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Old August 2, 2010, 17:24   #1
bebo
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Join Date: Jan 2009
Location: Milan, Italy
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playtesting new item distribution - r2025

Due to real life issues I haven't played at all these last weeks, I just recently had the chance to download the latest cutting edge nightly (2025), with ewert's item changes and magnate's armour improvements, and roll a character.

It might have been luck, but right away with the first char I defeated sauron and am in the process of going to battle morgoth.

Alas, a few notes on the most recent changes (please note that, as already stated, these come from only a single game, since I have yet to die )

- the early +1 / -1 potions are a bit too common now. Individually I find them a great addition and very balanced, but en masse one can pick and choose what to drink (ie only wisdom and strength in the case of my priest) and be a bit overpowered in the first levels.

- normal stat potion distribution now is perfect, even though (inevitably) they become a bit too common at the end, when stats are already maxed and scumming the last dlvls to kill uniques / get the final kit becomes necessary

- healing/life/etc potion distribution is perfect now, maybe they are even a bit too abundant (but in my case this may be because I'm playing a priest)

- mass banishment scrolls are still too rare

- rods of speed / magic mapping / detection / healing are still too rare

- ego arrows / bolts / shots are WAY too common, especially at the deeper dlvls.

- ego dragon scale mails are a great addition to the game, great job there.


btw, I'm thinking of tackling morgoth straight away, is the lack of rLight a serious problem? except the phoenix (which I killed) what do i have to look out for?

char dump below

Code:
  [Angband 3.1.2 (r2025) Character Dump]

 Name   Tyr                                      Self  RB  CB  EB   Best
 Sex    Male         Age             37   STR! 18/100  +2  -1  +8 18/190
 Race   Dwarf        Height          45   INT! 18/100  -3  -3  +9 18/130
 Class  Priest       Weight         138   WIS! 18/100  +2  +3  +8 18/***
 Title  Patriarch    Social      Lordly   DEX! 18/100  -2  -1 +10 18/170
 HP     991/991      Maximize         Y   CON! 18/100  +2  +0  +8 18/200
 SP     371/371                           CHR! 18/100  -3  +2 +10 18/190

 Level               49   Armor  [111,+141]     Saving Throw        100%
 Cur Exp        6210233   Fight   (+45,+38)     Stealth        Very Good
 Max Exp        6210233   Melee   (+64,+57)     Fighting          Superb
 Adv Exp        6300000   Shoot   (+57,+15)     Shooting          Superb
 MaxDepth   4950' (L99)   Blows      4/turn     Disarming            77%
 Game Turns      454478   Shots      2/turn     Magic Device          96
 Player Turns     85506   Infra       50 ft     Perception       1 in 17
 Active Turns     59277   Speed          24     Searching            38%
 Gold           1493017   Burden  259.9 lbs

 You are one of two children of a Dwarven King.  You are a credit to
 the family.  You have dark brown eyes, straight brown hair, a four
 foot beard, and a dark complexion.


rAcid:......++*++.. rConf:......+......
rElec:.+........... Sound:........+....
rFire:.+.*+..+.+... Shard:.........+...
rCold:.+....++..... Nexus:......+......
rPois:....+........ Nethr:......+......
rFear:...++.+.+.... Chaos:......+.+....
rLite:............. Disen:.........+...
rDark:......+...... S.Dig:.+.+.........
rBlnd:............+ Feath:.............

Light:............. Aggrv:.............
Regen:...+......... Stea.:.......+.....
  ESP:...+......... Sear.:.........+...
Invis:+..+.+....... Infra:............+
FrAct:+..+....+.+.. Tunn.:............+
HLife:......+...... Speed:.++++..+...+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.+...........


  [Character Equipment]

a) a Mace of Disruption of Westernesse (5d8) (+19,+19) (+1)
     +1 strength, dexterity, constitution.
     Slays undead, orcs, trolls, giants.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     4 blows/round.
     Average damage/hit: 175.9 vs. undead, 175.9 vs. orcs, 175.9 vs.
     trolls, 175.9 vs. giants, and 90.9 vs. others.
     
b) The Short Bow of Amras (x3) (+12,+15) (+1 speed)
     +1 intelligence, wisdom, dexterity, speed, shooting speed, 
     shooting power.
     Provides resistance to lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  
     
c) a Ring of Speed (+11)
     +11 speed.
     
d) The Ring of Power 'Narya' (+6,+6) (+1) {!!}
     +1 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, speed.
     Provides immunity to fire.
     Provides resistance to fire, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, constitution.
     Slows your metabolism.  Speeds regeneration.  Prevents paralysis.  
     Grants telepathy.  Grants the ability to see invisible things.  
     
