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Old January 13, 2022, 09:39   #11
Quirk
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Quote:
Originally Posted by Selek View Post
And yet it was still a Whispering Shadow that got me in the end, when I found myself sandwiched between a Shadow and a pack of angry Werewolves in a dark hallway. I need to think more about where is safest to fight mobs like this. Maybe a dead-end, with the dead end at my back? An open room?
Dead ends can work to reduce the enemies you are fighting to one at a time, but if you are unequal to the fight you will die there. In general it is wise to be aware of where the nearest stairs lie and try not to be cut off from them.
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Old January 14, 2022, 04:49   #12
wobbly
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Quote:
Originally Posted by Quirk View Post
Score on the latest version is:
Code:
1 000 000 000 - Morgoth killed
  xx0 000 000 - How many floors you descended, or ascended. This maxes at 41.
    x 000 000 - How many Sils you were carrying at death / escape.
      x00 000 - Challenge options. 1 for 5K xp, 2 points for Ironman (no taking up stairs), 3 for playing Sindar or Naugrim, 5 for Edain
       xx xxx - 100000 minus turncount
The challenge options column is new, so Sil-Q 1.5 scores will be higher; however this should allow the hardest challenges to be recognised better in the high score table.

The higher scores mean that when you get below 700' or so, you will absolutely be able to make the first page of the high score table. The current best score on Sil-Q 1.5 is a single Sil Noldor ironman win. To beat it you would need:
- to ascend with two Sils
- or ascend with one Sil with a Noldor doing iron man faster
- or ascend with one Sil with a Sindar or Naugrim faster
Looks like the ladder marks wins based on score. I have a non-finished character marked as a winner.
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Old January 14, 2022, 13:58   #13
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Originally Posted by wobbly View Post
Looks like the ladder marks wins based on score. I have a non-finished character marked as a winner.
Yeah looks like pav will need to update the criteria. I'll try to remember to send him an email.
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Old January 14, 2022, 23:28   #14
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Originally Posted by Quirk View Post
Yeah looks like pav will need to update the criteria. I'll try to remember to send him an email.
Send a PM to pav. He will respond fairly quickly
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Old January 18, 2022, 23:21   #15
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it's worth noting that investing in will can prevent some negative effects from herbs and potions. also equipping certain items, e.g. a ring of dex, even +0 can protect you from dex draining effects.

to id potions i like to find some of the early spider enemies, let them poison me, walk around a corner (they won't follow) then quaff potions until i've found antidote. a couple floors later you can find madthorns which you can use to id clarity. in both cases make sure that you are missing at least 1 hp so you can id healing. both antidote and clarity tend to appear early and often, so if you have a lot of one type of potion, there's a decent chance you have one of these.

the others have given good tips for identifying staves, but i'll add that sometimes you need to use summoning multiple times, because it isn't guaranteed to work on the stairs that you are near.
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Old January 18, 2022, 23:28   #16
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In sil-q 1.5.0, Herbs and Potions of Healing now actually self-id even at full HP, iirc.
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Old January 18, 2022, 23:34   #17
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good to know, i guess i haven't noticed because if you're poisoned or confused, you're likely injured as well.
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