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Old November 27, 2012, 15:44   #201
debo
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Hey dude, welcome

There are quite a few threads if you search for 'Sil' on these forums that go into quite a bit of detail, but that's a lot of backstory to handle.

I'd highly recommend doing the tutorial, if you haven't already.

Windows/terminals can be assigned different functions in the = menu, display settings. I like to keep my messages window seperate and just below my play window.

I think if you hit 'enter' now (Sil 1.1), you should get a context menu that, among other things, allows you to go back in your message history.

Finally, if you're looking for more of an interactive tutorial, I had a bit of a video series going on for awhile that explains the game and plays through a few builds. I've been slacking on that for months now, but there's still a fair bit of material there.

http://www.youtube.com/user/silstreamer

Edit: Specifically, you might be most interested in the intro playlist http://www.youtube.com/watch?v=07f3r...1&feature=plcp
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Old November 27, 2012, 15:56   #202
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Good, Debo got to this before me. The only thing I can add is that ctrl+p usually brings up recall messages in Angband and variants... I think it works for Sil as well.
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Old November 27, 2012, 16:51   #203
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Quote:
Originally Posted by HallucinationMushroom View Post
Good, Debo got to this before me. The only thing I can add is that ctrl+p usually brings up recall messages in Angband and variants... I think it works for Sil as well.
Also, walk loudly and carry a big sword.
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Old November 27, 2012, 16:55   #204
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Quote:
Originally Posted by debo View Post
Hey dude, welcome

There are quite a few threads if you search for 'Sil' on these forums that go into quite a bit of detail, but that's a lot of backstory to handle.

I'd highly recommend doing the tutorial, if you haven't already.

Windows/terminals can be assigned different functions in the = menu, display settings. I like to keep my messages window seperate and just below my play window.

I think if you hit 'enter' now (Sil 1.1), you should get a context menu that, among other things, allows you to go back in your message history.

Finally, if you're looking for more of an interactive tutorial, I had a bit of a video series going on for awhile that explains the game and plays through a few builds. I've been slacking on that for months now, but there's still a fair bit of material there.

http://www.youtube.com/user/silstreamer

Edit: Specifically, you might be most interested in the intro playlist http://www.youtube.com/watch?v=07f3r...1&feature=plcp
Thank you for the detailed response and the YouTube videos in particular. I somehow just missed the line about previous messages in the menu. However, I still don't see anything for a display option for the windows. Is there a second menu? Pressing "=" just gives the "Type '?' for help." prompt. Under the main menu I see "options" but none of the sub menus allow for display prefs. I'm playing Sil 1.1.0 for Windows.

Also, any tips for green worms? I encounter them before I have any acid immune gear and they regenerate & reproduce faster than they can be killed by a character that has dumped everything into archery.
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Old November 27, 2012, 17:00   #205
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Quote:
Originally Posted by ggoDeye View Post
However, I still don't see anything for a display option for the windows. Is there a second menu? Pressing "=" just gives the "Type '?' for help." prompt. Under the main menu I see "options" but none of the sub menus allow for display prefs. I'm playing Sil 1.1.0 for Windows.
You can no longer change the contents of the windows, but you can change which subwindows are displayed, which amounts to the same thing. Window -> Visibility in the drop-down menu at the top.

Last edited by Scatha; November 27, 2012 at 17:26.
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Old November 27, 2012, 17:44   #206
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If you can't kill them fast enough try to contain them with closed doors. I've had a few instances where they ruined my game by blocking an essential staircase, but in most cases I can either kill them or get away from their spawn area to another section of the dungeon. It's toughest when there are only a scant few staircases in the early levels... once you hit 200 ft? or maybe a little deeper, 300 ft. surely, there ought to be more staircases so it's not so critical.
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Old November 28, 2012, 08:08   #207
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Originally Posted by ggoDeye View Post
Also, any tips for green worms? I encounter them before I have any acid immune gear and they regenerate & reproduce faster than they can be killed by a character that has dumped everything into archery.
You need to either avoid/contain them (as HM suggests), be stealthy enough to not wake them up and/or dump some points in melee.
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Old November 28, 2012, 20:09   #208
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There's always the nudity approach - strip down and melee them to death.
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Old January 11, 2013, 20:57   #209
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Upon downloading the latest version for Windows, I started experiencing a bug that makes normal play impossible.

Whenever I attack, even with animation delay set to 0(and "display a mark" set to false), there is a delay of about 200ms.

Has anyone experienced this? Does anyone know what might be happening, or how to fix it?

Strangely, this didn't happen in the old version *before*...but now that I've downloaded the new version, this is happening there, too.

I also had another problem, but not quite so devastating: the 10x20.fon font had display errors (again, on both versions, but only after installing 1.1.1).

By pressing the correct keys I was still able to start the game, where I saw this: http://i.imgur.com/WA1PR.png

After taking a few steps: http://i.imgur.com/ks7iS.png

I set the game to 12x20 and ignored this problem.

Any suggestions? Thanks.
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Old January 30, 2013, 03:18   #210
edbrannin
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[Bug Report] Misplaced combat text in manual

The following text appears in the Smithing section of the Sil 1.1.1 Manual:

Quote:
To create an item, you need:
  • ...
  • to have the relevant Smithing Ability:
    • ...
    • If you waited last turn (pressed ‘5’ / ‘z’) and any opponent who wasn’t adjacent to
      you moves into an adjacent position, you get a free attack on them.
The bold text seems like it belongs in the Combat section or similar, unless it's somehow specific to being at a Forge (in which case, an explanation is in order).

Also, since the game is already opensource, have you considered publishing it to Google Code, Github, Bitbucket or similar? I'd love to have been able to type this in a proper issue tracker.
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