     When activated, it grants you protection from evil for 1d25 plus 3 
     times your character level turns.
     Takes 693 to 1360 turns to recharge at your current speed.
     Your chance of success is 90.2%
     
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {!!}
     +2 strength, wisdom, charisma, speed.
     Provides resistance to fire, poison, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it heals 500 hit points.
     Takes 680 turns to recharge at your current speed.
     Your chance of success is 91.8%
     
f) The Star of Elendil {!!}
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     When activated, it maps the area around you.
     Takes 173 to 340 turns to recharge at your current speed.
     Your chance of success is 95.3%
     
     Radius 3 light.
g) The Adamantite Plate Mail 'Soulkeeper' (-4) [90,+20] (+2) {!!}
     +2 constitution.
     Provides resistance to acid, cold, fear, dark, confusion, nexus, 
     nether, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Sustains your life force.  
     
     When activated, it heals 1000 hit points.
     Takes 1509 turns to recharge at your current speed.
     Your chance of success is 89.3%
     
h) The Elven Cloak of Luthien [6,+20] (+4) {!!}
     +4 intelligence, wisdom, charisma, stealth, speed.
     Provides resistance to acid, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it restores your experience to full.
     Takes 850 turns to recharge at your current speed.
     Your chance of success is 94.3%
     
i) The Small Metal Shield of Thorin [5,+25] (+4)
     +4 strength, constitution.
     Provides immunity to acid.
     Provides resistance to fear, sound, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
j) The Metal Cap of Celebrimbor [3,+18] (+3 searching)
     +3 intelligence, dexterity, charisma.
     +15% to searching.
     Provides resistance to acid, fire, shards, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
k) The Set of Caestus of Fingolfin (+10,+10) [5,+20] (+4) {!!}
     +4 dexterity.
     Provides resistance to acid.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
     When aimed, it fires a magical arrow with damage 150.
     Takes 105 to 204 turns to recharge at your current speed.
     Your chance of success is 94.3%
     
l) a Pair of Leather Boots of Speed [2,+16] (+8)
     +8 speed.
     


  [Character Quiver]

n) 24 Seeker Arrows of Holy Might (4d4) (+28,+25)
     Slays evil creatures, undead, demons.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 267.5 vs. evil creatures, 321 vs. undead, 321
     vs. demons, and 160.5 vs. others.
     35% chance of breaking upon contact.
     
o) 31 Mithril Bolts of Holy Might (3d5) (+16,+19)
     Slays evil creatures, undead, demons.
     Cannot be harmed by acid, fire.
     
p) 23 Mithril Arrows of Holy Might (3d4) (+20,+20)
     Slays evil creatures, undead, demons.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 227.4 vs. evil creatures, 272.8 vs. undead, 
     272.8 vs. demons, and 136.4 vs. others.
     35% chance of breaking upon contact.
     
q) 20 Arrows of Lightning (1d4) (+15,+20)
     Branded with lightning.
     Cannot be harmed by electricity.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 238.5 vs. creatures not resistant to
     electricity, and 119.2 vs. others.
     35% chance of breaking upon contact.
     
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) a Holy Book of Prayers [Words of Wisdom] {@m2@b2}
b) a Holy Book of Prayers [Chants and Blessings] {@m3@b3}
c) a Holy Book of Prayers [Exorcism and Dispelling] {@m4@b4}
d) a Holy Book of Prayers [Ethereal Openings] {@m5@b5}
     Cannot be harmed by acid, electricity, fire, cold.
     
e) a Holy Book of Prayers [Godly Insights] {@m6@b6}
     Cannot be harmed by acid, electricity, fire, cold.
     
f) a Holy Book of Prayers [Purifications and Healing] {@m7@b7}
     Cannot be harmed by acid, electricity, fire, cold.
     
