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#1 |
Rookie
Join Date: May 2014
Location: 7 floors above a dungeon
Posts: 13
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[PosChengband] Where do I go from here?
I decided to run an Archon paladin and go after King Arthur and his knights (See dump at: http://angband.oook.cz/ladder-show.php?id=16330. After hitting dungeon level 25, not seeing any knights, and realizing that I was in grave danger of becoming a blood splatter, I decided to do something else. Where is the best place I can go now that will be deep enough to increase my skills but shallow enough to give me a decent chance of living?
Thanks. |
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#2 | |
Adept
Join Date: Dec 2010
Location: The Netherlands
Age: 38
Posts: 240
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Quote:
Orc Caves Labyrint After that, try some town quests, you might find some nice ego gear. |
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#3 |
PosChengband Maintainer
Join Date: Jan 2008
Posts: 702
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I agree with Arjen. Also, you can consider The Icky Caves as well.
My typical start is approximately: Thieves' Hideout Camelot 5 for the Wargs Angband for L6 quest Orc Caves for Azog Angband for L12 quest Labyrinth for The Minotaur Icky Caves for Stat potions and eventually, Ubbo-sathla. Stat Gain in The Lonely Mountain (I spend a lot of time parked at DL39). I also work in town quests when I feel ready: Orc Camp Doom Quest I Sewer Tengu and Death Swords Mimic's Treasure |
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#4 |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,400
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Is this the "mathematically optimal" place to stat gain? I usually grind Castle:50 but I don't know how the drop formula works in poscheng.
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Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' |
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#5 |
Veteran
Join Date: Jan 2012
Location: Linux
Age: 40
Posts: 1,237
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You can also fight some monsters in Telmora's Arena too. If you're doing quests, consider taking on Outpost's Old Man Willow and Dark Elven Lords quests if you're ready.
__________________
My best try at PosChengband 7.0.0's nightmare-mode on Angband.live: https://www.youtube.com/watch?v=rwAR0WOphUA If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other. As of February 18th, 2022, my YouTube username is MidgardVirtuoso Last edited by HugoVirtuoso; June 26, 2014 at 06:40. |
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#6 |
Prophet
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,613
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The quest's danger level is something I'm yet to get to a good feel for. Does someone mind given a rough guide to how it correlates to character level? I know it'll depend on race/class, so for something solid-ish like a half-troll rogue?
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#7 | |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Quote:
* Old Man Willow himself can paralyze with his melee, and hits decently hard. I think he can cast Teleport To, and he can certainly Phase Door (though he's otherwise sessile). The fight area is not lit up either. * You'll get swarmed with Vorpal Rabbits pretty much as soon as you enter the quest. If you can handle the Vorpal Rabbits, have Free action, and have pretty decent melee ability, then you should be able to tackle the quest. The Huorns are mostly just there to catch you off-guard. |
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#8 |
Veteran
Join Date: Jan 2012
Location: Linux
Age: 40
Posts: 1,237
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The danger level roughly estimates difficulty. I would post a character dump and tell us what quest you're attempting. And then, you'll get feedback.
__________________
My best try at PosChengband 7.0.0's nightmare-mode on Angband.live: https://www.youtube.com/watch?v=rwAR0WOphUA If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other. As of February 18th, 2022, my YouTube username is MidgardVirtuoso |
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#9 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Oh, the danger levels of quests. Right. Those theoretically should be read as "if you can handle a dungeon at this depth, then you can handle this quest" but in practice since quests often have extremely player-unfriendly layouts (e.g. large open spaces, inability to set up antisummoning corridors, restrictions on certain player escape methods), you can't rely on them. Some quests have random monsters (e.g. the "go steal Sting" one) which can make the difficulty highly variable even ignoring the terrain.
Personally I don't see any particular harm in savescumming your first attempt at a quest, or at least in looking up the quest details in the edit files. It's not remotely fair to have to judge whether you're ready for a quest when you only get one shot at it, it could easily be lethal out the gate, and you have absolutely no idea what situations you'll have to cope with. Savescumming after that first attempt is not so great though. ![]() |
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#10 |
Swordsman
Join Date: Jun 2013
Posts: 428
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Remember, you CAN leave quests early usually, but it ruins your ability to accomplish other quests and it ruins your fame, which means that if you have a real desire to enjoy a good lategame with the character, you'd best just start over.
Pretty much every time I try a new or barely-remembered quest with a promising character, I die. Quest rewards rewards can be good, especially when they are fixed, but the random ones can be awful (e.g. recently got Ring of Protection [+2] from the Tengu and Death Swords quest, which is basically as good as a pair of nonmagical Leather Boots). Similar to quests, the Arena is fun, but you have no real good way to know the danger level of the upcoming enemy monster if you don't just know it already, and you won't know at what stages in the Arena you get the fixed rewards (various potions, staves, and scrolls of high utility, generally). And by this, I mean the Telmora arena, not the Arena dungeon near Zul. Last edited by krazyhades; June 27, 2014 at 01:07. |
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