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Old August 24, 2020, 21:39   #191
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Quote:
Originally Posted by MITZE View Post
Not sure if you still want stuff like this to still be possible; if not, well, it can still happen, though it's not quite as ridiculous as the +4 blows amulet.
This would be maybe OK if it were a once per game level of rarity, I guess - it does at least have the vulnerabilities to make it interesting.
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Old August 24, 2020, 21:49   #192
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Quote:
Originally Posted by jevansau View Post
Pull from 23/8 9am AEST.
Deep descent from L28 of Amon Rudh causes a crash. Standard wilderness.
Attempting to get to Talath Dirnen 29 is consistently crashing with:
Assertion failed!
Program C:\...faangband.exe
File: cave-square.c
Line: 1400
Expression: square_in_bounds(c,grid)
Looks like some issue with RIVER.
I'm currently finishing off unarmed damage display (for the character sheet), and I'll get onto this next.
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Old August 24, 2020, 22:45   #193
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And another example of an excessively useful item:
It did come with the poisoning and skin to stone curses (at strength 1 and 15) but still.
The treasure feeling for the level was 9 although there was a minor artifact on the level as well.
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Old August 24, 2020, 22:50   #194
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Originally Posted by jevansau View Post
And another example of an excessively useful item:
It did come with the poisoning and skin to stone curses (at strength 1 and 15) but still.
The treasure feeling for the level was 9 although there was a minor artifact on the level as well.
OK, I really hope that was from before I fixed jewellery. Are you doing your own Windows compiles now, btw?
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Old August 25, 2020, 12:36   #195
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Here is a Windows build of the latest development version. Things done recently include:
  • Combat now pretty much identical to FA1.4
  • Deep descent bug fixed
  • Unarmed combat shows on the character sheet
  • Ridiculously OP jewellery should no longer be available
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Old August 25, 2020, 22:40   #196
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Thanks Nick. I've got compilations working now, but looking at some of the files in my download makes me think I didn't get an up to date download.
With this new version, I'm getting chunk_copy() level bounds failed going north from level:WEST_BELERIAND:19:PLAIN to EPHEL_BRANDIR:0

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Old August 28, 2020, 15:08   #197
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Some minor issues:
- an alarm trap I discovered by walking into it was not displayed properly until I returned to the area later
- Vampire Form description claims it costs 50% of your HP, but the actual cost is 25%
- Soul Siphon description should mention that it only works on living monsters (the name does hint at this, but it should be spelled out)
- shapechanger death messages don't reliably indicate the monster's true race (not sure if this bug occurs every time or only occasionally)
- I have not tested this myself, but Eriloth says interacting with the letter "" in a character history causes the game to crash

There's a lot of minor typos and grammar errors, I should probably get around to fixing those myself at some point and sending a pull request; although some of them will break savefiles like the lords of misrule did.
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Old August 28, 2020, 22:34   #198
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I have not tested this myself, but Eriloth says interacting with the letter "" in a character history causes the game to crash
This one is fixed now (by taking all those characters out of history - ideally we would have better handling of them).

My feeling is that most of the major bugs are now fixed. Probably time to add new features and introduce more bugs.
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Old September 2, 2020, 06:33   #199
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A couple of observations:
Speed is really hard to get. In a long game with quite a lot of time at L99 and L100, partly because Morgoth was hard to find, I found exactly 1 ring of speed (+3 I think). +4 was the most speed I ever saw on a ring or amulet.(Apart from the OP ring mentioned earlier.) I did see 3 rings of power, but these had no speed.

The game is really promising and fun.
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Old September 3, 2020, 00:45   #200
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Quote:
Originally Posted by jevansau View Post
A couple of observations:
Speed is really hard to get. In a long game with quite a lot of time at L99 and L100, partly because Morgoth was hard to find, I found exactly 1 ring of speed (+3 I think). +4 was the most speed I ever saw on a ring or amulet.(Apart from the OP ring mentioned earlier.) I did see 3 rings of power, but these had no speed.

The game is really promising and fun.
Thanks for the comments. I may have to tweak jewellery chances a bit.
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