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Old August 24, 2009, 00:55   #1
Siggesigge
Scout
 
Join Date: Jul 2009
Posts: 29
Siggesigge is on a distinguished road
Roguegor the High-Elf Rogue

This one has gotten pretty lucky with drops so far, the only major thing missing at this point is rPoison. I'm thinking of just ignoring that for now, diving like crazy, detecting like mad and running like a baby. The only mishap so far was an unlucky run-in with a Nexus Vortex, swapping my CHR and DEX dropping me to 4 blows. Wish me luck!

Code:
  [Angband 3.1.1 dev (r1626) Character Dump]

 Name   Roguegor                                 Self  RB  CB  EB   Best
 Sex    Male         Age            119   STR:  18/21  +1  +2 +12 18/171
 Race   High-Elf     Height          85   INT:     11  +3  +1  +1     16
 Class  Rogue        Weight         180   WIS:     12  -1  -2  +0      9
 Title  Filcher      Social  Role model   DEX:     11  +3  +3 +10  18/90
 HP     417/417      Maximize         Y   CON:     18  +1  +1  +8 18/100
 SP     25/25                             CHR:     17  +5  -1  +0  18/30


 Level               29   Armor    [36,+63]     Saving Throw         78%
 Cur Exp         120774   Fight   (+17,+16)     Stealth           Superb
 Max Exp         120774   Melee   (+27,+31)     Fighting          Heroic
 Adv Exp         168750   Shoot   (+29,+15)     Shooting          Heroic
 MaxDepth   2650' (L53)   Blows      4/turn     Disarming            96%
 Turns           279495   Shots      1/turn     Magic Device      Superb
 Gold             55004   Infra       50 ft     Perception       1 in 12
 Burden       128.5 lbs   Speed           4     Searching            35%

 You are one of several children of a Noldorin Mage.  You have light
 grey eyes, straight black hair, and a fair complexion.



rAcid:+.....+..+... rConf:......+......
rElec:.+....+..+... Sound:......+......
rFire:.+....+..+... Shard:.............
rCold:.+....+..+... Nexus:.............
rPois:............. Nethr:.............
rFear:......+..+... Chaos:.............
rLite:.....+......+ Disen:.............
rDark:+....+....... S.Dig:.............
rBlnd:............. Feath:.............

PLite:.........+... Aggrv:.............
Regen:.+........... Stea.:.......+...+.
  ESP:.........+... Sear.:.............
Invis:.....+...+..+ Infra:....+.......+
FrAct:+......+..+.. Tunn.:.............
HLife:.....+....... Speed:+............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.+...........


  [Character Equipment]

a) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
     +4 dexterity, speed.
     Slays evil creatures, orcs, trolls.
     Branded with acid.
     Provides resistance to acid, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains dexterity.
     Prevents paralysis.  
     
     Combat info:
     4 blows/round.
     Average damage/hit: 42 vs. evil creatures, 47.2 vs. orcs, 47.2 vs.
     trolls, 47.2 vs. creatures not resistant to acid, and 36.8 vs.
     others.
     
b) The Short Bow of Amrod (x2) (+12,+15) (+2)
     +2 strength, constitution, shooting power.
     Provides resistance to lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  
     
c) a Ring of Strength (+4)
     +4 strength.
     Sustains strength.
     
d) a Ring of Constitution (+2)
     +2 constitution.
     Sustains constitution.
     
e) an Amulet of Infravision (+1)
     +1 infravision.
     
f) The Arkenstone of Thrain
     Provides resistance to light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Stops experience drain.  Grants the ability to see invisible
     things.  
     
     Radius 3 light.
g) The Metal Brigandine Armour of the Rohirrim [20,+15] (+2)
     +2 strength, dexterity.
     Provides resistance to acid, lightning, fire, cold, fear, 
     confusion, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Cloak of the Magi [1,+10] (+1)
     +1 intelligence, stealth.
     Cannot be harmed by acid.
     Sustains intelligence.
     Prevents paralysis.  
     
i) a Wicker Shield [2,-1]
j) The Iron Helm of Dor-Lomin [5,+20] (+4)
     +4 strength, dexterity, constitution.
     Provides resistance to acid, lightning, fire, cold, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  Grants the ability to see invisible things.  
     
     Radius 1 light.
k) a Set of Caestus of Free Action (+0,+3) [2,+7]
     Prevents paralysis.  
     
l) a Pair of Steel Shod Boots of Stealth [6,+2] (+3)
     +3 stealth.
     


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) a Book of Magic Spells [Raal's Tome of Destruction]
     Cannot be harmed by acid, electricity, fire, cold.
     
e) 3 Mushrooms of Clear Mind
     
     When eaten, it cures confusion and hallucination, removes fear and 
     grants you temporary resistance to confusion.
     
f) 19 Potions of Cure Critical Wounds
     
     When drunk, it heals you a large amount (1/4 of your wounds, minim
     um 30HP), heals cut damage, and cures stunning, poisoning, blindne
     ss, and confusion.
     
g) 12 Potions of Heroism
     When drunk, it restores 10 hit points, removes fear and grants you 
     resistance to fear and +12 to-hit for 1d25+25 turns.
     
h) 18 Scrolls of Phase Door
     When read, it teleports you randomly up to 10 squares away.
     
i) 8 Scrolls of Teleport Level
     When read, it teleports you one level up or down.
     
j) 2 Scrolls of Word of Recall {!*}
     When read, it returns you from the dungeon or takes you to the dun
     geon after a short delay.
     
k) a Scroll of *Destruction*
     When read, it destroys an area around you in the shape of a circle 
     radius 15, and blinds you for 1d10+10 turns.
     
l) 4 Rods of Light
     When aimed, it lights up part of the dungeon in a straight line.
     Takes 12 turns to recharge at your current speed.
     
m) a Wand of Teleport Other (2 charges)
     
     When aimed, it teleports a target monster away.
     
n) 2 Staves of Teleportation (10 charges)
     
     When activated, it teleports you randomly up to 100 squares away.
     
o) 2 Staves of Identify (10 charges)
     
     When activated, it reveals to you the extent of an item's magical 
     powers.
     
p) a Ring of Delving (+4)
     +4 tunneling.
     
