Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old August 29, 2021, 04:34   #61
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 56
Posts: 9,167
Donated: $60
Nick will become famous soon enoughNick will become famous soon enough
Quote:
Originally Posted by mrfy View Post
If I hit escape, the potions aren't identified, they're still listed as "Gold Potions". But I already know what they are from the attempt to quaff. Selecting an option to breathe then does it and identifies them as Dragon Breath. Seems like a bug.
This is fixed in the latest build, fix by backwardsEric.

There is also a change, suggested by Julian, so the keymap termination key is '=' instead of '$'. This is to allow the $ key to be used for future commands or keymaps, where the = kay is already a command and unlikely to be used in keymaps. Apologies to all the people who had a keymap for changing their hitpoint warning or whatever
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old September 1, 2021, 22:34   #62
sffp
Adept
 
Join Date: Apr 2020
Location: DC Area
Posts: 241
sffp is on a distinguished road
Is there any reason that rods of Magic Mapping had their success rates nerfed?

I mean, it's a utility spell. I don't use it much in battle. I just have to keep hitting n 10 times in a row (33% - sure it is...)

It's really just an annoyance.
sffp is offline   Reply With Quote
Old September 1, 2021, 22:40   #63
Pete Mack
Prophet
 
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,589
Donated: $40
Pete Mack is on a distinguished road
No. It should be depth 30 with initial frequency 0 to make it easier.

Quote:
Originally Posted by sffp View Post
Is there any reason that rods of Magic Mapping had their success rates nerfed?

I mean, it's a utility spell. I don't use it much in battle. I just have to keep hitting n 10 times in a row (33% - sure it is...)

It's really just an annoyance.
Pete Mack is online now   Reply With Quote
Old September 1, 2021, 22:51   #64
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 56
Posts: 9,167
Donated: $60
Nick will become famous soon enoughNick will become famous soon enough
Quote:
Originally Posted by sffp View Post
Is there any reason that rods of Magic Mapping had their success rates nerfed?
There was a long discussion about the change that led to this in this development thread and this issue.

This is not the first complaint there's been, we may need to tweak parameters.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old September 2, 2021, 02:58   #65
ewert
Knight
 
Join Date: Jul 2009
Posts: 596
ewert is on a distinguished road
Well, it is an opinion thing yeah. Personally, I feel that level should play a bigger role than race/class. I am lacking in my lore to give good examples I guess, but in the line of thinking for example that an epic level warrior is so experienced that yes, he can activate magic items. Whereas a newb mage's only skills are in activating stuff and casting a single spell.

Total skill (class*level+race) would be more the bonus effects, while level modified with class would be the activate chance (level+class+race). In order of importance.
ewert is offline   Reply With Quote
Old September 8, 2021, 15:57   #66
mountain_monk
Rookie
 
Join Date: Jul 2021
Posts: 3
mountain_monk is on a distinguished road
Bug?

Hello,

I don't really use github not sure if bug anyway. A few things I've never seen before and not listed as new features/changes.

Recently had a new level which was peculiar in how long it took to create.

Then it was a cave level that had a simple vault in it, but the vault would not be revealed by a magic map.

I've attached screenshot. I was coming from the left side of screen, as I hit the vault I did a magic map and everything to the right showed up, but not the vault. Also attached screen after clearing vault.

edit - fyi, compiled (which I've done many times) for raspberry pi
Attached Thumbnails
Click image for larger version

Name:	screen_magic_map.jpg
Views:	32
Size:	17.6 KB
ID:	2042   Click image for larger version

Name:	screen.jpg
Views:	37
Size:	20.4 KB
ID:	2043  
mountain_monk is offline   Reply With Quote
Old September 8, 2021, 16:24   #67
Werbaer
Adept
 
Join Date: Aug 2014
Posts: 171
Werbaer is on a distinguished road
Quote:
Originally Posted by mountain_monk View Post
Then it was a cave level that had a simple vault in it, but the vault would not be revealed by a magic map.
Quote:
Originally Posted by Nick View Post
Not a bug

This is a new, rare type of level ("gauntlet") first introduced in 4.2.1. It features two caverns joined by a labyrinth section, with the special conditions that
  • The player always arrives on the left cavern, and the only downstairs are on the right;
  • The centre labyrinth portion (the gauntlet) is not mappable;
  • You cannot teleport from either the left cavern or the gauntlet (although you seem to have teleported from the left cavern - so maybe a bug there).
So far this is the only use of unmappable areas and no teleport areas; there is no use of no ESP areas yet.
(at least 10 characters of text needed)
Werbaer is online now   Reply With Quote
Old September 9, 2021, 19:26   #68
mountain_monk
Rookie
 
Join Date: Jul 2021
Posts: 3
mountain_monk is on a distinguished road
change to keymaping?

Thanks for info on map design not being a bug.

Noticed another change that has caused me a bit of a problem. I use roguekeys. When I hit 'x' to examine, all the navigation keys work to move around map at objects, except 'k' which seems to be working non-rogue like as 'ignore'. Pretty sure that's not how it worked before.
mountain_monk is offline   Reply With Quote
Old September 9, 2021, 22:02   #69
tangar
Knight
 
tangar's Avatar
 
Join Date: Mar 2015
Posts: 884
tangar is on a distinguished road
there is a suggestion from Tangaria player Linker to auto show spells descriptions at 'b'rowse screen



so you won't need to push '?'
__________________
https://tangaria.com - Angband multiplayer variant
tangaria.com/variants - Angband variants table
tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽ My chars @ angband.oook.cz
youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian
tangar is offline   Reply With Quote
Old September 9, 2021, 23:14   #70
backwardsEric
Adept
 
Join Date: Aug 2019
Posts: 217
backwardsEric is on a distinguished road
Quote:
Originally Posted by mountain_monk View Post
Noticed another change that has caused me a bit of a problem. I use roguekeys. When I hit 'x' to examine, all the navigation keys work to move around map at objects, except 'k' which seems to be working non-rogue like as 'ignore'. Pretty sure that's not how it worked before.
Thanks for reporting that. It should be fixed in the post 4.2.3 builds (another report is here, https://github.com/angband/angband/issues/4973 , and the intended fix is here, https://github.com/angband/angband/pull/4977 ).


Quote:
Originally Posted by tangar View Post
there is a suggestion from Tangaria player Linker to auto show spells descriptions at 'b'rowse screen
That, I believe, has also been implemented in the post 4.2.3 builds, thanks to MarbleDice. The change is here, https://github.com/angband/angband/pull/4991 .
backwardsEric is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 3 (1 members and 2 guests)
Gwarl
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Reviving Iso-Angband, an isometric view addon for Angband Hajo Development 111 August 3, 2014 20:44


All times are GMT +1. The time now is 19:59.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2021, vBulletin Solutions Inc.