g) a Holy Book of Prayers [Holy Infusions] {@m8@b8}
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Holy Book of Prayers [Wrath of God] {@m9@b9}
     Cannot be harmed by acid, electricity, fire, cold.
     
i) 16 Potions of Cure Critical Wounds
     
j) 55 Potions of Healing {!*}
     
k) 18 Potions of *Healing* {!*}
     
     It can be thrown at creatures with damaging effect.
     
l) 8 Potions of Life {!*}
     It can be thrown at creatures with damaging effect.
     
m) 37 Potions of Restore Mana {!*}
n) 12 Potions of Speed
o) 10 Potions of Heroism
p) 14 Scrolls of Banishment {!*}
q) 4 Scrolls of Mass Banishment {!*}
r) 20 Scrolls of *Destruction* {!*}
s) a Rod of Healing {!!}
     Cannot be harmed by electricity.
     
t) The Ring of Power 'Nenya' (+8,+8) (+2) {!!}
     +2 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, speed.
     Provides immunity to cold.
     Provides resistance to cold, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence, wisdom, constitution.
     Feather Falling.  Speeds regeneration.  Prevents paralysis.  
     Sustains your life force.  Grants telepathy.  Grants the ability
     to see invisible things.  
     
     When activated, it restores your experience to full.
     Takes 686 to 1020 turns to recharge at your current speed.
     Your chance of success is 88.4%
     
u) The Lucerne Hammer 'Turmil' (2d5) (+10,+11) [+8] (+4) {!!}
     +4 wisdom, infravision.
     Slays orcs.
     Branded with frost.
     Provides immunity to cold.
     Provides resistance to light.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Speeds regeneration.  
     
     When aimed, it drains up to 90 hit points of life from a target cr
     eature.
     Takes 136 turns to recharge at your current speed.
     Your chance of success is 96.2%
     
     Combat info:
     4 blows/round.
     Average damage/hit: 76 vs. orcs, 76 vs. creatures not resistant to
     cold, and 56.1 vs. others.
     
     Radius 1 light.
v) The Mace 'Taratol' (3d4) (+12,+12) {!!}
     *Slays* dragons.
     Branded with lightning.
     Provides immunity to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it hastens you for d20+20 turns.
     Takes 343 to 680 turns to recharge at your current speed.
     Your chance of success is 96.2%
     
     Combat info:
     4 blows/round.
     Average damage/hit: 85.6 vs. creatures not resistant to
     electricity, 102.8 vs. dragons, and 59.7 vs. others.
     


  [Home Inventory]

a) 2 Staves of Banishment (3 charges) {!*}
     
b) 5 Staves of Speed (19 charges)
     
c) 3 Staves of the Magi (10 charges) {!*}
     
d) a Ring of Speed (+11)
     +11 speed.
     
e) The Ring of Barahir (+1)
     +1 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, stealth.
     Provides resistance to poison, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
f) The Jewel 'Evenstar' {!!}
     Provides resistance to cold, dark, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence, wisdom, constitution.
     Sustains your life force.  
     
     When activated, it restores your experience to full.
     Takes 510 turns to recharge at your current speed.
     Your chance of success is 94.3%
     
g) The Palantir of Westernesse (+2) {!!}
     +2 intelligence, wisdom, infravision.
     +10% to searching.
     Provides resistance to blindness, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  Grants the ability to see invisible things.  
     Aggravates creatures nearby.  Drains experience.  
     
     When activated, it maps the entire level and detects objects, trap
     s, doors, and stairs.
     Takes 173 to 340 turns to recharge at your current speed.
     Your chance of success is 89.3%
     
     Radius 3 light.
h) Green Dragon Scale Mail of Speed [20,+22] (+7) {!!}
     +7 speed.
     Provides resistance to poison.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [50,+25] {!!}
     Provides immunity to lightning.
     Provides resistance to acid, lightning, fire, cold, poison, light, 
     dark, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     Aggravates creatures nearby.  
     