     When aimed, it turns rock into mud.
     Takes 23 to 49 turns to recharge at your current speed.
     
q) a Golden Crown of the Magi [0,+12] (+1)
     +1 intelligence.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     
     Radius 1 light.
r) a Golden Crown of Seeing [0,+10] (+2 searching)
     +10% to searching.
     Provides resistance to blindness.
     Cannot be harmed by acid.
     Grants the ability to see invisible things.  
     
s) 21 Arrows (1d4) (+4,+4)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 87.7.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) 2 Books of Magic Spells [Conjurings and Tricks]
b) 22 Potions of Cure Critical Wounds
     
     When drunk, it heals you a large amount (1/4 of your wounds, minim
     um 30HP), heals cut damage, and cures stunning, poisoning, blindne
     ss, and confusion.
     
c) a Potion of Speed
     When drunk, it hastens you for 2d10+20 turns.
     
d) 11 Scrolls of Teleportation
     When read, it teleports you randomly up to 100 squares away.
     
e) 6 Scrolls of Deep Descent
     When read, it transports you two or three levels below your maximu
     m dungeon depth.
     
f) a Ring of Strength (+2)
     +2 strength.
     Sustains strength.
     
g) a Ring of Intelligence (+3)
     +3 intelligence.
     Sustains intelligence.
     
h) a Ring of Free Action
     Prevents paralysis.  
     
i) The Cloak of Thorongil [1,+10]
     Provides resistance to acid, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
     +2 intelligence, wisdom.
     Provides resistance to blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  
     
k) a Pair of Leather Boots of Free Action [2,+4]
     Prevents paralysis.  
     
l) a Dagger of Westernesse (1d4) (+13,+12) (+1)
     +1 strength, dexterity, constitution.
     Slays orcs, trolls, giants.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     4 blows/round.
     Average damage/hit: 37.3 vs. orcs, 37.3 vs. trolls, 37.3 vs.
     giants, and 32.1 vs. others.
     
m) an Executioner's Sword of Acid (4d5) (+6,+6)
     Branded with acid.
     Provides resistance to acid.
     Cannot be harmed by acid.
     
     Combat info:
     2 blows/round.
     Average damage/hit: 63.2 vs. creatures not resistant to acid, and 
     36.4 vs. others.
     
n) a Sling of Extra Shots (x2) (+22,+6) (+1)
     +1 shooting speed.
     
o) a Long Bow of Extra Might (x3) (+11,+17) (+1)
     +1 shooting power.
     
p) a Light Crossbow of Accuracy (x3) (+19,+19)
q) a Heavy Crossbow of Extra Might (x4) (+11,+15) (+1)
     +1 shooting power.
     
r) 26 Arrows of Acid (1d4) (+7,+8)
     Branded with acid.
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 315.1 vs. creatures not resistant to acid, and 
     105 vs. others.
     35% chance of breaking upon contact.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      2712    100'    2   Reached level 2
      6498    100'    3   Reached level 3
      9451    150'    3   Killed Fang, Farmer Maggot's dog
     11183    150'    4   Reached level 4
     17633    250'    4   Killed Bullroarer the Hobbit
     17633    250'    5   Reached level 5
     17633    250'    6   Reached level 6
     23560    250'    7   Reached level 7
     25481    250'    8   Reached level 8
     32250    250'    9   Reached level 9
     33031    250'    9   Killed Orfax, Son of Boldor
     44134    250'   10   Reached level 10
     48481    300'   11   Reached level 11
     59081    500'   12   Reached level 12
     68140    700'   13   Reached level 13
     74865    700'   13   Killed Golfimbul, the Hill Orc Chief
     74865    700'   14   Reached level 14
     79793    700'   15   Reached level 15
     83189    700'   15   Killed Wormtongue, Agent of Saruman
     85401    700'   16   Reached level 16
     96580    750'   16   Killed Grip, Farmer Maggot's dog
    111293    900'   17   Reached level 17
    122721   1000'   18   Reached level 18
    133499   1100'   19   Reached level 19
    141019   1150'   19   Killed Lagduf, the Snaga
    152803   1200'   20   Reached level 20
    160705   1250'   21   Reached level 21
    164710      0'   21   Killed Farmer Maggot
    168130   1300'   22   Reached level 22
    170064   1300'   22   Killed Grishnakh, the Hill Orc
    173381   1300'   22   Killed Shagrat, the Orc Captain
    175155   1400'   23   Reached level 23
    184008   1450'   23   Killed Nar, the Dwarf
    189301   1550'   24   Reached level 24
    189782   1550'   24   Found The Short Bow of Amrod
    199176   1900'   25   Reached level 25
    214040   2000'   25   Found The Hard Leather Cap of Thranduil
    217697   2000'   26   Reached level 26
    224870   2050'   26   Found The Dagger 'Angrist'
    227342   2100'   26   Killed Ufthak of Cirith Ungol
    237758   2200'   27   Reached level 27
    237882   2200'   27   Found The Iron Helm of Dor-Lomin
    244978   2350'   27   Found The Cloak of Thorongil
    247382   2350'   27   Killed Brodda, the Easterling
    254039   2400'   28   Reached level 28
    254885   2450'   28   Found The Metal Brigandine Armour of the Rohirrim
    259288   2450'   28   Killed Sangahyando of Umbar
    263966   2500'   28   Killed The Queen Ant
    263995   2500'   28   Found The Phial of Galadriel
    276690   2550'   28   Found The Arkenstone of Thrain
    277143   2550'   29   Reached level 29


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
Siggesigge is offline   Reply With Quote
Old August 26, 2009, 05:11   #2
Siggesigge
Scout
 
Join Date: Jul 2009
Posts: 29
Siggesigge is on a distinguished road
Wow, never though I'd get this far with this little fella! Down to dlvl 68 now at 352629 turns, and the drops are really starting to crop up. I just recently found Caspanion, a lead filled mace of extra attacks (+2) and a little while ago a =oAcid. If I swap my armor for Caspanion, my =rPois for =oAcid and Angrist for the lead filled mace of extra attacks I would put out a ton of damage, though at the expense of the +4 speed from Angrist. I could compensate this in part by exchanging Thror for the boots of Speed (+6), though that would make me lose a whole bunch of HP. Decisions, decisions...

Code:
  [Angband 3.1.1 dev (r1626) Character Dump]

 Name   Roguegor                                 Self  RB  CB  EB   Best
 Sex    Male         Age            119   STR:  18/48  +1  +2 +11 18/188
 Race   High-Elf     Height          85   INT:     12  +3  +1  +1     17
 Class  Rogue        Weight         180   WIS:     15  -1  -2  +0     12
 Title  Sharper      Social  Role model   DEX:     14  +3  +3 +15 18/170
 HP     642/642      Maximize         Y   CON:  18/73  +1  +1  +9 18/183
 SP     33/33                             CHR:     18  +5  -1  +0  18/40


 Level               33   Armor   [37,+110]     Saving Throw         82%
 Cur Exp         545694   Fight   (+25,+26)     Stealth           Superb
 Max Exp         545694   Melee   (+35,+41)     Fighting          Heroic
 Adv Exp         618750   Shoot   (+37,+15)     Shooting          Heroic
 MaxDepth   3400' (L68)   Blows      5/turn     Disarming           100%
 Turns           352629   Shots      1/turn     Magic Device      Heroic
 Gold            329694   Infra       50 ft     Perception       1 in 12
 Burden       180.9 lbs   Speed           6     Searching            35%

 You are one of several children of a Noldorin Mage.  You have light
 grey eyes, straight black hair, and a fair complexion.



rAcid:+.....+.++... rConf:......+......
rElec:.+....+.++... Sound:......+......
rFire:.+....+.++... Shard:.............
rCold:.+....+.++... Nexus:.............
rPois:...+......... Nethr:.............
rFear:......+..+.+. Chaos:.............
rLite:.....+..+...+ Disen:.............
rDark:+....+..+.... S.Dig:.............
rBlnd:............. Feath:.............

