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#1 |
Adept
Join Date: Dec 2007
Posts: 113
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Town layout
I'm sure this has come up before here or in rgra, but it has always annoyed me that some of the shop doors are on the back side of the buildings. It seems like the town is basically arranged as a street with shops on both sides, so why would some shops have their entrance at the back?
For that matter, why is the town layout random? Does anyone enjoy this feature? Just a petty gripe. I was really impressed when I started a new character after retiring my winner and it immediately offered me a new character with the same race/class/stat allotment. |
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#2 |
Swordsman
Join Date: Sep 2008
Posts: 289
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I've noticed this as well. I'd honestly be pretty happy if the town level were just a menu, numbered 1-8 (for shops), with 9 prompting you to (r)ead a scroll or go to DL1.
Short of that solution, I'd agree that a randomized town layout serves little purpose, really, and could be standardized. |
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#3 | |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,769
Donated: $40
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Quote:
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#4 |
Swordsman
Join Date: Jun 2008
Location: Portland, OR, USA
Posts: 412
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May I suggest:
Code:
########### ########### ####123#### ####4>5#### ####678#### ########### ########### |
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#5 | |
Swordsman
Join Date: Sep 2008
Posts: 289
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Quote:
Also, I like MD's suggestion. Do that ![]() |
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#6 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,481
Donated: $60
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What, and have it be two steps from 5 to 4 and only one step from 5 to 2? That would be so unfair
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__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#7 |
Knight
Join Date: Apr 2007
Location: Indiana, U.S.A.
Age: 44
Posts: 784
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Town Drunks need a place to Stumble... I propose:
Code:
########### ### ###### ####123#### ####4>5#### ####678#### ########### ###########
__________________
You are on something strange |
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#8 |
Prophet
Join Date: Mar 2008
Posts: 2,755
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If you taking things this seriously, you need to put an empty square in drop distance from each store. Occasionally you accidentally do stuff inside a store that causes you to drop an item out of the store. Do that e.g. in the home above and it would be destroyed.
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#9 |
Adept
Join Date: Dec 2007
Posts: 113
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I was thinking something like this:
Code:
######################################### # # # # # ##### ####### # # ##### ######## ####### # # ##### ######## ####### # # ### ##### ######## ####### # # ### ##### ######## ####### # # #8# ###3# ###2#### ###1### # # # # # # > # # # # # # ##### ####4## ###6## ##5### # # ##### ####### ###### ###### # # ##### ####### ###### ###### # # ##### ####### ###### ###### # # ##### ###### ###### # # ###7# ###### # # # # # ######################################### |
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#10 | |
Angband Devteam member
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Quote:
EDIT: I tell you what though - I wouldn't mind a "goto" key, which then takes a store number argument and takes the shortest route to that store. |
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