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Old May 12, 2013, 09:22   #1
clouded
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[Sil] Recorded Edain game

Spoilers: it ends in me dying in an extremely anticlimactic way, so look forward to that. It is in .ttyrec form, you need a tty player to watch it, termrec is an easy option. It is in two parts.

Edit: link has expired

Last edited by clouded; June 21, 2013 at 11:56.
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Old May 12, 2013, 12:49   #2
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Just started watching. If I'd had to deal with that many orc soldiers at 50', I probably would have restarted
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Old May 12, 2013, 13:13   #3
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Cool! I will watch tomorrow at work.
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Old May 12, 2013, 13:56   #4
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So, I'm starting to see the advantage of Keen Senses with a fragile character like this. That thing you do where you pull orcs into corner-hallways so that they'll line up instead of bunching up near the entrance is a LOT easier to manage when you can see them coming from an extra square away.

I use that strategy all the time but (a) I'm not as good at it as you are, and (b) I generally rely on finding radius-2 light in the early game or walking around with drained CON. For Noldor (and even Naugrim) this isn't a big deal because they're tuff, but for these Edain guys I usually don't survive past 400', and this could be a huge help in that regard.
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Old May 12, 2013, 13:59   #5
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Another thing that I was thinking about -- I just realized how much one's survivability increases in the first 400' once one learns how to "trick" the pack and archer AI. The funny thing is that these 'tricks' matter a lot less in the late game, since there are far fewer packs.

I don't have any specific commentary here -- I guess you would want experienced players to know things that help their survivability a lot. But it just feels... weird to see how much easier the game is if you know how to trick the AI into doing the same things over and over again.
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Old May 12, 2013, 14:07   #6
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I also noticed that you pool a LOT of XP (just now at 300ft you had 1800XP before you decided to buy a point of melee for 800 lol), especially in the early game -- is this because you forget to spend it, or are you doing it on purpose to stay flexible?

I always forget to spend XP in the first few hundred feet as well
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Old May 12, 2013, 14:28   #7
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I spend a lot of time this game wondering "hm, what abilities should I get..." before just buying a point more melee/evasion, I think it is mainly about stalling the decisions. I wasn't worried too much about flexibility, just having good melee/evasion is enough to be flexible with equipment, though I was fairly certain I wanted to go with heavier weapons.

Keen senses is one of the best abilities in the game, in my opinion. I've said it before, but I hate to play without it.

Interesting point on the AI.
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Old May 12, 2013, 21:36   #8
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Watched up to 400'. Learned a few things -- inscribing items w/ the depth you found them at is a really smart idea.

I'm glad to see someone else take a quick timeout in a corner to chug-id every potion in inventory "Fuck this, I REALLY need a drink."

I really like this style of game-recording, reminds me of my days spent idling on nethack.alt.org and watching people ascend with ludicrous scores. Would be really cool if we could associate ttyrecs with ladder dumps -- actually for all I know, we already can!

I play on OS/X and I don't think there's any sane way of doing a ttyrec short of playing sil in an xterm, which I'm not quite ready for yet
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Old May 13, 2013, 02:02   #9
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Where can I find a tutorial to record with termrec? I tried to record a recent Sil attempt without any success...
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Old May 13, 2013, 07:51   #10
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You need to compile a GCU version of Sil and then play it in a terminal, on windows that would require you to get and setup either cygwin or msysgit (I used cygwin in this instance). There is a compile.txt file with Sil that has instructions.
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