     When activated, it fires a ball of electricity in all directions, 
     each one causing 150 damage.
     Takes 170 turns to recharge at your current speed.
     Your chance of success is 86.1%
     
     Radius 1 light.
j) Power Dragon Scale Mail (Dwarven) [60,+41] (+1) {!!}
     +1 strength, constitution, infravision.
     Provides resistance to acid, lightning, fire, cold, poison, light, 
     dark, confusion, sound, shards, chaos, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
k) The Full Plate Armour of Isildur [75,+25] (+1)
     +1 constitution.
     Provides resistance to acid, lightning, fire, cold, confusion, 
     sound, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
l) The Mithril Plate Mail of Celeborn (-3) [65,+25] (+4) {!!}
     +4 strength, charisma.
     Provides resistance to acid, lightning, fire, cold, dark, 
     disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it removes all non-unique monsters represented by 
     a chosen symbol from the level, dealing you damage in the process.
     Takes 1700 turns to recharge at your current speed.
     Your chance of success is 94.3%
     
m) an Elven Cloak of the Magi [6,+15] (+3)
     +3 intelligence, stealth.
     Cannot be harmed by acid.
     Sustains intelligence.
     Grants telepathy.  
     
n) The Metal Cap of Thengel [3,+12] (+3)
     +3 wisdom, charisma.
     Provides resistance to confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
o) The Long Sword 'Anguirel' (2d5) (+10,+12) (+2)
     +2 strength, constitution, speed, attack speed.
     Slays evil creatures, demons.
     Branded with venom.
     Provides resistance to lightning, light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     Aggravates creatures nearby.  
     
     Combat info:
     6 blows/round.
     Average damage/hit: 70.8 vs. evil creatures, 77.5 vs. demons, 77.5
     vs. creatures not resistant to poison, and 57.4 vs. others.
     
     Radius 1 light.
p) The Bastard Sword 'Calris' (5d4) (+9,+20) (+5)
     +5 constitution.
     Slays evil creatures, demons, trolls.
     *Slays* dragons.
     Provides resistance to disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Aggravates creatures nearby.  
     
     Combat info:
     4 blows/round.
     Average damage/hit: 99.6 vs. evil creatures, 113.6 vs. demons, 
     113.6 vs. trolls, 141.6 vs. dragons, and 71.6 vs. others.
     
q) The Spear of Orome (4d6) (+15,+15) (+4)
     +4 intelligence, infravision, speed.
     Slays animals, giants.
     Branded with flames.
     Provides resistance to fire, light.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Feather Falling.  Grants the ability to see
     invisible things.  
     
     When aimed, it turns rock into mud.
     Takes 17 turns to recharge at your current speed.
     Your chance of success is 96.6%
     
     Combat info:
     4 blows/round.
     Average damage/hit: 99.3 vs. animals, 114.5 vs. giants, 114.5 vs.
     creatures not resistant to fire, and 68.7 vs. others.
     
     Radius 1 light.
r) The Glaive of Pain (9d6) (+9,+30)
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     4 blows/round.
     Average damage/hit: 108.6.
     
