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Old May 7, 2007, 19:31   #1
Mondkalb
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What about new items?

Just to add more junk.

Today I read in "The Children of Húrin" and when Túrins horn was mentioned I thought that it would be nice to have things like that in Angband.
I.e. the horn of Túrin, the horn of Boromir, maybe horns of various dwarves. There could also be flutes of elves and harps or lyres from aman.
These items could influence intelligence, wisdom and charisma. They might have activations that strengthen the characters fighting abilities or make creatures sleep or weaken foes or scare them. They also could glow and grant permanent light.

To reduce junk effect they should be very rare.
This would require a change in game mechanics - either they would require a new body slot (like worn on shoulder or such) or they must be allowed to be activated in inventory.

Last edited by Mondkalb; May 8, 2007 at 07:01.
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Old May 7, 2007, 19:56   #2
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What about Elemental Blanket, which shields your other items in backpack from acid and fire damage?
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Old May 8, 2007, 07:02   #3
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Quote:
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What about Elemental Blanket, which shields your other items in backpack from acid and fire damage?

Would be cool if it would'nt be too rare.
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Old May 8, 2007, 09:40   #4
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What about Elemental Blanket, which shields your other items in backpack from acid and fire damage?
Another Idea would be ego-backpacks e.g. backpack of weighlessness, backpack of elemental protection, backpack of extra storage etc.
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Old May 8, 2007, 12:56   #5
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Changeable backpacks

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Originally Posted by Faust View Post
Another Idea would be ego-backpacks e.g. backpack of weighlessness, backpack of elemental protection, backpack of extra storage etc.
Now you're in hardcore variant territory.

To have changeable backpacks requires a rethink of the entire inventory system and a lot of rebalancing. The current inventory system is just an abstraction and has no particular grounding in reality. As soon as you start swapping backpacks, though, you have to ask questions like "how much space does an item actually take up?" rather than judging soley on weight, and "how does a mage manage to sheath his dagger, pull a book out to cast a spell, and put it back in the same space of time a warrior hits something once with a sword?". What I'm trying to say here is just that such changes have big implications and change the flavour of the game significantly.

[Though I do think it might be quite interesting to have mages who can't really carry much at all (weakness) and only carry a selection of potions, herbs, and the like-- but that's definitely variant talk. Actually, it's the kind of thing I was planning for my variant, which I may or may not ever write. ]
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Old May 8, 2007, 13:22   #6
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Now you're in hardcore variant territory.

To have changeable backpacks requires a rethink of the entire inventory system and a lot of rebalancing.
Thought this would be quite hard to code, hadn't really thought about the effect on game balance.

A slightly less radical idea is to be able to fireproof spellbooks (this is available in NPP at an insane price, about 90000AU per book!). I often find myself carrying 4 or 5 copies of every book into the dungeon (How do you fit 24 books in a backpack anyway?).
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Old May 8, 2007, 20:42   #7
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Quote:
Originally Posted by takkaria View Post
Though I do think it might be quite interesting to have mages who can't really carry much at all (weakness) and only carry a selection of potions, herbs, and the like-- but that's definitely variant talk. Actually, it's the kind of thing I was planning for my variant, which I may or may not ever write.
Poor mages have it hard already, carrying three copies of six different books, 3lbs each, just to avoid being left stranded in dungeon after vital spellbook gets burned up. With their inherently low STR, no need to worsen them further.
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Old May 8, 2007, 23:53   #8
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Quote:
Originally Posted by Faust View Post
Another Idea would be ego-backpacks e.g. backpack of weighlessness, backpack of elemental protection, backpack of extra storage etc.
I'd definately say NO to backpacks of extra storage...that's going the way of bags of holding in Nethack and the insane amount of stuff you can carry around. Part of the important strategy in Angband is deciding what to keep and what you can live without. This was the thing that initially attracted me to 'band over nethack; the limited storage (that and the more plentiful food sources).
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Old May 30, 2007, 11:12   #9
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(that and the more plentiful food sources).
Come to Angband, we've got cookies*!
* - hard biscuits
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Old May 8, 2007, 12:57   #10
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Quote:
Originally Posted by pav View Post
What about Elemental Blanket, which shields your other items in backpack from acid and fire damage?
Scrolls of fireproofing and acidproofing not good enough for you?

Not that they're in V (yet), but they might make an appearance aet some point.
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