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#11 |
Knight
Join Date: Apr 2007
Location: Indiana, U.S.A.
Age: 42
Posts: 780
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I still think charge would be a good alternate prerequisite for leaping, but would rather leaping not have a prerequisite.
I played a Samurai Jack concept character many times earlier this month, and one of the requirements was that he take 'Leaping' at some point, along with a host of other restrictions/conducts, blah blah. After extensive hours with leaping and repeated deep depth explores... My personal conclusion was that leaping made the evasion tree more expensive, without any real benefit, other than the extremely occasional, ooh I'm not stuck moment. HOWEVER, if you let leaping work like exchange places, in that I can leap anytime I want once I've moved in a direction... Leaping would be awesome. You know, press ctrl+l to prompt for leap. If you took this a step further -- if you leaped and had charge, and there was a monster directly in front of you, you got a charge attack?? -- Completely badass. |
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#12 |
Rookie
Join Date: Nov 2012
Location: Tübingen, Germany
Age: 34
Posts: 12
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I've been wanting to run a Kain Highwind (dragoon from Final Fantasy 4) gimmick build for precisely this reason.
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#13 |
Apprentice
Join Date: Apr 2014
Posts: 56
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fwiw: the solution to my chasms angst turned out to be to edit Leaping onto all quarterstaves as a free ability, which makes them basically mattocks for gaps. (The rationale is that you can use a staff for pole vaulting.)
It's fun to get to jump around, and since the quarterstaff does take up an inventory slot, it's not exactly for free. (In fact, there are probably some cases in which it's not worth the room.) For people who like that there are chasms but don't think Leaping is worth it, I strongly recommend the change! |
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#14 | |
Swordsman
Join Date: May 2012
Posts: 296
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#15 | |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,386
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Quote:
![]() Edit: Oh, all quarterstaves get it, not just specific ego ones. That seems kinda not-Sil-ish, but it's cute ![]()
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Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' |
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#16 |
Swordsman
Join Date: May 2012
Posts: 296
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debo ... wtb Sil 1.2 videos on your youtube page.
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#17 | |
Knight
Join Date: Jan 2013
Posts: 710
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#18 |
Swordsman
Join Date: Oct 2013
Posts: 268
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So, recently had this really powerful early game character and figured I could use a chasm to skip 150'. Ended up in a room whose only exit was blocked by rubble. No digging implements. No staves of Freedom. Not enough xp to get the song. Game over.
..Is this a bug or a feature? Using chasms as ad-hoc downward shafts is one of few upsides of the current implementation, and being cut off from stairways is.. harsh? Makes using them even less of a good idea than it currently is. |
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#19 |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,386
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This can generally happen when stairs collaps, false floors cave in, etc. If you can make noise, you can sometimes convince a monster to show up to unlock a secret door (or to bore into your room), but other times you might just die.
The rubble thing in your case was really unfortunate ![]()
__________________
Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' |
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#20 | |
Knight
Join Date: Jan 2009
Posts: 904
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Thread | Thread Starter | Forum | Replies | Last Post |
All about chasms (1.2) | taptap | Sil | 78 | April 6, 2014 03:51 |