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Old September 27, 2013, 22:45   #171
scud
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Heh, at first 'non creative' vault I encounter I...
a) teleport away Ar-P and a Great Crystal Drake
b) saunter into the now apparently highly do-able vault
c) get teleported away by something unseen to the room containing Ar-P, sustaining damage
d) teleport myself to the room containing the GCD, sustaining damage
e) teleport myself back to the room containing Ar-P, sustaining damage
f) teleport myself back to the room containing the GCD, sustaining a rather nasty dose of DEATH

Have often idly wondered, is the 'bouncing between the same points' by design?
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Old September 28, 2013, 00:05   #172
Derakon
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See the ongoing discussion here.
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Old September 28, 2013, 01:16   #173
Timo Pietilš
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Quote:
Originally Posted by scud View Post
Heh, at first 'non creative' vault I encounter I...

c) get teleported away by something unseen
That's usually Nexus Q. Fast enough that you usually don't get a turn before it gets at mid-game, empty-mind so no ESP-warning and IIRC invisible so no detect monster detects it and non-evil so detect evil doesn't do that either. Reveal monsters which detects invisibles too and detection detects that.

I hate those buggers, especially when one of those is in a room containing something interesting. If you can't detect its exact position before LoS it can take several tries to pinpoint where it is and kill it out of its LoS.

[edit] typo corrected

Last edited by Timo Pietilš; September 28, 2013 at 01:31.
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Old September 28, 2013, 01:40   #174
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Quote:
Originally Posted by scud View Post
Have often idly wondered, is the 'bouncing between the same points' by design?
Yeah, you can go to the other thread and read all the "rational explanations" if you want - I prefer to think it's actually emergent behaviour of the RNG. Have you ever noticed how often it happens right after finding an OOD speed ring?
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Old September 30, 2013, 02:08   #175
Therem Harth
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Raal's Tome of Destruction at 150 feet.

In Neoband, of course, with an Assassin who can't use it. But still.
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