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#1 |
Knight
Join Date: Jul 2009
Location: Prague,Czech Republic
Posts: 909
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Earliest immunity?
From wormy on dlevel 8:
The Trident 'Heldolvar' (1d10) (+6,+14) (+5) +5 strength, wisdom. Provides immunity to lightning. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Combat info: 4 blows/round. With an additional 0 strength and 6 dex you would get 5 blows Average damage/hit: 26.3. |
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#2 | |
Angband Devteam member
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#3 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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I'm pretty sure I beat that once; I had a character back in frog-knows kill a character ghost somewhere in the 200-400' range and get the Trident of Ulmo off his corpse.
I miss character ghosts...and the slightly increased likelihood of getting wildly lucky with drops. |
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#4 | |
Angband Devteam member
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#5 |
Apprentice
Join Date: Jul 2007
Posts: 80
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character ghosts, i remember those vaguely, from when i was a child
bringing those back would be pretty major wouldn't they? |
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#6 | |
Angband Devteam member
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In gameplay terms it wouldn't be that big a deal either. Player ghosts were always pretty rare, and if they come back they should stay that way. They're tough but not invincible, so in that sense not a million miles from most OOD unique encounters. |
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#7 |
Swordsman
Join Date: Sep 2008
Posts: 289
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If they behave anything like the player ghosts in O, I'd find it hard to say they're even all that hard. While O is definitely different in terms of combat and relative power - I've never found player ghosts to be all that hard to bump off as compared to uniques or OOD enemies.
If anything takes tweaking re: player ghosts, I'm guessing it will be the balance between difficulty/rarity/reward. |
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#8 |
Prophet
Join Date: Mar 2008
Posts: 2,754
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I found player ghosts in NPP made diving impossible for a learning diver. The power of the ghost depends on where you die and has no relation to the power of the char that died, so diving and dying creates too many exceptionally dangerous foes.
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#9 |
Knight
Join Date: Apr 2007
Posts: 576
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Seems like the best implementation would be to have the ghost's power determined by race, class, and level, and the native depth determined by the level on which the character died.
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Thread | Thread Starter | Forum | Replies | Last Post |
Immunity to disenchantment | fyonn | Vanilla | 5 | September 23, 2007 06:00 |