s) The Long Bow of Bard (x5) (+17,+19) (+2)
     +2 dexterity, speed, shooting power.
     Slays dragons.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      2763     50'    2   Reached level 2
     10589    100'    3   Reached level 3
     17468    250'    4   Reached level 4
     19110    300'    4   Killed Bullroarer the Hobbit
     19110    300'    5   Reached level 5
     19110    300'    6   Reached level 6
     19110    300'    7   Reached level 7
     21230    300'    7   Killed Grip, Farmer Maggot's dog
     21240    300'    7   Killed Fang, Farmer Maggot's dog
     23017    300'    8   Reached level 8
     27057    400'    9   Reached level 9
     33001    500'   10   Reached level 10
     34495    500'   10   Reached level 10
     34585    500'   11   Reached level 11
     37957    700'   12   Reached level 12
     39960      0'   13   Reached level 13
     43410      0'   14   Reached level 14
     53836    850'   15   Reached level 15
     59129    850'   16   Reached level 16
     71992   1100'   16   Killed Mughash the Kobold Lord
     72085   1100'   17   Reached level 17
     77245   1100'   18   Reached level 18
     82956   1200'   19   Reached level 19
     86187      0'   19   Killed Farmer Maggot
     89706   1350'   19   Killed Ufthak of Cirith Ungol
     89706   1350'   20   Reached level 20
     93520   1450'   21   Reached level 21
     96999   1550'   22   Reached level 22
    107145   1650'   23   Reached level 23
    112578   1750'   24   Reached level 24
    123882   1850'   25   Reached level 25
    130213   1850'   25   Killed Orfax, Son of Boldor
    142361   2050'   26   Reached level 26
    144339   2150'   26   Killed Shagrat, the Orc Captain
    148838   2300'   26   Killed Smeagol
    149892   2300'   26   Found The Small Metal Shield of Thorin
    153980   2350'   27   Reached level 27
    159239   2450'   27   Found The Leather Scale Mail 'Thalkettoth' (LOST)
    160410   2400'   27   Killed Ibun, Son of Mim
    166161   2450'   27   Killed Wormtongue, Agent of Saruman
    174125   2600'   28   Reached level 28
    178255   2650'   28   Killed Scatha the Worm
    178255   2650'   29   Reached level 29
    190913   3000'   30   Reached level 30
    191991   3050'   30   Killed Gorbag, the Orc Captain
    192118   3050'   30   Found The Phial of Galadriel (LOST)
    194274   3000'   30   Found The Metal Cap of Thengel
    203772   3150'   30   Found The Star of Elendil
    212429   3450'   31   Reached level 31
    215726   3550'   31   Killed Kavlax the Many-Headed
    215764   3550'   31   Found The Short Bow of Amras
    215986   3550'   31   Found The Broad Sword 'Arunruth' (LOST)
    232454      0'   32   Reached level 32
    235892   3850'   32   Found The Amulet of Carlammas (LOST)
    239923   3900'   32   Killed Brodda, the Easterling
    240137   3900'   32   Found The Jewel 'Evenstar'
    246199   4000'   33   Reached level 33
    251873   4000'   34   Reached level 34
    256712   4200'   35   Reached level 35
    257914   4200'   35   Found The Mithril Plate Mail of Celeborn
    259548      0'   36   Reached level 36
    262117   4250'   37   Reached level 37
    266985   4400'   38   Reached level 38
    268041   4400'   38   Killed Khim, Son of Mim
    271294   4500'   38   Killed Boldor, King of the Yeeks
    273500   4550'   38   Killed Smaug the Golden
    276301   4550'   38   Found The Palantir of Westernesse
    283975   4550'   38   Found The Short Bow of Amrod (LOST)
    285384   4550'   38   Found The Elfstone 'Elessar'
    285409   4550'   38   Found The Metal Cap of Celebrimbor
    285526   4550'   38   Found The Set of Caestus of Fingolfin
    287467   4600'   38   Killed Itangast the Fire Drake
    288632   4650'   38   Killed Akhorahil the Blind
    294483   4750'   38   Killed Castamir the Usurper
    294530   4750'   38   Found The Ring of Power 'Nenya'
    294742   4750'   38   Killed The Lernaean Hydra
    294742   4750'   39   Reached level 39
    296006   4750'   39   Killed Khamul, the Black Easterling
    296861   4750'   39   Killed The Balrog of Moria
    298188   4750'   39   Killed Ungoliant, the Unlight
    299054   4750'   39   Found The Ring of Power 'Narya'
    300878   4750'   39   Found The Katana 'Aglarang' (LOST)
    301465   4750'   39   Found The Bastard Sword 'Calris'
    302645   4750'   40   Reached level 40
    305452   4750'   40   Killed Ar-Pharazon the Golden
    306189   4750'   40   Killed Fundin Bluecloak
