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Old October 17, 2016, 22:35   #191
robbiodobbio
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I've found Razorback and Crossbow of Umbar but both aggravate monsters, should I save them for the Sauron/Morgoth battle?
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Old October 17, 2016, 23:12   #192
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Hey Pete, in your comment on the ladder you said "you've got Keleck so you don't need to carry *destruction*" is that a spellbook? Don't think I've got it.
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Old October 18, 2016, 01:54   #193
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For Umbar, maybe. +2 CON in the bow slot can be helpful, tho the damage isn't as good as a good ego bow. For Razorback, I have no idea
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Old October 18, 2016, 03:00   #194
Ingwe Ingweron
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Originally Posted by robbiodobbio View Post
Hey Pete, in your comment on the ladder you said "you've got Keleck so you don't need to carry *destruction*" is that a spellbook? Don't think I've got it.
In addition to a scroll it is a spell available to mages and priests. Kelek's has the mage spell.
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Old October 18, 2016, 03:35   #195
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In addition to a scroll it is a spell available to mages and priests. Kelek's has the mage spell.
Kelek has the spell for mages and *Rangers*. Just one more way rangers are unbalanced.
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Old October 18, 2016, 15:19   #196
Ingwe Ingweron
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Kelek has the spell for mages and *Rangers*. Just one more way rangers are unbalanced.
Oh, yes, you are right. I forgot about that, since my rangers never bother to carry Kelek's and instead use the scroll.
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Old October 18, 2016, 16:24   #197
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Kelek has the spell for mages and *Rangers*. Just one more way rangers are unbalanced.
Why should a ranger use Kelek's?

Bedlam is always useless.

Destruction at 5% fail (or more) is useless as a one-turn escape.

For fighting, rangers need long distance line of sight. They want open areas (or long straight corridors against summoners) so they can shoot from range.
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Old October 18, 2016, 16:40   #198
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Undead pits.
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Old October 18, 2016, 18:59   #199
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Undead pits.
And demon pits, and safely getting rid of any monster or group of monsters you don't want to fight, without having to get anywhere close to them. Phase away from Morgoth's summons, teleport Morgoth himself away, then Destruct the summons. That's standard operating procedure for basically all of my fights, but usually I have to carefully ration my use of Destruction because I only have it in scroll (and maybe staff) form. Being able to cast it freely is huge.
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Old October 18, 2016, 19:42   #200
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And demon pits, and safely getting rid of any monster or group of monsters you don't want to fight, without having to get anywhere close to them. Phase away from Morgoth's summons, teleport Morgoth himself away, then Destruct the summons. That's standard operating procedure for basically all of my fights, but usually I have to carefully ration my use of Destruction because I only have it in scroll (and maybe staff) form. Being able to cast it freely is huge.
@derakon-Undead pits was just the most obvious answer. Between *Destruction* AND branded ammo AND 3 shots AND 5 distinct buffing spells AND Rune of protection, high level rangers are just ridiculous. Sure rogue has the ammo, the buffing, and godlike stealth, but that doesn't come close to the same degree of dominating the environment
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