PLite:.........+... Aggrv:.............
Regen:.+........... Stea.:.......+.....
  ESP:.........+... Sear.:.............
Invis:.....+...+..+ Infra:....+.......+
FrAct:+......+..... Tunn.:.............
HLife:.....+....... Speed:+..........+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.+...........


  [Character Equipment]

a) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
     +4 dexterity, speed.
     Slays evil creatures, orcs, trolls.
     Branded with acid.
     Provides resistance to acid, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains dexterity.
     Prevents paralysis.  
     
     Combat info:
     5 blows/round.
     Average damage/hit: 52.3 vs. evil creatures, 57.6 vs. orcs, 57.6
     vs. trolls, 57.6 vs. creatures not resistant to acid, and 47.1 vs.
     others.
     
b) The Short Bow of Amrod (x2) (+12,+15) (+2)
     +2 strength, constitution, shooting power.
     Provides resistance to lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  
     
c) a Ring of Damage (+0,+12)
d) a Ring of Resist Poison
     Provides resistance to poison.
     
e) an Amulet of Infravision (+1)
     +1 infravision.
     
f) The Arkenstone of Thrain {!!}
     Provides resistance to light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Stops experience drain.  Grants the ability to see invisible
     things.  
     
     Radius 3 light.
g) The Metal Brigandine Armour of the Rohirrim [20,+15] (+2)
     +2 strength, dexterity.
     Provides resistance to acid, lightning, fire, cold, fear, 
     confusion, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Cloak of the Magi [1,+10] (+1)
     +1 intelligence, stealth.
     Cannot be harmed by acid.
     Sustains intelligence.
     Prevents paralysis.  
     
i) The Leather Shield of Celegorm [4,+20]
     Provides resistance to acid, lightning, fire, cold, light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) The Iron Helm of Dor-Lomin [5,+20] (+4)
     +4 strength, dexterity, constitution.
     Provides resistance to acid, lightning, fire, cold, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  Grants the ability to see invisible things.  
     
     Radius 1 light.
k) a Set of Leather Gloves of Agility [1,+8] (+5)
     +5 dexterity.
     
l) The Pair of Steel Shod Boots of Thror [6,+20] (+3)
     +3 strength, constitution, speed.
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) 3 Books of Magic Spells [Incantations and Illusions]
d) 4 Rations of Food
     
e) 22 Potions of Cure Critical Wounds
     
     When drunk, it heals you a large amount (1/4 of your wounds, minim
     um 30HP), heals cut damage, and cures stunning, poisoning, blindne
     ss, and confusion.
     
f) 9 Potions of Heroism
     When drunk, it restores 10 hit points, removes fear and grants you 
     resistance to fear and +12 to-hit for 1d25+25 turns.
     
g) 20 Scrolls of Phase Door
     When read, it teleports you randomly up to 10 squares away.
     
h) 4 Scrolls of Teleport Level
     When read, it teleports you one level up or down.
     
i) 3 Scrolls of Word of Recall {!*}
     When read, it returns you from the dungeon or takes you to the dun
     geon after a short delay.
     
j) 4 Scrolls of Recharging
     When read, it tries to recharge a wand or staff, destroying the wa
     nd or staff on failure.
     
k) 5 Rods of Light
     When aimed, it lights up part of the dungeon in a straight line.
     Takes 14 turns to recharge at your current speed.
     
l) a Rod of Identify {!!}
     Cannot be harmed by electricity.
     
     When activated, it reveals to you the extent of an item's magical 
     powers.
     Takes 16 turns to recharge at your current speed.
     
m) a Wand of Teleport Other (3 charges)
     
     When aimed, it teleports a target monster away.
     
n) 2 Staves of Teleportation (9 charges)
     
     When activated, it teleports you randomly up to 100 squares away.
     
o) a Ring of Dexterity (+4)
     +4 dexterity.
     Sustains dexterity.
     
p) a Ring of Acid [+8]
     It brands your melee attacks with acid.
     Provides resistance to acid.
     Cannot be harmed by acid.
     
     When aimed, it grants acid resistance for d20+20 turns and creates 
     an acid ball of damage 70.
     Takes 81 to 160 turns to recharge at your current speed.
     
q) The Chain Mail of Arvedui (-2) [14,+15] (+2)
     +2 strength, charisma.
     Provides resistance to acid, lightning, fire, cold, shards, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
r) The Metal Cap of Celebrimbor [3,+18] (+3 searching)
     +3 intelligence, dexterity, charisma.
     +15% to searching.
     Provides resistance to acid, fire, shards, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
s) a Pair of Steel Shod Boots of Speed [6,+12] (+6)
     +6 speed.
     
t) a Lead-Filled Mace of Extra Attacks (4d3) (+13,+12) (+2)
     +2 attack speed.
     
     Combat info:
     7 blows/round.
     Average damage/hit: 48.2.
     
u) 20 Arrows of Acid (1d4) (+5,+11)
     Branded with acid.
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 352.2 vs. creatures not resistant to acid, and 
     117.4 vs. others.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) a Book of Magic Spells [Raal's Tome of Destruction]
     Cannot be harmed by acid, electricity, fire, cold.
     
b) a Potion of Healing
     
     When drunk, it heals you a really large amount (35% of max HP, min
     imum 300HP), heals cut damage, and cures stunning, poisoning, blin
     dness, and confusion.
     
c) a Potion of Life
     When drunk, it restores 5000 hit points, restores experience and s
     tats, heals cut damage, and cures stunning, poison, blindness, and 
     confusion.
     
     It can be thrown at creatures with damaging effect.
     
d) 2 Potions of Speed
     When drunk, it hastens you for 2d10+20 turns.
     
e) 11 Scrolls of Teleportation
     When read, it teleports you randomly up to 100 squares away.
     
f) a Scroll of *Remove Curse*
     When read, it removes all curses from all equipped items.
     
g) a Scroll of Banishment
     When read, it removes all non-unique monsters represented by a cho
     sen symbol from the level, dealing you damage in the process.
     
h) 7 Scrolls of Deep Descent
     When read, it transports you two or three levels below your maximu
     m dungeon depth.
     
i) 3 Scrolls of *Destruction*
     When read, it destroys an area around you in the shape of a circle 
     radius 15, and blinds you for 1d10+10 turns.
     
j) a Ring of Strength (+4)
     +4 strength.
     Sustains strength.
     
k) a Ring of Dexterity (+3)
     +3 dexterity.
     Sustains dexterity.
     
l) a Ring of Constitution (+2)
     +2 constitution.
     Sustains constitution.
     
m) a Ring of Free Action
     Prevents paralysis.  
     
n) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
     +3 intelligence, wisdom, constitution.
     Provides resistance to acid, poison, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
     +2 intelligence, wisdom.
     Provides resistance to blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  
     
p) The Metal Cap of Thengel [3,+12] (+3)
     +3 wisdom, charisma.
     Provides resistance to confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
q) a Set of Caestus of Free Action (+0,+3) [2,+7]
     Prevents paralysis.  
     
r) a Heavy Crossbow of Extra Shots (x4) (+14,+11) (+1)
     +1 shooting speed.
     
s) a Heavy Crossbow of Extra Might (x4) (+11,+15) (+1)
     +1 shooting power.
     
t) 30 Bolts of Flame (1d5) (+11,+11)
     Branded with flames.
     Cannot be harmed by fire.
     
u) 28 Mithril Bolts of Wounding (3d5) (+10,+17)
     Cannot be harmed by acid, fire.
     
v) 26 Arrows of Acid (1d4) (+7,+8)
     Branded with acid.
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 315.1 vs. creatures not resistant to acid, and 
     105 vs. others.
     35% chance of breaking upon contact.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      2712    100'    2   Reached level 2
      6498    100'    3   Reached level 3
      9451    150'    3   Killed Fang, Farmer Maggot's dog
     11183    150'    4   Reached level 4
     17633    250'    4   Killed Bullroarer the Hobbit
     17633    250'    5   Reached level 5
     17633    250'    6   Reached level 6
     23560    250'    7   Reached level 7
     25481    250'    8   Reached level 8
     32250    250'    9   Reached level 9
     33031    250'    9   Killed Orfax, Son of Boldor
     44134    250'   10   Reached level 10
     48481    300'   11   Reached level 11
     59081    500'   12   Reached level 12
     68140    700'   13   Reached level 13
     74865    700'   13   Killed Golfimbul, the Hill Orc Chief
     74865    700'   14   Reached level 14
     79793    700'   15   Reached level 15
     83189    700'   15   Killed Wormtongue, Agent of Saruman
     85401    700'   16   Reached level 16
     96580    750'   16   Killed Grip, Farmer Maggot's dog
    111293    900'   17   Reached level 17
    122721   1000'   18   Reached level 18
    133499   1100'   19   Reached level 19
    141019   1150'   19   Killed Lagduf, the Snaga
    152803   1200'   20   Reached level 20
    160705   1250'   21   Reached level 21
    164710      0'   21   Killed Farmer Maggot
    168130   1300'   22   Reached level 22
    170064   1300'   22   Killed Grishnakh, the Hill Orc
    173381   1300'   22   Killed Shagrat, the Orc Captain
    175155   1400'   23   Reached level 23
    184008   1450'   23   Killed Nar, the Dwarf
    189301   1550'   24   Reached level 24
    189782   1550'   24   Found The Short Bow of Amrod
    199176   1900'   25   Reached level 25
    214040   2000'   25   Found The Hard Leather Cap of Thranduil
    217697   2000'   26   Reached level 26
    224870   2050'   26   Found The Dagger 'Angrist'
    227342   2100'   26   Killed Ufthak of Cirith Ungol
    237758   2200'   27   Reached level 27
    237882   2200'   27   Found The Iron Helm of Dor-Lomin
    244978   2350'   27   Found The Cloak of Thorongil
    247382   2350'   27   Killed Brodda, the Easterling
    254039   2400'   28   Reached level 28
    254885   2450'   28   Found The Metal Brigandine Armour of the Rohirrim
    259288   2450'   28   Killed Sangahyando of Umbar
    263966   2500'   28   Killed The Queen Ant
    263995   2500'   28   Found The Phial of Galadriel (LOST)
    276690   2550'   28   Found The Arkenstone of Thrain
    277143   2550'   29   Reached level 29
    285416   2650'   29   Found The Star of Elendil
    286062   2700'   29   Killed Mughash the Kobold Lord
    304447   2900'   29   Found The Rapier 'Careth Asdriag' (LOST)
    310158   2900'   30   Reached level 30
    310445   2900'   30   Found The Metal Cap of Celebrimbor
    314806   2950'   31   Reached level 31
    323287   3000'   31   Found The Pair of Steel Shod Boots of Thror
    325768   3000'   31   Killed Ulfang the Black
    327644   3000'   31   Killed Ulwarth, Son of Ulfang
    332432   3100'   31   Found The Metal Cap of Thengel
    336595   3150'   31   Killed Mim, Betrayer of Turin
    337840   3150'   31   Found The Short Sword 'Dagmor' (LOST)
    338909   3200'   31   Found The Leather Shield of Celegorm
    343087   3350'   32   Reached level 32
    347551   3350'   32   Killed Ugluk, the Uruk
    347867   3350'   33   Reached level 33
    347896   3350'   33   Found The Chain Mail of Arvedui
    349062   3350'   33   Found The Augmented Chain Mail of Caspanion
    349360   3350'   33   Killed Tom the Stone Troll


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
Siggesigge is offline   Reply With Quote
Old August 26, 2009, 05:24   #3
Siggesigge
Scout
 
Join Date: Jul 2009
Posts: 29
Siggesigge is on a distinguished road
Sorry about the triple post, but I just shuffled my equipment round a bit and I'm starting to think what I'm wearing now is the best config I can get at this point. I'm not quite dexterous enough to get the full 7 blows with the lead filled mace, making me think what I wrote in the post above not quite worth it. The =oCon doesn't add anything to my hp, but I don't have anything worthwhile to put in that ringslot at the moment. Hopefully something will turn up soon! Any comments?

Code:
  [Angband 3.1.1 dev (r1626) Character Dump]

 Name   Roguegor                                 Self  RB  CB  EB   Best
 Sex    Male         Age            119   STR:  18/48  +1  +2  +9 18/168
 Race   High-Elf     Height          85   INT:     12  +3  +1  +4  18/20
 Class  Rogue        Weight         180   WIS:     15  -1  -2  +3     15
 Title  Sharper      Social  Role model   DEX:     14  +3  +3 +13 18/150
 HP     724/724      Maximize         Y   CON:  18/73  +1  +1 +14 18/***
 SP     35/35                             CHR:     18  +5  -1  +0  18/40


 Level               33   Armor   [33,+113]     Saving Throw         83%
 Cur Exp         545694   Fight   (+19,+24)     Stealth           Superb
 Max Exp         545694   Melee   (+29,+39)     Fighting          Heroic
 Adv Exp         618750   Shoot   (+31,+15)     Shooting          Heroic
 MaxDepth   3400' (L68)   Blows      5/turn     Disarming           100%
 Turns           353806   Shots      1/turn     Magic Device      Heroic
 Gold            350737   Infra       50 ft     Perception       1 in 12
 Burden       139.5 lbs   Speed           7     Searching            35%

 You are one of several children of a Noldorin Mage.  You have light
 grey eyes, straight black hair, and a fair complexion.



rAcid:+.....+.++... rConf:......+......
rElec:.+......++... Sound:.............
rFire:.+......++... Shard:.............
rCold:.+......++... Nexus:.............
rPois:......+...... Nethr:.............
rFear:.........+.+. Chaos:.............
rLite:.....+..+...+ Disen:.............
rDark:+....+..+.... S.Dig:.............
rBlnd:............. Feath:.............