    306225   4750'   40   Found The Long Bow of Bard
    307169   4750'   40   Killed The Queen Ant
    314820   4750'   40   Killed Saruman of Many Colours
    315145   4750'   40   Found The Lucerne Hammer 'Turmil'
    316772   4750'   40   Killed Ulwarth, Son of Ulfang
    320278   4800'   40   Killed Maeglin, the Traitor of Gondolin
    320278   4800'   41   Reached level 41
    320327   4800'   41   Found The Long Sword 'Anguirel'
    320366   4800'   41   Found The Quarterstaff 'Eriril' (LOST)
    320749   4800'   41   Reached level 41
    320756   4800'   41   Killed Hoarmurath of Dir
    320766   4800'   41   Found The Leather Shield of Celegorm (LOST)
    323119   4800'   41   Killed Waldern, King of Water
    323393   4800'   41   Killed Shelob, Spider of Darkness
    323632   4800'   41   Killed Dwar, Dog Lord of Waw
    327175   4850'   41   Killed Ren the Unclean
    328531   4850'   41   Killed Carcharoth, the Jaws of Thirst
    331347   4800'   41   Found The Ring of Tulkas (LOST)
    333776   4850'   41   Killed Huan, Wolfhound of the Valar
    333776   4850'   42   Reached level 42
    335199   4850'   42   Killed The Tarrasque
    337352   4800'   42   Killed Baphomet the Minotaur Lord
    339377   4700'   41   Reached level 41
    339377   4700'   42   Reached level 42
    339387   4700'   42   Killed Cantoras, the Skeletal Lord
    343156   4750'   42   Found The Mace 'Taratol'
    343919   4850'   43   Reached level 43
    344938   4850'   43   Reached level 43
    345096   4850'   42   Killed Tselakus, the Dreadlord
    345096   4850'   43   Reached level 43
    345422   4850'   42   Killed Adunaphel the Quiet
    346218   4850'   43   Reached level 43
    347112   4850'   43   Killed Ji Indur Dawndeath
    347156   4850'   43   Killed Uvatha the Horseman
    347171   4850'   43   Found The Beaked Axe of Hurin (LOST)
    350115   4900'   43   Reached level 43
    350841   4900'   43   Killed The Witch-King of Angmar
    353362   4900'   43   Killed The Phoenix
    355412   4900'   43   Killed Atlas, the Titan
    358576   4900'   43   Killed Qlzqqlzuup, the Emperor Quylthulg
    358576   4900'   44   Reached level 44
    359758   4900'   44   Killed Glaurung, Father of the Dragons
    359800   4900'   44   Found The Glaive of Pain
    361297   4900'   44   Found The Set of Gauntlets 'Paurnimmen' (LOST)
    361451   4900'   44   Found The Executioner's Sword 'Crisdurian' (LOST)
    361509   4900'   44   Found The Full Plate Armour of Isildur
    366324   4900'   44   Killed Lungorthin, the Balrog of White Fire
    366324   4900'   45   Reached level 45
    366673   4900'   45   Found The Adamantite Plate Mail 'Soulkeeper'
    373614   4850'   45   Killed Uriel, Angel of Fire
    374068   4850'   45   Killed Harowen the Black Hand
    374427   4850'   45   Killed Gabriel, the Messenger
    378175   4900'   45   Killed Gorlim, Betrayer of Barahir
    378262   4900'   45   Killed Medusa, the Gorgon
    378421   4900'   45   Killed Eol, the Dark Elf
    379202   4850'   45   Killed Thuringwethil, the Vampire Messenger
    380497   4850'   45   Killed Pazuzu, Lord of Air
    380621   4850'   45   Killed The Mouth of Sauron
    380621   4850'   46   Reached level 46
    381596   4850'   46   Killed Feagwath, the Undead Sorcerer
    383370   4850'   46   Found The Ring of Barahir
    386110   4900'   46   Killed Azriel, Angel of Death
    395164   4850'   47   Reached level 47
    396951   4850'   47   Killed Gothmog, the High Captain of Balrogs
    398163   4900'   47   Found The Elven Cloak of Luthien
    402062   4700'   47   Found The Large Metal Shield of Anarion (LOST)
    402948   4700'   47   Found The Multi-Hued Dragon Scale Mail 'Razorback'
    403236   4750'   47   Killed Polyphemus, the Blind Cyclops
    404510   4750'   47   Killed Draugluin, Sire of All Werewolves
    408777   4850'   47   Killed Omarax, the Eye Tyrant
    411583   4900'   48   Reached level 48
    414699   4850'   48   Killed Ancalagon the Black
    414718   4850'   48   Found The Spear of Orome
    423049   4800'   48   Killed Vecna, the Emperor Lich
    425610   4800'   49   Reached level 49
    427348   4800'   49   Killed Draebor, the Imp
    435042   4950'   49   Found The Battle Axe 'Lotharang'
    437818   4900'   49   Found The Lochaber Axe 'Mundwine' (LOST)
    438594   4900'   49   Found The Zweihander 'Mormegil' (LOST)
    447152   4800'   49   Found The Set of Gauntlets 'Camlost' (LOST)
    453082   4950'   49   Killed Sauron, the Sorcerer


