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Old September 17, 2019, 21:19   #11
Gauss
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If you need help with testing, coding etc... i would gladly help.
I have decent C knowledge. Just email me at miquelbernat.laporta@e-campus.uab.cat
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Old September 29, 2019, 22:28   #12
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I have waited so long for this, great news!
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Old September 30, 2019, 11:56   #13
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I love you, Nick <3
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Old November 24, 2019, 17:46   #14
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Played a little & was happy to see Easterling warriors did in fact have more than the 3 hps displayed on character creation. Anyway let us know when you are taking bug reports.
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Old March 2, 2020, 17:28   #15
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In gen-room.c lines 1232 - 1243 should the } be before dune?

Code:
				/* Water */
			case '/': square_set_feat(c, grid, FEAT_WATER); break;
				/* Trees */
			case ';': {
				if (one_in_(2))
					square_set_feat(c, grid, FEAT_TREE);
				else
					square_set_feat(c, grid, FEAT_TREE2);
				break;
				/* Dune */
			case '(': square_set_feat(c, grid, FEAT_DUNE); break;
			}
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Old March 2, 2020, 18:42   #16
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Quote:
Originally Posted by wobbly View Post
Anyway let us know when you are taking bug reports.
Careful. You might end up as a unique in FA2.
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Old March 9, 2020, 03:08   #17
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Latest update has specialty abilities implemented (except Extra Trap, for which I need to do monster traps first).

I'll be doing bits and pieces here and there, but will probably not do any more extensive work on this until V4.2.1 is out.
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Old March 15, 2020, 10:52   #18
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Quote:
Originally Posted by wobbly View Post
In gen-room.c lines 1232 - 1243 should the } be before dune?
Thanks, yes.

Also, latest version has all the race and class abilities implemented too. This includes monster traps, but excludes a few that I've ditched because of overlap with V features that I wanted to keep, or because they were Assassin abilities that no longer fit.
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Old March 19, 2020, 11:51   #19
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Has the wizard mode resurrection issue been fixed?
I remember vanilla FAangband 1.44 had this issue and resurrected characters by wizard mode would respawn in town with negative health and die instantly.
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Old March 19, 2020, 11:56   #20
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Quote:
Originally Posted by Gauss View Post
Has the wizard mode resurrection issue been fixed?
I remember vanilla FAangband 1.44 had this issue and resurrected characters by wizard mode would respawn in town with negative health and die instantly.
Not fixed exactly - more should not happen because the code is completely different. So all old bugs should be gone, but expect new ones
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