PLite:.........+... Aggrv:.............
Regen:.+........... Stea.:.......+.....
  ESP:.........+... Sear.:.............
Invis:.....+...+..+ Infra:....+.......+
FrAct:+......+..... Tunn.:.............
HLife:.....+....... Speed:+..........+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.+...........


  [Character Equipment]

a) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
     +4 dexterity, speed.
     Slays evil creatures, orcs, trolls.
     Branded with acid.
     Provides resistance to acid, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains dexterity.
     Prevents paralysis.  
     
     Combat info:
     5 blows/round.
     Average damage/hit: 50.3 vs. evil creatures, 55.5 vs. orcs, 55.5
     vs. trolls, 55.5 vs. creatures not resistant to acid, and 45 vs.
     others.
     
b) The Short Bow of Amrod (x2) (+12,+15) (+2)
     +2 strength, constitution, shooting power.
     Provides resistance to lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  
     
c) a Ring of Damage (+0,+12)
d) a Ring of Constitution (+2)
     +2 constitution.
     Sustains constitution.
     
e) an Amulet of Infravision (+1)
     +1 infravision.
     
f) The Arkenstone of Thrain {!!}
     Provides resistance to light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Stops experience drain.  Grants the ability to see invisible
     things.  
     
     Radius 3 light.
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
     +3 intelligence, wisdom, constitution.
     Provides resistance to acid, poison, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Cloak of the Magi [1,+10] (+1)
     +1 intelligence, stealth.
     Cannot be harmed by acid.
     Sustains intelligence.
     Prevents paralysis.  
     
i) The Leather Shield of Celegorm [4,+20]
     Provides resistance to acid, lightning, fire, cold, light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) The Iron Helm of Dor-Lomin [5,+20] (+4)
     +4 strength, dexterity, constitution.
     Provides resistance to acid, lightning, fire, cold, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  Grants the ability to see invisible things.  
     
     Radius 1 light.
k) a Set of Leather Gloves of Agility [1,+8] (+5)
     +5 dexterity.
     
l) The Pair of Steel Shod Boots of Thror [6,+20] (+3)
     +3 strength, constitution, speed.
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) 3 Books of Magic Spells [Incantations and Illusions]
d) 4 Rations of Food
     
e) 22 Potions of Cure Critical Wounds
     
     When drunk, it heals you a large amount (1/4 of your wounds, minim
     um 30HP), heals cut damage, and cures stunning, poisoning, blindne
     ss, and confusion.
     
f) 9 Potions of Heroism
     When drunk, it restores 10 hit points, removes fear and grants you 
     resistance to fear and +12 to-hit for 1d25+25 turns.
     
g) 20 Scrolls of Phase Door
     When read, it teleports you randomly up to 10 squares away.
     
h) 4 Scrolls of Teleport Level
     When read, it teleports you one level up or down.
     
i) 3 Scrolls of Word of Recall {!*}
     When read, it returns you from the dungeon or takes you to the dun
     geon after a short delay.
     
j) 4 Scrolls of Recharging
     When read, it tries to recharge a wand or staff, destroying the wa
     nd or staff on failure.
     
k) 5 Rods of Light
     When aimed, it lights up part of the dungeon in a straight line.
     Takes 15 turns to recharge at your current speed.
     
l) a Rod of Identify {!!}
     Cannot be harmed by electricity.
     
     When activated, it reveals to you the extent of an item's magical 
     powers.
     Takes 17 turns to recharge at your current speed.
     
m) a Wand of Teleport Other (3 charges)
     
     When aimed, it teleports a target monster away.
     
n) 2 Staves of Teleportation (9 charges)
     
     When activated, it teleports you randomly up to 100 squares away.
     
o) The Metal Cap of Celebrimbor [3,+18] (+3 searching)
     +3 intelligence, dexterity, charisma.
     +15% to searching.
     Provides resistance to acid, fire, shards, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
p) 20 Arrows of Acid (1d4) (+5,+11)
     Branded with acid.
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 352.2 vs. creatures not resistant to acid, and 
     117.4 vs. others.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) a Potion of Healing
     
     When drunk, it heals you a really large amount (35% of max HP, min
     imum 300HP), heals cut damage, and cures stunning, poisoning, blin
     dness, and confusion.
     
b) a Potion of Life
     When drunk, it restores 5000 hit points, restores experience and s
     tats, heals cut damage, and cures stunning, poison, blindness, and 
     confusion.
     
     It can be thrown at creatures with damaging effect.
     
c) 2 Potions of Speed
     When drunk, it hastens you for 2d10+20 turns.
     
d) a Scroll of *Remove Curse*
     When read, it removes all curses from all equipped items.
     
e) a Scroll of Banishment
     When read, it removes all non-unique monsters represented by a cho
     sen symbol from the level, dealing you damage in the process.
     
f) 7 Scrolls of Deep Descent
     When read, it transports you two or three levels below your maximu
     m dungeon depth.
     
g) 3 Scrolls of *Destruction*
     When read, it destroys an area around you in the shape of a circle 
     radius 15, and blinds you for 1d10+10 turns.
     
h) a Ring of Strength (+4)
     +4 strength.
     Sustains strength.
     
i) a Ring of Dexterity (+4)
     +4 dexterity.
     Sustains dexterity.
     
j) a Ring of Resist Poison
     Provides resistance to poison.
     
k) a Ring of Acid [+8]
     It brands your melee attacks with acid.
     Provides resistance to acid.
     Cannot be harmed by acid.
     
     When aimed, it grants acid resistance for d20+20 turns and creates 
     an acid ball of damage 70.
     Takes 86 to 170 turns to recharge at your current speed.
     
l) a Ring of Free Action
     Prevents paralysis.  
     
m) The Chain Mail of Arvedui (-2) [14,+15] (+2)
     +2 strength, charisma.
     Provides resistance to acid, lightning, fire, cold, shards, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
n) The Metal Brigandine Armour of the Rohirrim [20,+15] (+2)
     +2 strength, dexterity.
     Provides resistance to acid, lightning, fire, cold, fear, 
     confusion, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
     +2 intelligence, wisdom.
     Provides resistance to blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  
     
p) The Metal Cap of Thengel [3,+12] (+3)
     +3 wisdom, charisma.
     Provides resistance to confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
q) a Set of Caestus of Free Action (+0,+3) [2,+7]
     Prevents paralysis.  
     
r) a Pair of Steel Shod Boots of Speed [6,+12] (+6)
     +6 speed.
     
s) a Lead-Filled Mace of Extra Attacks (4d3) (+13,+12) (+2)
     +2 attack speed.
     
