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Old Today, 01:25   #441
Nick
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Quote:
Originally Posted by DavidMedley View Post
There's this new thing (I think) where you sort enemies by XP. What, then, is the default sort?
By monster depth.
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Old Today, 08:31   #442
spara
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Recharging wands/staves in a shop is a bit confusing and not very obvious. Is there a way of seeing which wands/staves will be recharged before giving them to the shop? The in-game help currently only hints that "Some wands and staves will also be recharged". Why not all btw?
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Old Today, 14:16   #443
Monkey Face
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Is it worth the shop's time and resources to recharge a wand such as heal monster, haste monster, or clone monster? I think the wands with negative attributes are the ones that don't get recharged.
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Old Today, 14:48   #444
Nick
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Quote:
Originally Posted by spara View Post
Recharging wands/staves in a shop is a bit confusing and not very obvious. Is there a way of seeing which wands/staves will be recharged before giving them to the shop? The in-game help currently only hints that "Some wands and staves will also be recharged". Why not all btw?
It's the ones that the store sells. I guess the idea is that you're giving them some of their regular stock, so they know what to do with it, but these other weird devices they don't want to mess with, so they just sell them again as is.
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Old Today, 15:03   #445
spara
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I see. And it's still not that obvious. My beginning character tried to recharge a staff of cure light wounds. Nothing negative in that staff, but maybe the shop does not sell that kind of staves or something.
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Old Today, 20:03   #446
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@ found the Cloak of "Colluin" and activated it and got 5 temporary resists activated and at the same time learned the runes for fire, cold, electricity and acid, since the cloak has the runes also. But not the poison rune even though the cloak has the resist poison rune.

Another thing. I have a vague memory that this has been brought up before, but anyway, I find it a bit glitchy that @ immediately recognizes the Ring of Teleportation as Ring of Teleportation even though the teleportation curse has not been learned yet.
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Old Today, 22:39   #447
DavidMedley
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Quote:
Originally Posted by Nick View Post
By monster depth.
I like this idea, and this new sort is somewhat useful. Distance from @ comes to mind as an option for monsters and treasure.
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