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Old July 5, 2019, 09:54   #41
tangar
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Quote:
Originally Posted by PowerWyrm View Post
Not anymore. Next version doesn't have this anymore, I've removed the ability to grow trees.
I'm not sure that it was bad thing. I liked possibility to chop trees. After all, they could grow back It gives certain roguelikish flavor to towns. Maybe leave it as an option in mangband.cfg?

Quote:
Originally Posted by PowerWyrm View Post
min level = min(depth where the item was found / 2, level of the character that found the item).
is "2" an example of player lvl? I'm not sure that I understood this formula correctly. Eg:

Player (20 lvl dwarf ) found an axe on -1500 depth (30 lvl). How to calculate it min lvl.. According your formula:

30/2,20 = 14.

Sounds alright. Did I understand your formula correctly?

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Originally Posted by PowerWyrm View Post
Still a problem: what to do with items sold in shops (depth = 0)? Half the item base depth?.
Make items bought from shops - soulbonded? I also don't like such strict restrictions, just a variant..

By base depth.. do you mean
# properties: depth : weight : cost
.. in object.txt?

Then 'Black Dragon Scale Mail' would have:
properties:35:120:40000

35/2 = 18 lvl req.

Looks good. Another go..

name:Trickery
graphics:":d
type:amulet
properties:70:3:30000

35 lvl.. hm. Alright too. Looks fun to me.

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Originally Posted by PowerWyrm View Post
Interesting. This sounds much more logical than max level requirement on items. In fact, Sil has this and it's a good feature that forces you to dive and not play a low level too long. I'll add this feature for next version.
Great!
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Last edited by tangar; July 5, 2019 at 10:08.
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Old July 5, 2019, 14:07   #42
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Quote:
Originally Posted by tangar View Post
is "2" an example of player lvl? I'm not sure that I understood this formula correctly. Eg:

Player (20 lvl dwarf ) found an axe on -1500 depth (30 lvl). How to calculate it min lvl.. According your formula:

30/2,20 = 14.

Sounds alright. Did I understand your formula correctly?
Hahaha..

It not "2, level of the character that found the item" but the minimum -- min(a,b) -- between half the depth and the char level.

In your case, min(15,20)=15. (well it's not far from 14 )
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Old July 5, 2019, 18:21   #43
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Oh, now I see. It was pretty hillarious to get almost the same value by that mad formula I've used LOL DD

So it's...

min level = min(depth where the item was found / 2, level of the character that found the item).

For a player (20 lvl dwarf ) who found an axe on -1500 depth (30 lvl):

min level = min (30/2 , 20) = min (15, 20). And what should be do now with this value? Should we take average between 15 and 20? So min lvl would be 17.5?
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Old July 5, 2019, 18:37   #44
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"min(15, 20)" means take the lower of whichever the two values is (it is choosing the minimum value from the provided options). So the item's minimum level would be 15.
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Old July 5, 2019, 19:34   #45
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Gotcha, thanks So we need that for making min lvl not too big one.. Let's me try an example (maybe it would help to understand system not only to me, but to other readers):

20 lvl dwarf found an axe on -1500 depth (30 lvl):
min level = min (30/2 , 20) = min (15, 20) = 15 lvl

30 lvl dwarf got an axe on -2000 depth (40 lvl):
min level = min (40/2 , 30) = min (20, 30) = 20 lvl

50 lvl got axe @ -5000 ft (100 lvl)
min level = min (100/2 , 50) = min (50, 50) = 50 lvl

Now I see how it works! Good system.

Just a thought: maybe it's better to take not min, but 'average' (mean) to enforce a bit more anti-cheezing? So it would be not min (15, 20), but mean (15, 20) = 18 (round up to bigger side).
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Last edited by tangar; July 5, 2019 at 19:43.
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Old July 12, 2019, 16:44   #46
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Originally Posted by PowerWyrm View Post
I would gladly use Gervais if I can manage to remap mobs to something meaningful, not having to figure out which unique is the guy with a green head or which is the one with a lobster head.
Please could you make list of monsters which should have new images, so Shtukensia would draw them
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Old July 13, 2019, 15:14   #47
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Please could you make list of monsters which should have new images, so Shtukensia would draw them
I'll do that once I rework the monster list. Gervais is ok for general purposes (orcs, animals, trolls…) but tiles for uniques/some specific mobs are completely out of sync. Shockbolt is better, but incomplete (no wilderness tiles). Need to figure out something...
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