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#61 |
Adept
Join Date: Apr 2016
Age: 52
Posts: 144
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That's a thumbs up from me. Still keeps the spell powerful but prevents it being a cheesy spam at the start of every level
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#62 |
Adept
Join Date: May 2020
Location: Argentina
Posts: 187
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#63 |
Scout
Join Date: Jul 2019
Posts: 40
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Re: Banishment ideas
Both suggestions for banishment seem very nice to me, although I'm of the mind that it should be universally applied not just to the cast spells but consumables as well. Sure it affects other classes but that seems sort of the point... banishment still is problematic gameplay interaction wise even when limited.
Don't know what Nick thinks of the mass banishment idea though since it seems he was only referencing the first?
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#64 | |
Swordsman
Join Date: Feb 2019
Location: Midwest
Age: 33
Posts: 395
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Quote:
I guess it makes Druug's slightly more dangerous, but still doesn't seem like a big enough jump in danger to make endgame mages interesting. That being said, I don't play mages, and Banishment is so rare for everyone else that it never figures into my strategies, so I don't particularly care what we do with it. If the people who do play mages thinks this will add something, then sure go right ahead. |
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#65 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 56
Posts: 9,319
Donated: $60
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I like the general idea of making mass banishment more interesting, but this specific idea seems like probably too big a nerf.
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#66 |
Scout
Join Date: Jul 2019
Posts: 40
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Fair enough, it would definitely be a rather major reduction.
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#67 | |
Scout
Join Date: Nov 2013
Posts: 25
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Quote:
So, how about this idea that keeps engagement, planning, and interactivity up, but isn't as nerf-ey as the "enemy is a flashbang grenade" LOS style mass banishment: Description text: "Center an arcane blast on a targeted enemy that will banish that enemy and all enemies near them. Blast radius is the distance from player to target." Here, the player will target an enemy that acts as the middle of the blast, with the size of the blast defined by distance from @ to target. A player will strategize to figure out the optimal position to be in and what enemy to target. They may quaff a speed pot and bust around a corner to get the jump on awake enemies and target a baddie deep in the crowd for maximal effect. Or, a sneaky mage may STM through walls to create the perfect spot to haste and pop the wall to get a big ol' banish blast fired off, carefully judging what's in the room and where they can safely be exposed for a turn to hit the perfectly chosen distant target for a big ol arcane hit of banishment. Sneaky players will of course always look for opportunities for creative use of the spell, trying to find a single louse at the end of a room or hall that has a huge number of nasties beyond it. Bold players may even, in a pinch, tunnel to the perfect spot and risk reading a summon scroll to get the ideal max-radius that will tear up a nearby room. (If desired, perhaps a max-range could be implemented to cover any concern of extreme-range edge cases). Last edited by m0stlym0nk; August 4, 2021 at 23:32. |
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#68 | ||
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 56
Posts: 9,319
Donated: $60
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Quote:
Quote:
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#69 | |
Scout
Join Date: Nov 2013
Posts: 25
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Quote:
What would be a max cast radius, in this idea? Presumably we wouldn't want the player to have a crappy experience by being so far away they banish teeny little patch of a couple tiles. A reasonable max-distance could ensure that when you can cast it, you'll always be certain of a reasonable min-size patch o' carnage. <EDIT:> And, this still leaves open creative "use all the tools in every way imaginable" Angband-style play such as the examples I tossed in above (corner an orc up against a wall and let loose with point-blank mass-banish to torch the room of nasties on the other side of the wall, etc etc). Hah! And I just realized the "closer is better" concept truly does give a risky read of a summon scroll some sketchy potential value, given that the summoned enemies are placed right on you. They are right in place for you to use as a ground-zero for a big ol' multi-room slaughter-fest! |
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#70 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,670
Donated: $40
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The old banish evil spell had huge problems: LOS in a destroyed area means a lot of monsters stick arounx, *i cluding some in reverse LOS.
Nerfing a scroll that you might have only 5 copies of seems ... pretty harsh. |
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