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Old May 9, 2014, 17:08   #31
krazyhades
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I'm streaming my 3rd entry now! http://twitch.tv/krazyhades
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Old May 11, 2014, 09:38   #32
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Anyone got any thoughts as to end kit for this character (if I'm lucky enough to get that far)?

http://angband.oook.cz/ladder-show.php?id=16063

She's a shovelling entry for the comp.

I'm thinking Cubragol and Feanor for the speed, twin RoDams and Fingolfin for the essential plusses to damage. What else?
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Old May 11, 2014, 13:51   #33
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Quote:
Originally Posted by MattB View Post
Anyone got any thoughts as to end kit for this character (if I'm lucky enough to get that far)?

http://angband.oook.cz/ladder-show.php?id=16063

She's a shovelling entry for the comp.

I'm thinking Cubragol and Feanor for the speed, twin RoDams and Fingolfin for the essential plusses to damage. What else?
You've still got a lot of game to play. I'd wait to see what pops up between now and then. IMO 250 damage is going to be a problem at deep depths because taking forever to kill things drastically increases the amount of damage you take yourself. At least you can easily dig yourself some zigzag tunnels

Edit: Does Vanilla have any helms with good damage bonuses too? I can't remember if Hammerhand is just OP in *hengband or if that was ported from Vanilla.
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Old May 11, 2014, 15:09   #34
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Quote:
Originally Posted by debo View Post
You've still got a lot of game to play. I'd wait to see what pops up between now and then. IMO 250 damage is going to be a problem at deep depths because taking forever to kill things drastically increases the amount of damage you take yourself. At least you can easily dig yourself some zigzag tunnels

Edit: Does Vanilla have any helms with good damage bonuses too? I can't remember if Hammerhand is just OP in *hengband or if that was ported from Vanilla.
Gorlim. Such character will have to boost damage and speed a ton, while forgetting about resists. This means: Cubragol, RoS with high +, Vilya, amu of weaponmastery (do Elessar still gives +dam, I doubt it), armor with high AC/max resists, any good art cloak, Gorlim, Fingolfin, Feanor.
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Old May 12, 2014, 00:58   #35
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Thank you all, but academic now, I'm afraid.
That'll learn me for thinking about endgame when only halfway through the dungeon!

Oh well - that was fun.
I kind of 'felt' that I'd done enough damage to the Death Drake so that his nether breath wouldn't kill me. Turns out I was wrong...

Sloppy.

Not sure if I've got the energy for another shovel attempt. I'll have a standard go first to refresh the palate and see.
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Old May 12, 2014, 01:03   #36
HugoTheGreat2011
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Speaking of Hammerhand...Hammerhand did have aggravation in older versions of Vanilla.
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Old May 20, 2014, 02:50   #37
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There are roughly 31 hours left in comp 156. Gogogogogo!!!!
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Old May 21, 2014, 12:00   #38
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Comp 156 is over! Congrats to PowerWyrm for taking the top two spots, and to MattB and Thraalbeast for winning. Krazyhades and Jungle_Boy were notable also visitors to DL100.

Finally, kudos++ to MattB for his DL65 'shovel only' run

This is the first competition in recent memory that had 40+ entries after adjusting for Hugo's darwinian flood of death dumps Thanks to all who joined in!
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Old June 3, 2014, 17:21   #39
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Quote:
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Finally, kudos++ to MattB for his DL65 'shovel only' run
Thank you, and now the RNG is punishing me. Having found Ringil at dlvl30 odd on that run, now that I'm playing normally my Half-Troll's current best weapon (by miles) is...yep, you guessed it...

Code:
a) the Shovel 'Elielebre' (1d2) (+8,+24) <+2>
     Dropped by a Young gold dragon at 2000 feet (level 40).
     
     +2 strength, tunneling.
     Slays orcs, giants.
     Branded with weak frost, weak venom, flames.
     Provides resistance to lightning, fire, dark.
     Provides protection from confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Blessed by the gods.  
     
     When activated, it sleeps all non-unique creatures within line of
     sight.
     Takes 52 to 57 turns to recharge at your current speed.
     Your chance of success is 91.8%
     
     Combat info:
     4.1 blows/round.
     With +1 STR and +0 DEX you would get 4.5 blows
     With +0 STR and +2 DEX you would get 4.5 blows
     Average damage/round: 187.6 vs. creatures not resistant to cold,
     187.6 vs. creatures not resistant to poison, 194.2 vs. orcs, 194.2
     vs. giants, 194.2 vs. creatures not resistant to fire, and 181.3
     vs. others.
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