![]() |
#21 | |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,386
![]() |
Quote:
What would happen if the absolute max range that anything could hit/spell from was 10 squares? A centered display with height 24 would be able to handle this no problem. Also, isn't there already some option to kinda do this for tiled displays? Even Sil suffers from this quite a bit, with decent strength you can shoot arrows a totally obscene distance relative to the scale that the rest of the game operates on. Throwing weapons are better, but not by much.
__________________
Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' |
|
![]() |
![]() |
![]() |
#22 |
Veteran
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 2,006
![]() |
For those of us playing on laptops, the offscreen monster issue remains. Checking out Fizzix's "Let's Play Angband" videos, the offscreen monster also seemed to happen quite often. I don't know what kind of set-up he has. Modern displays? My PC laptop died and I recently switched to a brand new, top of the line, MacBookPro with 15" Retina display. The offscreen monster issue still exists for me.
Nonetheless, I'm still in favor of keeping instadeath. It seems more "real" to me that some things are just that dangerous. |
![]() |
![]() |
![]() |
#23 |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,386
![]() |
TL;dr -- reduce all ranged attacks to be effective from at most 10 squares away, and turn on total monster recall for everyone. Problem solved, and it's probably a 20 line commit or something
![]()
__________________
Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' |
![]() |
![]() |
![]() |
#24 |
Prophet
Join Date: Dec 2009
Posts: 9,024
![]() |
There's already an option to reduce ranges (and sight radii, I think). It was added for better play on mobile devices, but there's nothing stopping you from using it on a "normal" computer.
|
![]() |
![]() |
![]() |
#25 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,649
Donated: $60
![]() |
In restructured V maximum sight and maximum range will be values in an edit file.
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
![]() |
![]() |
![]() |
#26 |
Knight
Join Date: Jan 2009
Posts: 904
![]() |
I'm also interested in reducing these in Sil (especially if I can add Shockbolt's tiles).
What is the effect on difficulty? AFAICT, we are talking about reducing these ranges for both monsters and the player, so it is not clear if this increases or decreases difficulty. I ask because it would be nice to allow the player to choose as a quasi-interface option (they might like playing with shockbolt tiles or on a small screen), but if it changes difficulty a lot or has to be a 'birth option', then it may interact badly with ladders/comps. |
![]() |
![]() |
![]() |
#27 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,649
Donated: $60
![]() |
Quote:
I suspect if you set it down to really low numbers it would have a big effect - probably harder for the player, because they wouldn't be able to take out monsters with no ranged attack from a safe distance so easily. Part of the beauty of putting it in an edit file is if it all goes pear-shaped, players only have themselves to blame ![]()
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
|
![]() |
![]() |
![]() |
#28 | |
Apprentice
Join Date: Nov 2009
Posts: 68
![]() |
Quote:
1. I don't know a monster can do very large damage of a particular type due to inexperience 2. I'm familiar with all the various monsters, but had no idea such a monster (large pack of hounds, very OOD monster) was on the level ...and suggest a solution could be a simple warning/feeling add-on if there's a monster/pack who can insta-death you somewhere on the level, e.g.: Level Feeling - [Normal danger-level feeling] + "and you have a premonition of your sudden demise" or On Seeing Insta-Death monster: "Looking at [monster name] you have a premonition of death without warning." Anyways, just a thought. I think the 2-step insta-death idea is novel and constructive but overall wouldn't be in favor, apart from a beginner mode or some such. |
|
![]() |
![]() |
![]() |
#29 | |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,386
![]() |
Quote:
At least Vanilla doesn't have Hounds of Tindalos!!!!! (Or Aether hounds, iirc?)
__________________
Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' |
|
![]() |
![]() |
![]() |
#30 |
Swordsman
Join Date: Oct 2014
Posts: 298
![]() |
In my opinion, if anything, the game is already too easy. Allowing the player to get out of situations he shouldn't have allowed to happen in the first place is not the way to go. I don't really understand the "no spoiler" perspective, but even if you are going no-spoiler, you don't really need to fight things you don't want to, so just don't if you're unsure. As far as accommodating the hypothetical no-spoiler player, I think the right way to go is adding cues to monster descriptions and emitting messages that indicate what the monsters might breathe and what kinds of status afflictions they can cause.
Regarding the way the vertical vision works, it's totally nuts that this is still a thing. In the console interface, I don't know of any way to change it, although the way I remember it, even in the early 00s, zangband had resizable (not console) windows and the map display responded to resizing. I kind of agree with people saying lines of sight are too long as well. Some kind of happy medium between omg great plains on a clear winter day vision of current angband and the max of 10 in crawl would probably help there. |
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Bug with "Turn" in the "Player History" dump | bron | Vanilla | 3 | January 17, 2014 17:35 |
Newbie here. What is the "Unignoring" status? | Amnekian | Vanilla | 2 | May 26, 2013 15:20 |
"Great" drops replaced by "good" drops in vaults: bug or feature? | PowerWyrm | Vanilla | 14 | February 27, 2010 16:54 |
Feature request: change "Purification and Healing" prayer book. | bron | Vanilla | 1 | December 19, 2009 00:19 |
"repeat" Command just little bit "smarter" | ClaytonAguiar | Vanilla | 8 | June 17, 2009 16:01 |