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Old March 21, 2014, 03:20   #1
Mark
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Post Post your favourite Angband change

Over the years a lot of features, monsters, items, UI, have been added, removed, changed, re-packaged. I'm interested to know from the general fourms users one or two examples each person thinks was a really great change! (It could be a tiny niggle that finally went away; something sweeping; anything at all)
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Old March 21, 2014, 04:38   #2
jasric
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I played this game casually years ago, and I really like how stats get restored on level up. As a beginner, I previously felt like my character was pretty much screwed trying to get those restore potions. Very discouraging.

I also really like the shockbolt tiles. I play with them on, but shrink them down to 2x1. Continuous centering and a pretty large monitor and it's ok.
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Old March 21, 2014, 06:38   #3
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I like the new dungeon designs (different level design, new rooms).
Also, the new monster groups are a nice addition and smaller hound groups are a relaxation.
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Old March 21, 2014, 13:32   #4
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Removal of *Id*, by a huge margin. It was a nightmare when I used to find more randarts than *Id* scrolls.

Overall, I like 99% of the changes towards 3.5.0. Vanilla has become a better game.
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Old March 21, 2014, 13:58   #5
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All of the changes that have streamlined play so we don't have to do lots of tedious repetitive actions. Removal of *ID*, removal of incentives to townscum, options to remove level feelings and selling, addition of Deep Descent...

If I had to pick just one of those, it'd probably be the no-selling option. But it's a tough choice.
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Old March 21, 2014, 16:39   #6
bio_hazard
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Quote:
Originally Posted by Mondkalb View Post
I like the new dungeon designs (different level design, new rooms).
Also, the new monster groups are a nice addition and smaller hound groups are a relaxation.
These are my favorites when I'm playing

Quote:
Originally Posted by Estie
Removal of *Id*, by a huge margin.
This when I picked up ToME 2 for the first time in a while, and there were so many things to *ID*.
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Old March 21, 2014, 16:44   #7
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The cocoa client is fucking awesome. Dunno when that happened but it's really good.
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Old March 21, 2014, 17:44   #8
Estie
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Quote:
Originally Posted by bio_hazard View Post
These are my favorites when I'm playing


This when I picked up ToME 2 for the first time in a while, and there were so many things to *ID*.
ToME 2 ? Easy, just do a few rounds through the 4 towns and buy the scrolls. Or, play sorceror :P
Old vanilla, otoh, used to give you more artifacts rather than *Id* scrolls. Circulus vitiosus.
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Old March 21, 2014, 17:54   #9
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I'm going to go with the dungeon changes. Nomad did a fantastic job with the templated rooms, and I'm only sad that they took as long to get into V as they did.

No-selling and randarts are also way up there for helping me play the game in a way I enjoy playing.
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Old March 21, 2014, 18:06   #10
Timo Pietilš
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Quote:
Originally Posted by Mark View Post
Over the years a lot of features, monsters, items, UI, have been added, removed, changed, re-packaged. I'm interested to know from the general fourms users one or two examples each person thinks was a really great change! (It could be a tiny niggle that finally went away; something sweeping; anything at all)
No selling. With huge margin to any other change.

Then....fractional blows I think.
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