Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old August 10, 2020, 23:30   #31
Egavactip
Swordsman
 
Join Date: Mar 2012
Posts: 361
Egavactip is on a distinguished road
Food in Angband should be:

1) VERY SIMPLE.

2) Not needing micro-management by the player

3) Totally unconnected to healing spells, potions, abilities of all kinds.

4) Unable to be over-consumed (VERY IMPORTANT).

5) Accompanied by impossible-to-miss alerts when hunger and starvation begins.


Also, any food system designed for Angband that does not meet all of these requirements should be able to be TURNED OFF through a menu option, so that players can forego ridiculous effects like being fatally slowed because they are almost, but not quite, "full."
Egavactip is offline   Reply With Quote
Old August 11, 2020, 19:06   #32
whartung
Scout
 
Join Date: May 2020
Posts: 48
whartung is on a distinguished road
Quote:
Originally Posted by Egavactip View Post
Food in Angband should be:

1) VERY SIMPLE.
So, simply, a timer to death that can be reloaded?

With the balance based mostly on how easy/hard it is to get the resource to reload it?
whartung is offline   Reply With Quote
Old August 11, 2020, 19:50   #33
bughunter
Rookie
 
Join Date: Nov 2019
Location: Pasadena CA
Posts: 15
bughunter is on a distinguished road
Quote:
Originally Posted by whartung View Post
So, simply, a timer to death that can be reloaded?

With the balance based mostly on how easy/hard it is to get the resource to reload it?
That's too much like real food!
bughunter is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Crash bug fighting Khim (3.5.0) wobbly Vanilla 9 September 19, 2014 09:44
Two-weapon fighting wobbly Sil 10 May 14, 2014 11:22
Why not numeric values for Fighting, Stealth, etc? BlueFish Vanilla 17 October 27, 2011 00:29
does speed affect melee fighting? fbas Vanilla 11 December 2, 2010 16:54
Strategy advice for fighting the big two as a warrior? Anarchic Fox Vanilla 7 February 26, 2010 06:33


All times are GMT +1. The time now is 23:42.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.