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#11 | ||
NPPAngband Maintainer
Join Date: Dec 2008
Location: Stat Gain, Angband
Posts: 926
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Quote:
Now I just have to get used to the differences between this and V! I played a little bit of Quickband a few years ago (which I think was based on NPP?), but it's been a while. Quote:
I will try to duplicate this and fix. Thanks.
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NPPAngband current home page: http://nppangband.bitshepherd.net/ Source code repository: https://github.com/nppangband/NPPAngband_QT Downloads: https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57 |
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#12 | ||
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Join Date: Apr 2007
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Quote:
Quote:
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#13 | |
NPPAngband Maintainer
Join Date: Dec 2008
Location: Stat Gain, Angband
Posts: 926
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Quote:
Qt has a command that examines a binary and copies all of the necessary dynamic link libraries in the same folder as the program. You can see about 25 of them are included in the windows port. When I did the same command with OSX, the only thing in the .dmg file was the binary. So I zipped the whole folder up and uploaded it. I am open to suggestions on how it should be different. Right now the only restriction on the folder location is the /lib folder and subfolders have to be in the same directory as the binary. The NPP folder can be located anywhere. But I have a feeling that does not answer your question. I am not as computer saavy as the deevteam and other developers. The code to check if the numpad is one or off is complicated, as well as checking if any of the modifier keys are pressed while the numpad is being used. It is one of the few things Qt can't handle without platform dependent code. Right now it is optimized for windows, but it can be changed for OSX. I will work on it.
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#14 | |
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Quote:
For example in V the folder listing looks like this: Angband.app Angband.app/Contents Angband.app/Contents/MacOS Angband.app/Contents/MacOS/angband (executable) Angband.app/Contents/Resources Angband.app/Contents/Resources/lib (lib folder) Looking at the code in V that works out where the lib folder is, it's written in Objective-C so it won't be portable to C++ but there is a bit about getting the path of the bundle in the online Qt docs for OS X. Does that make sense?
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#15 | |
NPPAngband Maintainer
Join Date: Dec 2008
Location: Stat Gain, Angband
Posts: 926
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Quote:
So if I understand it correctly, it is just a slightly different directory structure? Is there anything more to it than that? Does it still have to be put into a .dmg file for others to use, or can it just get zipped up at that point?
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NPPAngband current home page: http://nppangband.bitshepherd.net/ Source code repository: https://github.com/nppangband/NPPAngband_QT Downloads: https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57 |
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#16 |
Adept
Join Date: Jan 2009
Age: 59
Posts: 133
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Is there a way to change the quiver ordering?
The default seems to be most valuable first, which is the opposite of what I want for the F command. |
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#17 |
NPPAngband Maintainer
Join Date: Dec 2008
Location: Stat Gain, Angband
Posts: 926
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Yes. Inscribe the arrows with "@#", with # being the slot you want to arrows to be in. It can be either a letter or a number.
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NPPAngband current home page: http://nppangband.bitshepherd.net/ Source code repository: https://github.com/nppangband/NPPAngband_QT Downloads: https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57 |
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#18 |
NPPAngband Maintainer
Join Date: Dec 2008
Location: Stat Gain, Angband
Posts: 926
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This is fixed. Both the map window and the overhead window had the same issue.
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NPPAngband current home page: http://nppangband.bitshepherd.net/ Source code repository: https://github.com/nppangband/NPPAngband_QT Downloads: https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57 |
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#19 | |
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Join Date: Apr 2007
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DMG files are just what Macs tend to use instead of zips to distribute software. There's no point in putting an executable into a zip and then into a dmg - it just means you have to extract the app from two different containers instead of one.
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#20 |
Adept
Join Date: Jan 2009
Age: 59
Posts: 133
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Hi,
I encountered a level - I think a pristine wilderness with a player ghost zombie challenge, where it would repeatedly crash. i didn't quite manage to figure out the cause, and unfortunately I forgot to take a copy before I found a way off the level. I did see some 'nothing' terrain types nearby, but it seemed that entering combat caused an immediate crash. Probably a separate issue, but I get crashes when Windows is low on memory. Enjoying the playstyle, but finding the new interface takes some time to get used to. I also just had a crash when inscribing some ammunition with @0. I did have 2 stacks of the same ammunition in my quiver. Last edited by jevansau; January 24, 2016 at 08:35. |
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