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#11 |
Rookie
Join Date: Jul 2014
Posts: 12
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Their corpses are REQUIRED for demons to eat. (I know you know this. This is just a reminder.)
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#12 |
Swordsman
Join Date: Feb 2009
Posts: 277
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For Android characters, why doesn't Oil, their food, show under the 'E'at command? Instead, they have to be Quaffed?
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#13 |
Prophet
Join Date: Dec 2009
Posts: 8,610
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This is why I suggested opening a text document and writing your ideas down there. I don't expect you to remember all your ideas in your head.
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#14 |
Apprentice
Join Date: Jan 2016
Posts: 91
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Some dungeons like Dragon's Cave will have a serious lack of available human corpses. A Balrog who thinks ahead can of course just bring a few snacks along for the journey, but one who forgets about food at least knows that he won't starve to death when he recalls to town.
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#15 |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 1,783
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alternatively recalling to the bottom of stronghold which is handy if you want to recall back to the middle of the wilderness rather then starting again from town
Edit:It's hideout not stronghold now isn't it? |
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#16 |
Rookie
Join Date: May 2018
Posts: 24
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When I first started an Alchemist, the "Lvl" listed in the infusions menu was, I assumed, character level. But then I noticed that Cure serious potions level was in green instead of red despite my character level being too low and I could copy them.
Is it supposed to be Alchemist Skill %? Might want to change the "Lvl" to skill % or something to make that more obvious. Hey, I was mentioned in the patch notes. Neat. |
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#17 | |
Swordsman
Join Date: Nov 2008
Posts: 334
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Quote:
In practice it does make some difference, because standart generation is based on dungeon level rather than object level, so you're more likely to get standarts if you open it deeper (and the standarts you get, if any, will be better). I should probably change that, though doing so is not as easy as it sounds. There are very few standarts with native level >80, and even fewer with native level >90; so once you're at 4500', there isn't much point to waiting any further before you open your can of toys. (Or if you don't care about standarts, you can open it much earlier.)
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#18 |
Rookie
Join Date: May 2018
Posts: 24
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Anyone know what a good race/personality combination might be for alchemists? I'm currently using a Craven Shadow Fairy for maximum stealth and good ranged combat. The Trouble at home quest guarantees potions of booze and boldness so I have both a good confusion effect to keep enemies away and a cure for fear right from the start.
Random thought: Alchemists with the no_sell flag on might be a too good if you can just Alchemy away the equipment you can't sell anymore. I don't know how the Alchemy skill works yet though, so I dunno. Last edited by TauzentBlitz; June 9, 2018 at 17:12. |
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#19 | |
Swordsman
Join Date: Feb 2009
Posts: 277
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Quote:
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#20 |
Swordsman
Join Date: Nov 2008
Posts: 334
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Alchemy gives less gold per item with no_selling on. It is still a very useful skill with no_selling on, but it actually comes a lot closer to being "too good" with no_selling off.
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