Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old June 19, 2021, 06:16   #41
Hounded
Adept
 
Join Date: Jan 2019
Location: Alberta
Posts: 112
Hounded is on a distinguished road
YES! Dwarf Ranger with crossbow here I come!

(insert early fluke drop of Long Bow of Bard here just to taunt me... you know you want to, RNG)
__________________
It Breathes. You die.
Hounded is offline   Reply With Quote
Old June 19, 2021, 17:35   #42
Pete Mack
Prophet
 
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,594
Donated: $40
Pete Mack is on a distinguished road
Now all i need is a "create longbow" spell. I'm still using the +15 shortbow i bought around DL 12. So at DL 43 i mostly use melee and am stalled out.

Quote:
Originally Posted by Nick View Post
Yes, indeed - this is just throwing a bone to sling and crossbow rangers.
Pete Mack is offline   Reply With Quote
Old June 23, 2021, 19:52   #43
Voovus
Adept
 
Join Date: Feb 2018
Location: London
Posts: 156
Voovus is on a distinguished road
Just played through with a Hobbit Ranger to test the new rules. They seem to me to be a significant improvement.

1. My @ was genuinely a ranged character from start to finish.
2. The new sling is wonderful.
3. Bows/crossbows/slings have a slightly different feel to each other, although this could probably be strengthened. (The way I imagine it is: (i) for bows, ammo is average, but easily obtainable, (ii) crossbows have very strong ammo, but it's limited, (iii) sling ammo is like equipment - if you find good ammo then great, and getting those mithril shots of holy might can feel like finding the one ring.)

Possible problem: my @'s ranged weapons, in chronological order, were sling, crossbow, crossbow, crossbow, sling, bow - with the bow only used in the final fight against M. I think the issue is that the Create Arrows spell doesn't create strong enough ammunition. (Possible solution - increase break chance on arrows, but improve the Create Arrows spell. Maybe also put it in the first spellbook, in which case you could push the break chance to 100% if so minded... This is likely to mess with non-rangers, though.)

Which reminds me: is Create Arrows functioning correctly? I've got plenty of rubbish arrows from top quality staves, and some excellent ones from Slow Monsters (at 4950', admittedly).

Finally, Brand Ammunition can be made cheaper and with no fail rate. It's not like you will be casting it in a battle.
Voovus is offline   Reply With Quote
Old June 23, 2021, 23:01   #44
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 56
Posts: 9,170
Donated: $60
Nick will become famous soon enoughNick will become famous soon enough
Quote:
Originally Posted by Voovus View Post
Possible problem: my @'s ranged weapons, in chronological order, were sling, crossbow, crossbow, crossbow, sling, bow - with the bow only used in the final fight against M. I think the issue is that the Create Arrows spell doesn't create strong enough ammunition. (Possible solution - increase break chance on arrows, but improve the Create Arrows spell. Maybe also put it in the first spellbook, in which case you could push the break chance to 100% if so minded... This is likely to mess with non-rangers, though.)
I'm inclined to leave the ammo breakage where it is, but maybe improve what comes out of Create arrows.

Quote:
Originally Posted by Voovus View Post
Which reminds me: is Create Arrows functioning correctly? I've got plenty of rubbish arrows from top quality staves, and some excellent ones from Slow Monsters (at 4950', admittedly).
It is quite random, but I can look at that too.

Quote:
Originally Posted by Voovus View Post
Finally, Brand Ammunition can be made cheaper and with no fail rate. It's not like you will be casting it in a battle.
True, but I want it to feel like a high level spell
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is online now   Reply With Quote
Old June 24, 2021, 03:16   #45
mrfy
Swordsman
 
Join Date: Jul 2015
Location: Seattle, WA
Posts: 290
mrfy is on a distinguished road
Does the dungeon level you're at affect the results of Create Arrows? Or just the quality of staff and your player level.
mrfy is offline   Reply With Quote
Old June 24, 2021, 03:34   #46
Pete Mack
Prophet
 
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,594
Donated: $40
Pete Mack is on a distinguished road
What mrfy said. How is effective depth calculated for created ammo?
Pete Mack is offline   Reply With Quote
Old June 24, 2021, 05:27   #47
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 56
Posts: 9,170
Donated: $60
Nick will become famous soon enoughNick will become famous soon enough
Effective depth is player level. Staff level is used to roll for automatically good (enchanted) and then automatically great (ego).

Maybe a good buff would be to make it twice player level.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.

Last edited by Nick; June 24, 2021 at 05:29. Reason: Can't read code, apparently
Nick is online now   Reply With Quote
Old June 24, 2021, 10:23   #48
wobbly
Prophet
 
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,530
wobbly will become famous soon enough
My experience is staff power makes little difference and that it is very easy to get good arrows from bad staves just by using multiple staves. By the time you have this spell buying out the magic shop isn't hard and even darkness staves off the ground have reasonable chances of producing something usable at high clvl.
wobbly is offline   Reply With Quote
Old June 24, 2021, 10:38   #49
Voovus
Adept
 
Join Date: Feb 2018
Location: London
Posts: 156
Voovus is on a distinguished road
Staff power seems to be the problem. I only used the spell about 20 times or so (wasn't actively using a bow), all around clv 45-50, and among these had:
Magi -> basic arrows +5,+4,
Speed -> basic arrows +2,+5,
Destruction -> basic arrows +0,+0,
Holiness -> basic arrows +5,+3,
Slow Monsters -> mithril arrows of demon slaying +7,+11.
Voovus is offline   Reply With Quote
Old June 24, 2021, 15:05   #50
Pete Mack
Prophet
 
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,594
Donated: $40
Pete Mack is on a distinguished road
@Voovus
I've been assuming the spell just calls create object at the given dungeon level. Most of the time, you dont get good stuff.

Tge benefit of the spell is that with so many arrows to choose from, at least some will be good.
Pete Mack is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Ranger spell limit Hinmaton Vanilla 10 November 22, 2019 10:09
Sil-Q Review Scatha Sil 62 January 20, 2019 03:02
Review V 4.0.5 vs V 4.0.4 khyung Vanilla 1 April 23, 2016 18:06
Ranger new spell idea... LanceDiamond Vanilla 20 May 16, 2009 00:23
Review: UnAngband TJA Variants 7 August 23, 2007 20:10


All times are GMT +1. The time now is 11:25.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2021, vBulletin Solutions Inc.