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
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Old August 2, 2010, 17:44   #2
bron
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is the lack of rLight a serious problem?
No, not really. You have rBlind, so it's only the actual damage you need to worry about. Huan is the only serious threat with Light breath since he moves so fast and can do full (400) damage. I think the Phoenix is the only other character (beside Huan) that beathes light at full strength. Ethereal Dragons can do about 300, but they only move "quickly" and so individually they are not a serious threat to you at this point.
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Old August 2, 2010, 17:51   #3
fizzix
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yeah, three stacks of holy might arrows in 450 game turns is way too many. That should be more like 0.5

This version would set all sorts of speed records for game completion.
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Old August 2, 2010, 18:04   #4
Derakon
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It can be tricky to determine if an individual game is a statistical outlier or not, though. We'll need more feedback from other playtesters as to the frequency of Holy Might ammo before its frequency can be tweaked.

Intuitively I would think that ego-items of all types should be relatively more rare now, since equipment in general is dropped less often (in favor of dropping more consumables).
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Old August 2, 2010, 18:10   #5
fizzix
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Originally Posted by Derakon View Post
It can be tricky to determine if an individual game is a statistical outlier or not, though. We'll need more feedback from other playtesters as to the frequency of Holy Might ammo before its frequency can be tweaked.

Intuitively I would think that ego-items of all types should be relatively more rare now, since equipment in general is dropped less often (in favor of dropping more consumables).
considering that I've found exactly two stacks of holy might arrows in about 15 games that have reached dlevel 99....I would say that finding three stacks in a very short game is about as likely as finding two early copies of wrath of god.

oh wait...
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Old August 2, 2010, 18:20   #6
Magnate
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Quote:
Originally Posted by Derakon View Post
It can be tricky to determine if an individual game is a statistical outlier or not, though. We'll need more feedback from other playtesters as to the frequency of Holy Might ammo before its frequency can be tweaked.

Intuitively I would think that ego-items of all types should be relatively more rare now, since equipment in general is dropped less often (in favor of dropping more consumables).
Are we sure that Ewert reduced the alloc_prob of ammo as well as armour and weapons? If he didn't, it will be much more common now ...
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Old August 2, 2010, 18:33   #7
nullfame
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Originally Posted by bebo View Post
j) 55 Potions of Healing {!*}
k) 18 Potions of *Healing* {!*}
l) 8 Potions of Life {!*}
Wow. This is probably too much for any class. Especially 55 !healing. At 500K turns no less. I wouldn't carry !CCW at all.

I would say you are safe to win.

Quote:
mass banishment scrolls are still too rare
OTOH you have 0% fail on teleport other, 37 !rMana, and 20 ?destruction so I'd say this is not such a big problem. I wonder how many rods of teleport other you found along the way. 20 ?destruction, 14 ?banishment and 4 ?massBanishment is plenty to deal with summons.

In my observations Angband is a game of hoarding. Save all your best healing, scrolls, and ammo until the very end. I might use 1-2 of the above along the way if I find myself in a dire situation. The kind of drops I'm seeing, and yes we a have a small sample and not everyone posts dumps, it seems like it becomes a lot more viable to use some of these in the high-end unique fights. For better or for worse.
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Old August 2, 2010, 19:22   #8
fizzix
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Originally Posted by nullfame View Post

In my observations Angband is a game of hoarding. Save all your best healing, scrolls, and ammo until the very end. I might use 1-2 of the above along the way if I find myself in a dire situation. The kind of drops I'm seeing, and yes we a have a small sample and not everyone posts dumps, it seems like it becomes a lot more viable to use some of these in the high-end unique fights. For better or for worse.
It's a pendulum swinging issue. We'll adjust them back down if they are out of hand.
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Old August 2, 2010, 19:39   #9
Derakon
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We just need to remember that the pendulum is already unbalanced...
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Old August 2, 2010, 19:40   #10
Pete Mack
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They are out of hand, though I have no idea how Bebo managed to find all those potions. I must not be chasing the right monsters.
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