Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old May 7, 2010, 21:41   #1
Nemesis
Adept
 
Join Date: Jul 2009
Posts: 137
Nemesis is on a distinguished road
Checking if walls are permanent or not with the look-function?

In 3.12, all permanent walls are brown instead of grey, except when it comes to vaults. The only way of checking vault walls (without spoiling yourself with the edit files) is trying to tunnel into them, and while walking around the vaults looking for a way in you'll probably wake lots of nasties up. I found out that a better way of locating the entrances is to cast Magic Mapping and then use the look command and mouse-click on the wall tiles.

Do you consider this a bug that's cheap to take advantage of?

Personally, I think making use of such quirks in Angband is okay. There are also quirks that work against you, like the combining of staves that leads to worse charge/staff ratio and thus higher weight and riskier recharging. Especially if you discovered the trick yourself I consider you worthy of using it, if someone else told you the trick, using it is a bit cheaper.

I personally abstain from using birth options marked as cheating and using backup savefiles to come back from the dead, but anti-summoner corridors and stairscumming are fine by me. But each to his own, I totally respect Power Diver for his chivalrious code of honour and even though I think every win is impressive, no matter how many corridors dug or artifacts scummed for, Power Diver's skill is of course extra wonderful.
Nemesis is offline   Reply With Quote
Old May 7, 2010, 22:14   #2
Zikke
Veteran
 
Join Date: Jun 2008
Location: Los Angeles
Posts: 1,068
Zikke is on a distinguished road
The permanent walls inside and surrounding vaults appear as brown to me like any other permanent walls. I'm on Vista.
__________________
A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
A/FA W H- D c-- !f PV+++ s? d P++ M+
C- S+ I- !So B ac++ GHB? SQ? !RQ V F:
Zikke is offline   Reply With Quote
Old May 7, 2010, 22:14   #3
PowerDiver
Prophet
 
Join Date: Mar 2008
Posts: 2,712
PowerDiver is on a distinguished road
Sounds like a tile issue. One can change the char or color to distinguish different kinds of walls through the visuals menu. Also, if you go into targeting mode [press '*'] you can move the cursor to check which is permanent.
PowerDiver is offline   Reply With Quote
Old May 7, 2010, 22:48   #4
Nemesis
Adept
 
Join Date: Jul 2009
Posts: 137
Nemesis is on a distinguished road
Quote:
Originally Posted by PowerDiver View Post
Sounds like a tile issue. One can change the char or color to distinguish different kinds of walls through the visuals menu. Also, if you go into targeting mode [press '*'] you can move the cursor to check which is permanent.
I'm playing with ASCII graphics, also on Vista.

But now that I think of it, I'm not 100% sure I've encountered vaults yet in my first 3.12 game. I assumed I had run into vaults as I'm clvl 25, but then again I have poor detection and mostly stay near stairs in search for free action). Maybe I'm mixing up my memories with my 3.11 game (where both granite and permanent walls are grey). If so, sorry!

However, it seems probable that those playing with tiles are suffering from inability to tell permanent walls from granite walls, someone should make an extra tile for the permanent ones.
Nemesis is offline   Reply With Quote
Old May 8, 2010, 00:03   #5
PowerDiver
Prophet
 
Join Date: Mar 2008
Posts: 2,712
PowerDiver is on a distinguished road
Quote:
Originally Posted by Nemesis View Post
I'm playing with ASCII graphics, also on Vista.
Never mind then. I don't know anything about tiles, but you wrote about clicking on a wall tile so I thought maybe that was your issue.
PowerDiver is offline   Reply With Quote
Old May 8, 2010, 00:05   #6
Zikke
Veteran
 
Join Date: Jun 2008
Location: Los Angeles
Posts: 1,068
Zikke is on a distinguished road
Many of the vaults don't actually have permanent walls around them, even though they are vaults. Might that be the issue?
__________________
A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
A/FA W H- D c-- !f PV+++ s? d P++ M+
C- S+ I- !So B ac++ GHB? SQ? !RQ V F:
Zikke is offline   Reply With Quote
Old May 8, 2010, 13:36   #7
Matthias
Adept
 
Matthias's Avatar
 
Join Date: Apr 2007
Location: Germany
Age: 37
Posts: 201
Matthias is on a distinguished road
Send a message via ICQ to Matthias
Quote:
Originally Posted by Nemesis View Post
However, it seems probable that those playing with tiles are suffering from inability to tell permanent walls from granite walls, someone should make an extra tile for the permanent ones.
Already the case, and has been this way long before the color change. Actually in older versions the easiest way for ascii players to find the breakable walls was to switch to tiles mode for a turn or two
Matthias is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Bugged walls researcher Vanilla 16 October 12, 2009 15:41
store.c store_maint function PaulBlay Development 3 April 1, 2009 12:22
Z+Angband keymaps (w/function keys?) PaulBlay Variants 3 January 30, 2009 05:13
How To: Make permanent walls purple for easier vault clearing Zero Vanilla 4 August 6, 2008 22:13
Permanent Rock Jenks Vanilla 6 March 13, 2008 19:09


All times are GMT +1. The time now is 11:15.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.