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Old November 12, 2011, 16:04   #1
Storm-Sky
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thinking about a no artifact game, need help

So I'm thinking about a no artifact game on my next playthrough. Wondering these things:
!. which class would work best to use only ego items

2. What would your end game choices for equipment look like?

3. would there be any resists not covered by playing a no artifact game?
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Old November 12, 2011, 16:29   #2
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Quote:
Originally Posted by Storm-Sky View Post
So I'm thinking about a no artifact game on my next playthrough. Wondering these things:
!. which class would work best to use only ego items

2. What would your end game choices for equipment look like?

3. would there be any resists not covered by playing a no artifact game?
1) If you are not playing game with dungeon spellbooks as artifacts: Ranger.

2) Bow of Lothlorien + other relevant gear (ESP, FA, pConf, Basic4, Poison, Speed, stats, damage).

3) Yes, but everything that matters can be covered easily.
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Old November 12, 2011, 17:34   #3
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It should theoretically be possible to cover every resist with non-artifact gear, especially with dragon scale mail available. Power DSM covers everything except nexus and nether, element-wise (and also still gives you protection from confusion, for that matter). Or Balance DSM + Shield of Resistance + Thievery amulet. Et cetera.

Of course, the only resists that you really have to have are the basic 4 and poison. All the other elements are gravy, really, though it's very nice if you can get blindness and confusion protection.
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Old November 12, 2011, 19:07   #4
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Originally Posted by Derakon View Post
It should theoretically be possible to cover every resist with non-artifact gear, especially with dragon scale mail available. Power DSM covers everything except nexus and nether, element-wise (and also still gives you protection from confusion, for that matter). Or Balance DSM + Shield of Resistance + Thievery amulet. Et cetera.

Of course, the only resists that you really have to have are the basic 4 and poison. All the other elements are gravy, really, though it's very nice if you can get blindness and confusion protection.
Getting nether resist without artifacts can be tough. You need luck with usable armor with random resist to get that one. I think everything else can be got from basic features of some ego-armor/amulet.

BalanceDSM + Shield of Elvenkind {nether}, AoThievery, Cloak of Magi {pConf} (or Lothlorien {pConf}) and Night and Day covers everything, but you have trouble of getting required stats with that combo. I always end up using Crown of Might +3 with artifactless char, STR, DEX and CON just are that important. You also get sustains for those stats which is important late in game.
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Old November 13, 2011, 02:14   #5
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I'm thinking of a dwarven priest run, the blindness resistance could help along with the healing spells, and dispelling, with possibly looking for a mace of disruption for final weapon, honestly artifacts sidetrack me.....it quicky becomes a game of looking for artifacts and then indiscion on what to use, especially randarts.

I think I would like to see much less artifacts but with a power level boost for the rarity, some artifacts aren't as good as some ego's. By the way I'm playing V 3,3,2 official release, so not worried about spellbooks as artifacts, but my question is why change the way they are generated? And do they have a fix for a no artifact game in lastest releases?
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Old November 13, 2011, 05:02   #6
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The spellbooks-as-artifacts thing won't be released outside of betatesting until it's been fixed so they still show up in no-artifact games, and have roughly the same odds of being generated by a given depth as in the current system. The intention is to avoid generating a bunch of junk items, since every copy of a given spellbook after the first is redundant.
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Old November 13, 2011, 06:01   #7
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I know in previeous games, spellbooks could be stolen, so in theory does this mean that your artifact spellbook could be stolen? And by beta testing, this means not the nighties? I like to keep current with the game.
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Old November 13, 2011, 06:05   #8
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Would you go with Dunadan ranger or High-elf ranger? What would your thoughts be on a dunadan rogue?

Last edited by Storm-Sky; November 13, 2011 at 16:02.
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Old November 13, 2011, 07:23   #9
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Quote:
Originally Posted by Storm-Sky View Post
I know in previeous games, spellbooks could be stolen, so in theory does this mean that your artifact spellbook could be stolen? And by beta testing, this means not the nighties? I like to keep current with the game.
Then you might like to read this thread, which explains what "v4" is and why it was created.

As Derakon says, changing dungeon spellbooks into artifacts is a longstanding idea to avoid redundant copies of them being created. It has been introduced in v4, which is what Derakon meant by beta testing. They have been fixed to drop in no-artifact games, from certain uniques. And since you mentioned it in an earlier post, v4 has a lower frequency of artifact drops overall.

But the spellbook change has not yet been introduced into the V develepment builds (aka nightlies) - which I guess could now be considered gamma testing.

HTH.
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Old November 13, 2011, 18:29   #10
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I know in previeous games, spellbooks could be stolen, so in theory does this mean that your artifact spellbook could be stolen?
Artifacts can't be stolen, so that prevents them from theft.
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