     Combat info:
     7 blows/round.
     Average damage/hit: 46.2.
     
t) a Heavy Crossbow of Extra Shots (x4) (+14,+11) (+1)
     +1 shooting speed.
     
u) a Heavy Crossbow of Extra Might (x4) (+11,+15) (+1)
     +1 shooting power.
     
v) 30 Bolts of Flame (1d5) (+11,+11)
     Branded with flames.
     Cannot be harmed by fire.
     
w) 28 Mithril Bolts of Wounding (3d5) (+10,+17)
     Cannot be harmed by acid, fire.
     
x) 26 Arrows of Acid (1d4) (+7,+8)
     Branded with acid.
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 315.1 vs. creatures not resistant to acid, and 
     105 vs. others.
     35% chance of breaking upon contact.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      2712    100'    2   Reached level 2
      6498    100'    3   Reached level 3
      9451    150'    3   Killed Fang, Farmer Maggot's dog
     11183    150'    4   Reached level 4
     17633    250'    4   Killed Bullroarer the Hobbit
     17633    250'    5   Reached level 5
     17633    250'    6   Reached level 6
     23560    250'    7   Reached level 7
     25481    250'    8   Reached level 8
     32250    250'    9   Reached level 9
     33031    250'    9   Killed Orfax, Son of Boldor
     44134    250'   10   Reached level 10
     48481    300'   11   Reached level 11
     59081    500'   12   Reached level 12
     68140    700'   13   Reached level 13
     74865    700'   13   Killed Golfimbul, the Hill Orc Chief
     74865    700'   14   Reached level 14
     79793    700'   15   Reached level 15
     83189    700'   15   Killed Wormtongue, Agent of Saruman
     85401    700'   16   Reached level 16
     96580    750'   16   Killed Grip, Farmer Maggot's dog
    111293    900'   17   Reached level 17
    122721   1000'   18   Reached level 18
    133499   1100'   19   Reached level 19
    141019   1150'   19   Killed Lagduf, the Snaga
    152803   1200'   20   Reached level 20
    160705   1250'   21   Reached level 21
    164710      0'   21   Killed Farmer Maggot
    168130   1300'   22   Reached level 22
    170064   1300'   22   Killed Grishnakh, the Hill Orc
    173381   1300'   22   Killed Shagrat, the Orc Captain
    175155   1400'   23   Reached level 23
    184008   1450'   23   Killed Nar, the Dwarf
    189301   1550'   24   Reached level 24
    189782   1550'   24   Found The Short Bow of Amrod
    199176   1900'   25   Reached level 25
    214040   2000'   25   Found The Hard Leather Cap of Thranduil
    217697   2000'   26   Reached level 26
    224870   2050'   26   Found The Dagger 'Angrist'
    227342   2100'   26   Killed Ufthak of Cirith Ungol
    237758   2200'   27   Reached level 27
    237882   2200'   27   Found The Iron Helm of Dor-Lomin
    244978   2350'   27   Found The Cloak of Thorongil
    247382   2350'   27   Killed Brodda, the Easterling
    254039   2400'   28   Reached level 28
    254885   2450'   28   Found The Metal Brigandine Armour of the Rohirrim
    259288   2450'   28   Killed Sangahyando of Umbar
    263966   2500'   28   Killed The Queen Ant
    263995   2500'   28   Found The Phial of Galadriel (LOST)
    276690   2550'   28   Found The Arkenstone of Thrain
    277143   2550'   29   Reached level 29
    285416   2650'   29   Found The Star of Elendil
    286062   2700'   29   Killed Mughash the Kobold Lord
    304447   2900'   29   Found The Rapier 'Careth Asdriag' (LOST)
    310158   2900'   30   Reached level 30
    310445   2900'   30   Found The Metal Cap of Celebrimbor
    314806   2950'   31   Reached level 31
    323287   3000'   31   Found The Pair of Steel Shod Boots of Thror
    325768   3000'   31   Killed Ulfang the Black
    327644   3000'   31   Killed Ulwarth, Son of Ulfang
    332432   3100'   31   Found The Metal Cap of Thengel
    336595   3150'   31   Killed Mim, Betrayer of Turin
    337840   3150'   31   Found The Short Sword 'Dagmor' (LOST)
    338909   3200'   31   Found The Leather Shield of Celegorm
    343087   3350'   32   Reached level 32
    347551   3350'   32   Killed Ugluk, the Uruk
    347867   3350'   33   Reached level 33
    347896   3350'   33   Found The Chain Mail of Arvedui
    349062   3350'   33   Found The Augmented Chain Mail of Caspanion
    349360   3350'   33   Killed Tom the Stone Troll


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)

Last edited by Siggesigge; August 26, 2009 at 05:30.
Siggesigge is offline   Reply With Quote
Old August 26, 2009, 06:34   #4
Pete Mack
Prophet
 
Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,601
Donated: $40
Pete Mack is on a distinguished road
+10 base speed is a big plus -- wear the BoSpeed, and get to RoSpeed depth ASAP.
Pete Mack is offline   Reply With Quote
Old August 27, 2009, 11:48   #5
Siggesigge
Scout
 
Join Date: Jul 2009
Posts: 29
Siggesigge is on a distinguished road
Quote:
Originally Posted by Pete Mack View Post
+10 base speed is a big plus -- wear the BoSpeed, and get to RoSpeed depth ASAP.
Great, thanks! I'm down to dlvl 84 now and I'm chugging along nicely. There hasn't really been any changes in in the equipment department, although I have found a few nice consumables. I'm still waiting for my first =oSpeed!

Code:
  [Angband 3.1.1 dev (r1626) Character Dump]

 Name   Roguegor                                 Self  RB  CB  EB   Best
 Sex    Male         Age            119   STR:  18/65  +1  +2  +9 18/185
 Race   High-Elf     Height          85   INT:     12  +3  +1  +4  18/20
 Class  Rogue        Weight         180   WIS:     17  -1  -2  +3     17
 Title  Sharper      Social      Feared   DEX:     14  +3  +3  +8 18/100
 HP     756/756      Maximize         Y   CON:  18/80  +1  +1 +11 18/210
 SP     23/23                             CHR:  18/57  +5  -1  +0  18/97


 Level               35   Armor   [37,+104]     Saving Throw         85%
 Cur Exp         859383   Fight   (+22,+30)     Stealth           Superb
 Max Exp         859383   Melee   (+32,+45)     Fighting          Heroic
 Adv Exp        1012500   Shoot   (+34,+15)     Shooting          Heroic
 MaxDepth   4200' (L84)   Blows      5/turn     Disarming           100%
 Turns           390789   Shots      1/turn     Magic Device      Heroic
 Gold            469437   Infra       50 ft     Perception       1 in 12
 Burden       167.8 lbs   Speed          10     Searching            35%

 You are one of several children of a Noldorin Mage.  You have light
 grey eyes, straight black hair, and a fair complexion.



rAcid:+.....+.++... rConf:......+......
rElec:.+......++... Sound:.............
rFire:.+......++... Shard:.............
rCold:.+......++... Nexus:.............
rPois:......+...... Nethr:.............
rFear:.........+... Chaos:.............
rLite:.....+..+...+ Disen:.............
rDark:+....+..+.... S.Dig:.............
rBlnd:............. Feath:.............

