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Old May 10, 2008, 17:22   #1
darkdrone
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[FA] Gondolin/Doriath weapons

(this continues from my previous equipment crossroads http://angband.oook.cz/forum/showthr...5CHoly+Avenger , and yes, Grimsmoke is still alive, RNG be ....)

Which do i swap around ? --- >

a) a Small Sword of Doriath (1d6) (+8,+10) [+3] (+4 to stealth) {@w0}

and now Brethil yielded up a

t) a Trident of Gondolin (1d7) (+14,+14) [4,+0] {@w0}

now im wondering, do the slays on the Gondolin (plus the regen, SI, FA) and the fact that it does 43 against Orcs/Trolls/Demons/Dragons
offset the 16 it does against other monsters ?
or the fact that its a 1d7 against the following

s) a Long Sword of Poisoning (2d5) (+10,+14)
this one does a 17 against other monsters , gives me rPois (which is only 10% but none of my other equipment has it)

the gondolin also appears to only resist destruction by acid/fire.
scary. remember an earlier game when my Spiked Club of Slays went *crisp* after a Mature Fire Dragon.

im thinking of leaving the Longsword at home and carrying around the Trident as primary
(the Elvenkind shield gives me 33% fire resist and 42% fire resist and i also have a Amulet of rAcid and a Resistance Armor providing rAcid too)
swapping around the Doriath whilst travelling.

[EDIT]
on returning home and IDing a longbow and shortbow i had there, i find its a

s) a Long Bow of Accuracy (x3) (+8,+10) - gives me 1.2 but only +12 ...



(does the x3 make up for the lack of +skill and +deadliness ?)

i also found the other was a

r) a Short Bow of Velocity (x2) (+12,+8)

(does the velocity make up for the +s which are still less than my current Shortbow ?)


b) a Short Bow of Accuracy (x2) (+18,+9) - gives me 1.2 shots and +22

so far i've been shooting with the above Shortbow.
-----------


questioningly,
dD.
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Last edited by darkdrone; May 10, 2008 at 17:30.
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Old May 10, 2008, 18:20   #2
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The weapon choice depends on your play style and what you are up against. Poisoning is not the greatest brand as lots of things resist it and 10% resist doesn't help you all that much. Obviously the Doriath weapon is rubbish for melee, so I'd only be interested in it if you are a fullcaster or need the stealth because you play with your char out of his depth. So use the Gondolin for fighting, sell or keep the Doriath as a swap and sell the poison brand.

The longbow is a lot better than either shortbow because of the multiplier. You also have the 'of accuracy' bonus that will kick in occassionally.
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Old July 2, 2008, 06:04   #3
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I could use a little advice.....please....

I'm new, playing my best game to date with a L24 Longbeard Warrior. 297 HP. Natural 18STR, 18DEX. Currently exploring Amon Ruth, just recalled form LEV29 after encountering a vault of hounds and a bunch of other nasties. I'm well equipped, but not sure where to go from here (or what to expect, since I've never made it this far before). I'm not sure what to keep or sell or leave at home. I've got plenty of gold (30000), but the only halfway decent thing available in town is a rod of acid bolts for 3500 (black market). Your advice would be appreciated.

I've got...
A Whip of Freezing (3 blows, 35 per blow, 45% resistance) my primary weapon for as long as I can remember.

Rapier of Doriath (3 blows, 15 per blow, 4 resists, Sustain CHA, Stealth+1, feather fall, regen, see invis, free action) I primarily use the Rapier for the see invis when I need it.

My latest find, The Short Sword Dagmor (2 blows, 36 per blow vs. animal (17 vs. other), CON+3, CHA+3, regen) I use it for the CON boost (about 50 extra HP) then switch off after I lose those additional points. With Dagmor in hand, I'm all 18's except for INT 15 and WIS 9.

A Robe of Permanence+11 (4 resists+disenchantment, sustains all stats, resists life drain) My primary armour (just recently found).

My long time friend, Leather Scale Male of Elvenkind+14 (4 resists+sound, stealth +3) used for stealth when i need it, but I'm not sure if it's worthwhile. I'm thinking of selling it or leaving it at home, despite the sentimental value.

A cloak of stealth+2 (stealth+3) It used to have a much higher plus (+14 I think) but has been assaulted by acid many, many times.

A small shield of resistance+12. No other armour that's noteworthy. Some {good}, but believe it or not, some just {average}.

