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Old March 9, 2017, 22:14   #11
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Originally Posted by Derakon View Post
It's an interesting idea, but I suspect that most players would look at "you have to spend several turns doing ''nothing'' before you can actually get the result you want" and decide "no thanks, I'll just hit the thing with my weapon/arrow/spell instead."

The vast majority of the player's options for interacting with monsters have immediate results. If you want to introduce delayed effects (which status ailments already are), then I really think saving throws need to be removed as a concept. Either a monster is immune, or they are 100% susceptible, and status effects are scaled so that this isn't unbalanced.
Totally agree. Maybe a place for it if ranged attacks get nerfed, or there were better options for a more device-reliant strategy.
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