PLite:.........+... Aggrv:.............
Regen:.+........... Stea.:.......+.....
  ESP:.........+... Sear.:.............
Invis:.....+...+..+ Infra:....+.......+
FrAct:+......+..... Tunn.:.............
HLife:.....+....... Speed:+..........+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.+...........


  [Character Equipment]

a) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
     +4 dexterity, speed.
     Slays evil creatures, orcs, trolls.
     Branded with acid.
     Provides resistance to acid, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains dexterity.
     Prevents paralysis.  
     
     Combat info:
     5 blows/round.
     Average damage/hit: 56.3 vs. evil creatures, 61.6 vs. orcs, 61.6
     vs. trolls, 61.6 vs. creatures not resistant to acid, and 51.1 vs.
     others.
     
b) The Short Bow of Amrod (x2) (+12,+15) (+2)
     +2 strength, constitution, shooting power.
     Provides resistance to lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  
     
c) a Ring of Damage (+0,+13)
d) a Ring of Constitution (+2)
     +2 constitution.
     Sustains constitution.
     
e) an Amulet of Infravision (+1)
     +1 infravision.
     
f) The Arkenstone of Thrain (charging) {!!}
     Provides resistance to light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Stops experience drain.  Grants the ability to see invisible
     things.  
     
     Radius 3 light.
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
     +3 intelligence, wisdom, constitution.
     Provides resistance to acid, poison, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Cloak of the Magi [1,+10] (+1)
     +1 intelligence, stealth.
     Cannot be harmed by acid.
     Sustains intelligence.
     Prevents paralysis.  
     
i) The Leather Shield of Celegorm [4,+20]
     Provides resistance to acid, lightning, fire, cold, light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) The Iron Helm of Dor-Lomin [5,+20] (+4)
     +4 strength, dexterity, constitution.
     Provides resistance to acid, lightning, fire, cold, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  Grants the ability to see invisible things.  
     
     Radius 1 light.
k) a Set of Mithril Gauntlets of Power (+5,+3) [5,+11] (+3)
     +3 strength.
     Cannot be harmed by acid.
     
l) a Pair of Steel Shod Boots of Speed [6,+12] (+6)
     +6 speed.
     


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 4 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 3 Rations of Food
     
e) 21 Potions of Cure Critical Wounds
     
     When drunk, it heals you a large amount (1/4 of your wounds, minim
     um 30HP), heals cut damage, and cures stunning, poisoning, blindne
     ss, and confusion.
     
f) a Potion of Speed
     When drunk, it hastens you for 2d10+20 turns.
     
g) 7 Potions of Heroism
     When drunk, it restores 10 hit points, removes fear and grants you 
     resistance to fear and +12 to-hit for 1d25+25 turns.
     
h) 20 Scrolls of Phase Door
     When read, it teleports you randomly up to 10 squares away.
     
i) 4 Scrolls of Word of Recall {!*}
     When read, it returns you from the dungeon or takes you to the dun
     geon after a short delay.
     
j) 7 Scrolls of Recharging
     When read, it tries to recharge a wand or staff, destroying the wa
     nd or staff on failure.
     
k) 7 Scrolls of Deep Descent
     When read, it transports you two or three levels below your maximu
     m dungeon depth.
     
l) a Rod of Teleport Other {!d!k!v}
     When aimed, it teleports a target monster away.
     Takes 50 turns to recharge at your current speed.
     
m) 5 Rods of Light
     When aimed, it lights up part of the dungeon in a straight line.
     Takes 18 turns to recharge at your current speed.
     
n) a Rod of Identify {!!}
     Cannot be harmed by electricity.
     
     When activated, it reveals to you the extent of an item's magical 
     powers.
     Takes 20 turns to recharge at your current speed.
     
o) a Staff of *Destruction* (3 charges)
     
     When activated, it destroys an area around you in the shape of a c
     ircle radius 15, and blinds you for 1d10+10 turns.
     
p) a Staff of Healing (1 charge)
     
     When activated, it heals you a really large amount (35% of max HP, 
     minimum 300HP), heals cut damage, and cures stunning, poisoning, b
     lindness, and confusion.
     
q) 2 Staves of Teleportation (7 charges)
     
     When activated, it teleports you randomly up to 100 squares away.
     
r) 2 Staves of Speed (12 charges)
     
     When activated, it hastens you for 2d10+20 turns.
     
s) The Metal Cap of Celebrimbor [3,+18] (+3 searching)
     +3 intelligence, dexterity, charisma.
     +15% to searching.
     Provides resistance to acid, fire, shards, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
t) 12 Arrows of Acid (1d4) (+5,+11)
     Branded with acid.
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 352.2 vs. creatures not resistant to acid, and 
     117.4 vs. others.
     35% chance of breaking upon contact.
     
u) 30 Arrows (1d4) (+0,+0) {@f0}
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 72.1.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) a Book of Magic Spells [Mordenkainen's Escapes]
     Cannot be harmed by acid, electricity, fire, cold.
     
b) a Book of Magic Spells [Tenser's Transformations]
     Cannot be harmed by acid, electricity, fire, cold.
     
c) a Potion of Healing
     
     When drunk, it heals you a really large amount (35% of max HP, min
     imum 300HP), heals cut damage, and cures stunning, poisoning, blin
     dness, and confusion.
     
d) a Potion of Life
     When drunk, it restores 5000 hit points, restores experience and s
     tats, heals cut damage, and cures stunning, poison, blindness, and 
     confusion.
     
     It can be thrown at creatures with damaging effect.
     
e) a Scroll of Teleport Level
     When read, it teleports you one level up or down.
     
f) a Scroll of Banishment
     When read, it removes all non-unique monsters represented by a cho
     sen symbol from the level, dealing you damage in the process.
     
g) 3 Scrolls of *Destruction*
     When read, it destroys an area around you in the shape of a circle 
     radius 15, and blinds you for 1d10+10 turns.
     
h) 2 Rings of Strength (+4)
     +4 strength.
     Sustains strength.
     
i) a Ring of Resist Poison
     Provides resistance to poison.
     
j) a Ring of Acid [+8]
     It brands your melee attacks with acid.
     Provides resistance to acid.
     Cannot be harmed by acid.
     
     When aimed, it grants acid resistance for d20+20 turns and creates 
     an acid ball of damage 70.
     Takes 102 to 200 turns to recharge at your current speed.
     
k) a Ring of Damage (+0,+12)
l) a Ring of Free Action
     Prevents paralysis.  
     
m) The Chain Mail of Arvedui (-2) [14,+15] (+2)
     +2 strength, charisma.
     Provides resistance to acid, lightning, fire, cold, shards, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
n) The Metal Brigandine Armour of the Rohirrim [20,+15] (+2)
     +2 strength, dexterity.
     Provides resistance to acid, lightning, fire, cold, fear, 
     confusion, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
     +2 intelligence, wisdom.
     Provides resistance to blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  
     
p) a Set of Leather Gloves of Agility [1,+8] (+5)
     +5 dexterity.
     
q) a Set of Caestus of Free Action (+0,+3) [2,+7]
     Prevents paralysis.  
     
r) The Pair of Steel Shod Boots of Thror [6,+20] (+3)
     +3 strength, constitution, speed.
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
s) a Lead-Filled Mace of Extra Attacks (4d3) (+13,+12) (+2)
     +2 attack speed.
     
