Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Variants

Reply
 
Thread Tools Display Modes
Old July 22, 2020, 02:39   #41
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,454
Donated: $60
Nick will become famous soon enough
Issues page updated. A couple of explanatory notes:

Quote:
Originally Posted by Holy_Rage View Post
Sold a Ring of Hindrance (unIDed) to a number "9" shop in a small town (Eriador Town) and it did not ID the rune. Furthermore, the Ring disappeared and did not show in the shop's inventory (it didn't sell rings to begin with).
Quote:
Originally Posted by Holy_Rage View Post
Buying and using scrolls of Identify Rune on an unIDed item does not always reveal the targetted rune. Used three scrolls to manage to get results on a single rune.
These should be fixed (I think) in the Github and angband.live code thanks to diagnosis by Sideways.

Quote:
Originally Posted by MITZE View Post
Monster Confusion: Confusion doesn't seem to stop monsters from at least breathing (maybe casting spells too, I didn't notice that). Should it?
Following V, monster confusion does two things to spellcasting:
  • A flat +50% to failrate - this only affects cast spells, not innate things like breaths, webs etc;
  • A progressive decrease in accuracy (ie chance of choosing the wrong direction) as the monster gets more confused.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old July 22, 2020, 09:37   #42
Sideways
Knight
 
Join Date: Nov 2008
Posts: 666
Sideways is on a distinguished road
Quote:
Originally Posted by Nick View Post
These should be fixed (I think) in the Github and angband.live code thanks to diagnosis by Sideways.
Might be MITZE's shopping/rune-forgetting bug rather than my bug, MITZE's bug can cause weirdness with the ID'ing of "unknown" runes because they are actually already ID'd.
__________________
The Complainer worries about the lack of activity here these days.
Sideways is offline   Reply With Quote
Old July 22, 2020, 09:42   #43
MITZE
Adept
 
Join Date: Jan 2017
Location: Pennsylvania, United States
Posts: 176
MITZE is on a distinguished road
Quote:
Originally Posted by Nick View Post
Following V, monster confusion does two things to spellcasting:
  • A flat +50% to failrate - this only affects cast spells, not innate things like breaths, webs etc;
  • A progressive decrease in accuracy (ie chance of choosing the wrong direction) as the monster gets more confused.

Does the "chance of choosing the wrong direction" thing still apply if the monster uses an innate ability like breaths/webs/boulders/whatever? I'm not positive that it does and it feels like it should.
__________________
Everything you need to know about my roguelike playstyle:

I took nearly two years to win with a single character in PosChengband.

Last edited by MITZE; July 22, 2020 at 09:43. Reason: Fixed formatting.
MITZE is offline   Reply With Quote
Old July 22, 2020, 10:44   #44
Sideways
Knight
 
Join Date: Nov 2008
Posts: 666
Sideways is on a distinguished road
RFE: can you make "stay still (with pickup)" bring up the same "get which item" prompt as "get objects on the floor" if the pickup_always option is on? Currently it just picks up all the objects in order, which usually means you pick up whichever object you just dropped to get room for the others, and then have no room for the others.
__________________
The Complainer worries about the lack of activity here these days.
Sideways is offline   Reply With Quote
Old July 22, 2020, 12:45   #45
MITZE
Adept
 
Join Date: Jan 2017
Location: Pennsylvania, United States
Posts: 176
MITZE is on a distinguished road
Post Report Batch #6

Monster Knowledge: Probably related to the bug I reported earlier, but Mim apparently isn't in my knowledge menu, despite the fact that I very definitely saw and killed him.
__________________
Everything you need to know about my roguelike playstyle:

I took nearly two years to win with a single character in PosChengband.
MITZE is offline   Reply With Quote
Old July 22, 2020, 12:46   #46
MITZE
Adept
 
Join Date: Jan 2017
Location: Pennsylvania, United States
Posts: 176
MITZE is on a distinguished road
Exclamation Repeatable Crash

Have crashes, I think they're related to shapeshifters (not sure whether it's the specific monster or monster shapechangers in general) trying to do something. When I paid attention to the last action before a crash it was a shapeshifter "intoned strange words."
__________________
Everything you need to know about my roguelike playstyle:

I took nearly two years to win with a single character in PosChengband.

Last edited by MITZE; July 22, 2020 at 12:48. Reason: Added info.
MITZE is offline   Reply With Quote
Old July 22, 2020, 13:12   #47
Sideways
Knight
 
Join Date: Nov 2008
Posts: 666
Sideways is on a distinguished road
My randart Iron Helm supposedly activates for 7d40 healing, but activating it actually does nothing. (As far as I can tell, activating it also doesn't trigger any timeout, so I can immediately activate it for nothing again the next turn.)

Summons and breeder offspring seem to at least sometimes spawn asleep; is that a bug, or an intentional way to tone down summon danger even more? (Edit: MITZE says even hounds and vortices are spawning asleep, both as summons and as non-summons.)
__________________
The Complainer worries about the lack of activity here these days.

Last edited by Sideways; July 22, 2020 at 13:41.
Sideways is offline   Reply With Quote
Old July 22, 2020, 13:43   #48
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,454
Donated: $60
Nick will become famous soon enough
Quote:
Originally Posted by Sideways View Post
Might be MITZE's shopping/rune-forgetting bug rather than my bug, MITZE's bug can cause weirdness with the ID'ing of "unknown" runes because they are actually already ID'd.
Yes, likely.

Quote:
Originally Posted by MITZE View Post
Does the "chance of choosing the wrong direction" thing still apply if the monster uses an innate ability like breaths/webs/boulders/whatever? I'm not positive that it does and it feels like it should.
It does for missiles, doesn't (but agree, should) for breaths, and webs are directionless.

Issues page updated again, 61 open now
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old July 22, 2020, 14:25   #49
wobbly
Veteran
 
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,372
wobbly is on a distinguished road
only 61? Surely we can do better then that.

I didn't see Mitze mention it, but he easily cleared a weapon of Angband of all its curses.

Also major bug: Vorpal Bunnies are missing from the monster list.
wobbly is offline   Reply With Quote
Old July 22, 2020, 17:36   #50
MITZE
Adept
 
Join Date: Jan 2017
Location: Pennsylvania, United States
Posts: 176
MITZE is on a distinguished road
Post Report Batch #7

Elvenkind Ego: The flavor seems to imply that Elvenkind will gen with resist to the elements (Acid, Elec, Fire, Cold) and one other element (any other resist than those just listed). What it actually appears to gen with is rBase, plus a random resist which may in fact be something it already got. Either the extra resist flag is wrong or the flavor text needs changed.
__________________
Everything you need to know about my roguelike playstyle:

I took nearly two years to win with a single character in PosChengband.
MITZE is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
FAangband 1.4 Nick Variants 147 November 30, 2015 09:18
Angband 4.0beta status Nick Vanilla 577 June 28, 2015 00:16
Woohoo! My second 4.0beta win! Ingwe Ingweron AAR 1 May 13, 2015 21:46
FAangband 1.1 Nick Variants 483 July 19, 2011 13:04
3.1.0beta monster behavior and a few other things tigen Vanilla 3 January 17, 2009 07:30


All times are GMT +1. The time now is 02:45.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.