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#1 |
Knight
Join Date: Jan 2017
Posts: 930
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ComPosband
Composite Poschengband and Kangband. I plan to make that list longer.
I've been trying to adapt some old Kangband quests for inclusion into poschengband. I've also redone the layout of outpost, and mapped out a new town with shopkeeper names (although I haven't yet managed to get it to appear on the world map). There are new quests, and some of the old quests have been moved to other towns. Morivant has a new ruin just outside town that's been there longer than anyone can remember. Telmora has a quest relating to the volcano outside town. Angwil has tidied up the trees next to the roads. I've put what I've done so far up on http://angband.live/ but there will be a proper repo and binary downloads at some point. As I start running out of worthy Kangband content I'll start looking for things to pull from other variants and include more original work. It's 'forked' from elliposchengband (it's more of a mod that's compatible with various poschengs than a game as of yet) but I'll be looking to cherry pick some fixes from 7.x as well as making my own adjustements. |
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#2 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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#3 |
Adept
Join Date: Jul 2015
Posts: 144
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To be fair, we've been dangerously close to P.O.S.band for quite a long time with this stream of variants.
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#4 |
Swordsman
Join Date: Feb 2009
Posts: 389
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#5 |
Prophet
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,583
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Gwarl - it appears the thieves guild in Morivant managed to take over the castle
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#6 |
Knight
Join Date: Nov 2008
Posts: 870
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Angwil doesn't load at all due to inconsistent line lengths. I've found other bugs, but that's the most serious.
The Volcano (the quest, not the dungeon) has the map layout as part of the description; haven't checked yet whether that means the map doesn't load properly. After I completed Vapor Quest, the game was somehow confused about which building I was in and described the Outpost inn as being the Count's [whichever building the Count lives in]; with the associated commands like "identify item" etc.; until some time later, when the game remembered it was supposed to be the inn. (The Vapor Quest's description also needs to be updated; it still ties the quest to Morivant, even though it's in Outpost now.) I hope this heap of problems isn't discouraging - keep up the good work!
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#7 |
Adept
Join Date: Jul 2015
Posts: 144
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#8 |
Knight
Join Date: Jan 2017
Posts: 930
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I think I got all these bugs. Next step is to add a couple more quests to the new morivant plotline, figure out how to get the new town to show up, and create and host a repo.
Last edited by Gwarl; October 28, 2017 at 19:29. |
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#9 |
Knight
Join Date: Jan 2017
Posts: 930
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I've rebased this off 7.0.2
There's a repository: https://github.com/OwenGHB/composband There have been some code changes, but mostly only to things that probably shouldn't be hardcoded. Here's a changelog:
Note: Morivant quests are broken right now. I'll update the thread when things are more.. playable. Last edited by Gwarl; October 31, 2017 at 23:07. |
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#10 |
Ironband/Quickband Maintainer
Join Date: Nov 2007
Posts: 1,009
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Will these changes get back into ellipos?
A.
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Ironband - http://angband.oook.cz/ironband/ |
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