     Combat info:
     5 blows/round.
     Average damage/hit: 52.2.
     
t) a Heavy Crossbow of Extra Shots (x4) (+14,+11) (+1)
     +1 shooting speed.
     
u) a Heavy Crossbow of Extra Might (x4) (+11,+15) (+1)
     +1 shooting power.
     
v) 30 Bolts of Flame (1d5) (+11,+11)
     Branded with flames.
     Cannot be harmed by fire.
     
w) 28 Mithril Bolts of Wounding (3d5) (+10,+17)
     Cannot be harmed by acid, fire.
     
x) 26 Arrows of Acid (1d4) (+7,+8)
     Branded with acid.
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 315.1 vs. creatures not resistant to acid, and 
     105 vs. others.
     35% chance of breaking upon contact.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      2712    100'    2   Reached level 2
      6498    100'    3   Reached level 3
      9451    150'    3   Killed Fang, Farmer Maggot's dog
     11183    150'    4   Reached level 4
     17633    250'    4   Killed Bullroarer the Hobbit
     17633    250'    5   Reached level 5
     17633    250'    6   Reached level 6
     23560    250'    7   Reached level 7
     25481    250'    8   Reached level 8
     32250    250'    9   Reached level 9
     33031    250'    9   Killed Orfax, Son of Boldor
     44134    250'   10   Reached level 10
     48481    300'   11   Reached level 11
     59081    500'   12   Reached level 12
     68140    700'   13   Reached level 13
     74865    700'   13   Killed Golfimbul, the Hill Orc Chief
     74865    700'   14   Reached level 14
     79793    700'   15   Reached level 15
     83189    700'   15   Killed Wormtongue, Agent of Saruman
     85401    700'   16   Reached level 16
     96580    750'   16   Killed Grip, Farmer Maggot's dog
    111293    900'   17   Reached level 17
    122721   1000'   18   Reached level 18
    133499   1100'   19   Reached level 19
    141019   1150'   19   Killed Lagduf, the Snaga
    152803   1200'   20   Reached level 20
    160705   1250'   21   Reached level 21
    164710      0'   21   Killed Farmer Maggot
    168130   1300'   22   Reached level 22
    170064   1300'   22   Killed Grishnakh, the Hill Orc
    173381   1300'   22   Killed Shagrat, the Orc Captain
    175155   1400'   23   Reached level 23
    184008   1450'   23   Killed Nar, the Dwarf
    189301   1550'   24   Reached level 24
    189782   1550'   24   Found The Short Bow of Amrod
    199176   1900'   25   Reached level 25
    214040   2000'   25   Found The Hard Leather Cap of Thranduil
    217697   2000'   26   Reached level 26
    224870   2050'   26   Found The Dagger 'Angrist'
    227342   2100'   26   Killed Ufthak of Cirith Ungol
    237758   2200'   27   Reached level 27
    237882   2200'   27   Found The Iron Helm of Dor-Lomin
    244978   2350'   27   Found The Cloak of Thorongil (LOST)
    247382   2350'   27   Killed Brodda, the Easterling
    254039   2400'   28   Reached level 28
    254885   2450'   28   Found The Metal Brigandine Armour of the Rohirrim
    259288   2450'   28   Killed Sangahyando of Umbar
    263966   2500'   28   Killed The Queen Ant
    263995   2500'   28   Found The Phial of Galadriel (LOST)
    276690   2550'   28   Found The Arkenstone of Thrain
    277143   2550'   29   Reached level 29
    285416   2650'   29   Found The Star of Elendil (LOST)
    286062   2700'   29   Killed Mughash the Kobold Lord
    304447   2900'   29   Found The Rapier 'Careth Asdriag' (LOST)
    310158   2900'   30   Reached level 30
    310445   2900'   30   Found The Metal Cap of Celebrimbor
    314806   2950'   31   Reached level 31
    323287   3000'   31   Found The Pair of Steel Shod Boots of Thror
    325768   3000'   31   Killed Ulfang the Black
    327644   3000'   31   Killed Ulwarth, Son of Ulfang
    332432   3100'   31   Found The Metal Cap of Thengel
    336595   3150'   31   Killed Mim, Betrayer of Turin
    337840   3150'   31   Found The Short Sword 'Dagmor' (LOST)
    338909   3200'   31   Found The Leather Shield of Celegorm
    343087   3350'   32   Reached level 32
    347551   3350'   32   Killed Ugluk, the Uruk
    347867   3350'   33   Reached level 33
    347896   3350'   33   Found The Chain Mail of Arvedui
    349062   3350'   33   Found The Augmented Chain Mail of Caspanion
    349360   3350'   33   Killed Tom the Stone Troll
    359371   3550'   33   Found The Iron Crown of Beruthiel (LOST)
    360381   3600'   34   Reached level 34
    365838   3700'   34   Killed Kavlax the Many-Headed
    367429   3750'   34   Killed Uldor the Accursed
    372578   3750'   34   Found The Long Sword 'Elvagil' (LOST)
    385045   4000'   35   Reached level 35
    388921   4100'   35   Killed Draebor, the Imp
    390024   4150'   35   Killed Scatha the Worm


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
Siggesigge is offline   Reply With Quote
Old August 28, 2009, 05:50   #6
Pete Mack
Prophet
 
Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,601
Donated: $40
Pete Mack is on a distinguished road
You're in great shape -- 750HP, 10 speed, RBase, RConf, RPois, & ESP means the basics are covered. Your biggest weakness is escape and evasion--you have the basics covered, but evasion is pretty thin at one rod and one wand of TO. (Also note that Deep Descent don't work below dl 97.)
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Old August 28, 2009, 13:48   #7
Siggesigge
Scout
 
Join Date: Jul 2009
Posts: 29
Siggesigge is on a distinguished road
Quote:
Originally Posted by Pete Mack View Post
You're in great shape -- 750HP, 10 speed, RBase, RConf, RPois, & ESP means the basics are covered. Your biggest weakness is escape and evasion--you have the basics covered, but evasion is pretty thin at one rod and one wand of TO. (Also note that Deep Descent don't work below dl 97.)
Yeah, I'm starting to feel this one may finally go the distance, as long as I don't do anything stupid! My biggest problems now are, as you said, consumables like TO and safe escapes. My rather high pace of diving is currently making me use up more of them than I find, though my newly found rod will sure come in handy.

Also, mistakes like these:
Code:
You have a Wand of Acid Balls (5 charges) (n)
You reorder some items in your pack.
You drop your Wand of Teleport Other (3 charges) (n)
And not discovering it until I've left the level feels like a surefire way to get myself killed. Learned my lesson on that one though, pay attention and use inscriptions!
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