A ring of free action, 2 rings of deadliness+12 and +13, (and a ring of skill+7 which I'll be selling). Are the rings of deadliness worth keeping??? Are the pluses per blow??? (25x3 blows=extra 75 dam per turn?) I know the free action overlaps with the Doriath, but that's a weapon that's not wielded regularly, so I keep it.

A light crossbowx3 (+7,+8) and 1d7 bolts. Decent damage, but without a doubt, this is my weakness, ranged attack. Additionally, I have no ranged magic to back it up with. That's why a was considering paying black market prices for the acid bolts.

Rods of detect traps, stairs, and illumination.

Lots of CCW's, teleports, identifys.

What do I have to look forward to in the depths of Amon Ruth, and how well do you think I'm equipped. I'm not looking for a spoiler, just a nudge in the right direction. I'd hate to see this Warrior fall (right now) like all the rest. My GREED nearly caused my to lay him down on Amon29. Now I'm scared... not like I've been in a long time.
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Old July 2, 2008, 07:37   #4
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You are close to coming up against the guardian of Amon Rudh, who will be tougher than anything you've met yet. You should definitely wear that robe, and probably use the whip - although a weapon with better damage dice would be good. Deadliness values should be multiplied by 5 and treated as percentage of base damage; so your +13 ring will add 65% to the base damage from the weapon dice.

If you don't want to be spoiled, I would suggest having a go at him and seeing what he does, and then planning accordingly; with those HP you will not be instakilled, but you need to be prepared to escape. Also, for any fight you are worried about, potions of speed are your friend. You can order any potions you have seen (apart from stat potions) at the Travelling Merchant in any small town; they will not turn up immediately, but will go on the shop's list of things to stock.
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Old July 2, 2008, 11:31   #5
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Quote:
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If you don't want to be spoiled, I would suggest having a go at him and seeing what he does, and then planning accordingly; with those HP you will not be instakilled, but you need to be prepared to escape.
In other words, you are not ready for him yet! Brave him now if you want to learn about him, but you will be better served by heading to Nargothrond and trying to improve your offensive. You are going to need a much bigger damage dice weapon than a whip in the very near future (unless you stumble across a whip of the balrog of course...).

In terms of the rings, I would wear FA and Skill.
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Old July 2, 2008, 14:29   #6
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Better damage dice would be great, unfortunately my whip (1d7), short sword Dagmor (1d6) and Rapier of Doriath (1d7) are all pretty similar. I ID just about everything I find but haven't come across anything better yet. Speed does seem to becoming more of a issue now. Almost everything seem to move quickly and/or in packs. I'll drop the Doriath and find another way to see invisible, then get some potions of speed and take another crack at Amon Ruth. I never felt in dire peril there, just my GREED gets me into trouble. I REALLY wanted to go back to that vault. If Amon Ruth doesn't work out, I'll try heading to Nargohrond and seeing what I can find. Just a few questions??

Wouldn't Nargohrond be HARDER than where I'm currently roaming?

Are potions of speed 'rare' in town? I don't seem to find many (except for the black market).

The rings of deadliness only seem to add about 5 per blow (each) when used with my whip. That's an extra 30 points of damage per round when wearing both (assuming 3 hits)? Is the 'skill' still the better ring?

Is the rod of acid bolts worth wile, considering where I plan on going?

Thanks for the advice... this is a great forum!
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Old July 2, 2008, 14:32   #7
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One more thing... I'm currently based in Belgost (recall makes it possible), but feel that I should be closer to where I'm wandering. Is there another (better) large town nearby that I should move to?
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Old July 2, 2008, 15:11   #8
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Quote:
Originally Posted by buzzkill View Post
Wouldn't Nargohrond be HARDER than where I'm currently roaming?
Yes, but not as hard as taking on the guardian at the bottom of Amon Rudh. However... the trip there should prove lucrative. Wilderness vaults are a better source of equipment than wandering around the early dungeons.
Quote:
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Are potions of speed 'rare' in town? I don't seem to find many (except for the black market).
You can't find !speed in the town other than the BM - however you can order them from the travelling merchants (make sure you have a recall point in Ephel Brandir for example).
Quote:
Originally Posted by buzzkill View Post
The rings of deadliness only seem to add about 5 per blow (each) when used with my whip. That's an extra 30 points of damage per round when wearing both (assuming 3 hits)? Is the 'skill' still the better ring?
That depends on whether you need the skill to be able to hit the monsters! I probably play a little quicker and deeper than most for a given CL, so need any boost to skill I can get.
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Is the rod of acid bolts worth wile, considering where I plan on going
I never use them. Not really worth a slot unless you have a whole stack.
Quote:
Originally Posted by buzzkill View Post
One more thing... I'm currently based in Belgost (recall makes it possible), but feel that I should be closer to where I'm wandering. Is there another (better) large town nearby that I should move to?
I always end up in Gondolin myself - carry on North from Amon Rudh, past Ephel Brandir and it is to the east of Sirion Vale 28.
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Old July 3, 2008, 15:57   #9
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Quote:
Originally Posted by buzzkill View Post
I could use a little advice.....please....

