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Old May 28, 2018, 14:31   #11
Gwarl
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Quote:
Originally Posted by hyperdex View Post
Has the idea of a museum ever been floated around here? It would be a building where you could donate objects. You'd never be able to use the object again, but you could stop by the museum and "see" the objects. I would use it for unwanted artifacts, and there's a part of me that would also like to have a room with a complete set of dragon scale mails. The museum could be a building like any of the others in town, or (even more fun) it could be a dungeon like set of rooms that allow for dropping objects (but not picking them up) so you could arrange your "exhibits" the way you want.
Some variants already have one.
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Old May 28, 2018, 15:24   #12
Sky
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Has the idea of a museum ever been floated around here?
more times than you can imagine.
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Old May 28, 2018, 16:28   #13
Derakon
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Berserk Strength increases your to-hit at the cost of some of your AC. It also slightly heals you and makes you immune to fear effects -- though warriors already get protection from fear at level 30.

Berserk Strength does not actually increase your STR score or otherwise impact your stats
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Old May 28, 2018, 19:10   #14
Pete Mack
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If you add all the buffs together (Berserk, Heroism, Bless), you get +32 (internally +96) to_hit bonus. This would take a DL 50 warrior (~300 internal to_hit, and +150 bonus) from 450 to_hit to 542. Against Sauron, this corresponds to a 5% absolute increase in hit probability (74% to 79%) vs. Morgoth, or an effective damage increase of 7%. Against Sauron, it's +6% absolute hit probability and +9% relative damage.

For a priest (or Mage) in combat or with archery, the difference is much, much higher. I always felt Mage really should get Heroism at dl 40 or so, just as a convenience. (At that level, I am nearly always using a ton of archery, and end up with inventory management problems from carrying buffs.)
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Old May 29, 2018, 00:56   #15
Moving Pictures
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Originally Posted by hyperdex View Post
Quick update: This character ended up a WINNER!

I made the Fingolfin/Narya change suggested here and accumulated about 35 potions of *Healing*/Life. I never found a better weapon than Aglarang, but it was enough.

For the final battle I read ProtEvil and sped myself up. I would use a potion whenever I was below 700 HP, and I used 4 banishment scrolls when Morgoth summoned demons/dragons. I ended up only needing about 10 potions to beat him.

What fun!
I have found that Rune really buggers Morgoth up.
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Old May 31, 2018, 02:56   #16
brbrbr
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Originally Posted by Pete Mack View Post
If you add all the buffs together (Berserk, Heroism, Bless), you get +32 (internally +96) to_hit bonus. This would take a DL 50 warrior (~300 internal to_hit, and +150 bonus) from 450 to_hit to 542. Against Sauron, this corresponds to a 5% absolute increase in hit probability (74% to 79%) vs. Morgoth, or an effective damage increase of 7%. Against Sauron, it's +6% absolute hit probability and +9% relative damage.

For a priest (or Mage) in combat or with archery, the difference is much, much higher. I always felt Mage really should get Heroism at dl 40 or so, just as a convenience. (At that level, I am nearly always using a ton of archery, and end up with inventory management problems from carrying buffs.)
Oh, I did not know it, completely ignored these spells... Thanks Pete!
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