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Old October 7, 2018, 13:45   #51
t4nk
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Quote:
Originally Posted by fph View Post
Issue: the SDL2 port does not display the cursor. This makes the 'look' command, for instance, almost unusable.
You probably disabled it in menu? (the one in the top left corner: Menu -> Angband -> Cursor). TBH, I don't even remember why this option is there
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Old October 7, 2018, 14:59   #52
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Yep, good call, thanks! I must have clicked on it inadvertently when I was playing around to get the window sizes right.
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Old December 25, 2018, 01:38   #53
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Thumbs up Looking good!

I tried out the new SDL2 graphics mode and it is really looking great. I love the @ background too. I have a couple of suggestions for the menu behavior though.

Toggling Menu Items
For toggle-able menu options, such as whether to show the cursor or not, there really should be some kind of checkbox interface. When menu items are "greyed out" or "black", they seem like they're disabled and not available for being clicked on as opposed to being toggled off.

Resizing Windows
For some reason, I did not see the resize and move options in the right hand side of the menu bar for a good 5 minutes. I kept searching for a way to resize the windows the same way it worked in the SDL1.2 version. I think this new design is clean and it reduces the possibility of accidentally moving or resizing windows (for people that use the mouse to interact with the game). At the same time, it's probably not intuitive, especially for users going to SDL2 from SDL1. I don't have a suggestion for how to improve this though, other than the standard resize behavior of mousing over the border of a window and seeing the cursor change.

Great work dudes! Looking forward to seeing this UI land in an official release.
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Old Yesterday, 12:57   #54
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Hi, thanks for feedback! Sorry for abandoning you guys temporarily.

Quote:
Originally Posted by wkmanire View Post
I tried out the new SDL2 graphics mode and it is really looking great. I love the @ background too. I have a couple of suggestions for the menu behavior though.

Toggling Menu Items
For toggle-able menu options, such as whether to show the cursor or not, there really should be some kind of checkbox interface. When menu items are "greyed out" or "black", they seem like they're disabled and not available for being clicked on as opposed to being toggled off.
Reasonable complaint. Perhaps the text of menu items should also be highlighted on mouseover? (like buttons do)

Quote:
Resizing Windows
For some reason, I did not see the resize and move options in the right hand side of the menu bar for a good 5 minutes. I kept searching for a way to resize the windows the same way it worked in the SDL1.2 version. I think this new design is clean and it reduces the possibility of accidentally moving or resizing windows (for people that use the mouse to interact with the game). At the same time, it's probably not intuitive, especially for users going to SDL2 from SDL1. I don't have a suggestion for how to improve this though, other than the standard resize behavior of mousing over the border of a window and seeing the cursor change.
Actually the main reason for doing the UI like that was what Grotug said ("I don't like to see any elements that aren't part of the game on my screen. Therefore, it's really important to me to have the main Angband window take up as much of my screen as possible, and for there to be no white space anywhere on the screen ...")
One of the things I really didn't like about SDL1 port is that UI elements are small and bright (yellow), while the game itself is very dark. Small, bright elements of dark background attract attention, which is the opposite of how the UI should be - it's the game that is the foreground, and UI is background! The buttons (especially "Size" and "Move") are hard to notice, which is a problem, but on the other hand, it's a feature
Anyway, it's indeed a bit of a problem and I think the way to fix it is to add "Help" item to the menu, which will display a short help file, describing how to use the UI. Come to think of it, I can reuse Angband's help reader for that... Anyone wants to write the help file?
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