I'm new, playing my best game to date with a L24 Longbeard Warrior. 297 HP. Natural 18STR, 18DEX. Currently exploring Amon Ruth, just recalled form LEV29 after encountering a vault of hounds and a bunch of other nasties. I'm well equipped, but not sure where to go from here (or what to expect, since I've never made it this far before). I'm not sure what to keep or sell or leave at home. I've got plenty of gold (30000), but the only halfway decent thing available in town is a rod of acid bolts for 3500 (black market). Your advice would be appreciated.

I've got...
A Whip of Freezing (3 blows, 35 per blow, 45% resistance) my primary weapon for as long as I can remember.

Rapier of Doriath (3 blows, 15 per blow, 4 resists, Sustain CHA, Stealth+1, feather fall, regen, see invis, free action) I primarily use the Rapier for the see invis when I need it.

My latest find, The Short Sword Dagmor (2 blows, 36 per blow vs. animal (17 vs. other), CON+3, CHA+3, regen) I use it for the CON boost (about 50 extra HP) then switch off after I lose those additional points. With Dagmor in hand, I'm all 18's except for INT 15 and WIS 9.

A Robe of Permanence+11 (4 resists+disenchantment, sustains all stats, resists life drain) My primary armour (just recently found).

My long time friend, Leather Scale Male of Elvenkind+14 (4 resists+sound, stealth +3) used for stealth when i need it, but I'm not sure if it's worthwhile. I'm thinking of selling it or leaving it at home, despite the sentimental value.

A cloak of stealth+2 (stealth+3) It used to have a much higher plus (+14 I think) but has been assaulted by acid many, many times.

A small shield of resistance+12. No other armour that's noteworthy. Some {good}, but believe it or not, some just {average}.

A ring of free action, 2 rings of deadliness+12 and +13, (and a ring of skill+7 which I'll be selling). Are the rings of deadliness worth keeping??? Are the pluses per blow??? (25x3 blows=extra 75 dam per turn?) I know the free action overlaps with the Doriath, but that's a weapon that's not wielded regularly, so I keep it.

A light crossbowx3 (+7,+8) and 1d7 bolts. Decent damage, but without a doubt, this is my weakness, ranged attack. Additionally, I have no ranged magic to back it up with. That's why a was considering paying black market prices for the acid bolts.

Rods of detect traps, stairs, and illumination.

Lots of CCW's, teleports, identifys.

What do I have to look forward to in the depths of Amon Ruth, and how well do you think I'm equipped. I'm not looking for a spoiler, just a nudge in the right direction. I'd hate to see this Warrior fall (right now) like all the rest. My GREED nearly caused my to lay him down on Amon29. Now I'm scared... not like I've been in a long time.
that is good equipment, but i believe the Guardian of AR can get you down low, so you have to get better stuff : weapons anyway, the Robe of Permanance might not sound like much but , you will LOVE not having stat drainers keep making you recall back!

(my Maia Ranger hasnt got HALF the resists that you have, and the earlier few keeps getting drained)

... so keep inching towards nargothrond ... havent been really disappointed (im rather new too) and i found out the following two things:

you'll be okay as long as you keep to the edges.

dont be afraid to run away!

enjoy your game.

best,
dD
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Old July 3, 2008, 21:55   #10
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Quote:
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However... the trip there should prove lucrative. Wilderness vaults are a better source of equipment than wandering around the early dungeons.
Another good option, in fact, would be to head north from Belegost. There is no dungeon in that direction before Angband, but there are lots of mountain levels; as a Longbeard, you will get Evasion (occasional dodge of blows and missiles) in mountains, especially if lightly armoured (RoP again!). If you put one of your recall points on that path, it's both a good source of experience and gear now, and a nice path to Angband for later.
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