damage types like fire, cold etc. It just doesn't have a name. It is simply a damage type that non-evil monsters resist somewhat. So you could just as well be call that holy damage.
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Old December 11, 2019, 15:47   #8
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Quote:
Originally Posted by Gauss View Post
That's true but it's not exactly holy damage. I meant holy damage like other sources fire,cold darkness etc...
It's in the code as GF_HOLY (or at least has traditionally been so) since 2.4.fk, before the higher elements like GF_NETHER and GF_SOUND were added in 2.6. At the time holy damage wasn't listed alongside fire/cold etc in resistances since no monster in the game does holy damage. In the classic spell set, it's only orb of draining that has it. Again, it does double damage to evil and destroys cursed items (in the same way as fire burns arrows). We definitely already have holy damage.
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Old December 11, 2019, 15:51   #9
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Holy Damage Batman!

Excuse me, its been a long day...
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Old December 11, 2019, 17:01   #10
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Quote:
Originally Posted by Gauss View Post
That's true but it's not exactly holy damage. I meant holy damage like other sources fire,cold darkness etc...
Why don't you give some examples of what you'd want to add to the game, beyond just the damage type existing?
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