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#1 |
Swordsman
Join Date: Oct 2016
Location: Finland
Posts: 486
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Reduce the satiation gained from Healing and *Healing*
Seriously.
I had no Mushrooms of Purging and there were none in the 1 shop before the last fight. I know I should've probably stored those at home. But going bulimic before the last fight, just because bigger healing potions stuff you more than 1%, is just f*%&ing stupid. It's a major warrior nerf and makes you rely completely on luck if you don't happen to have something like natural +40 speed. Got a win by sheer luck, fighting Morgoth with +16 speed. EDIT: Admittedly, getting Mushrooms of Purging appear in a general store, was my suggestion ![]() Last edited by Sphara; May 17, 2020 at 19:41. |
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#2 |
Veteran
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 2,115
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I'm in full agreement. Having Hunger be relevant is fine by me, but the balance needs some work.
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#3 |
Adept
Join Date: Nov 2014
Posts: 235
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I find it kind of amusing that most of the time my warrior is on a liquid diet. No need for other sources of nutrition.
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#4 |
Swordsman
Join Date: Feb 2019
Location: Midwest
Age: 34
Posts: 395
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I don't recall having such problems with my most recent warrior, though I usually try to get my satiation around 75% (resting for a bunch of turns in town if I have to) before descending. The only times I've ever run into the satiation problem with potions is the early game when I'm phasing away and throwing back Cure Light Wounds while fighting tough uniques.
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#5 |
Veteran
Join Date: Oct 2016
Location: London-ish
Age: 49
Posts: 2,071
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i'm pretty sure that Nick has already this planned for the next release which should be fairly soon.
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"i can take this dracolich" |
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#6 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 56
Posts: 9,350
Donated: $60
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OK, so you have a meter at the bottom showing your current hunger level to the nearest 1%, every piece of food tells you how much it's going to affect that meter, you know how many healing potions you have and how much they fill you up (1%) - isn't it just a small amount of planning plus arithmetic?
EDIT: Possibly that is a little harsh, but I think the point is valid ![]()
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. Last edited by Nick; May 18, 2020 at 03:42. Reason: Coffee |
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#7 | |
Veteran
Join Date: Oct 2019
Posts: 1,004
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Quote:
I'll suggest again that all potions should nourish the same amount. I don't picture *HEALING* being 3x larger than CLW, just more potent. Also, they weigh the same. |
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#8 |
Swordsman
Join Date: Oct 2016
Location: Finland
Posts: 486
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I could live with 2% and 3% fill rates during the game, even when I had that dumb-ass Slow Digestion (Vilya). But before the final fight, I was a little under 70% satiation level in town after Sauron-fight. Ofc no mushrooms of purging were in shops. So I should have īRīested for several thousand turns, right?
Just reduce the satiation level of bigger healing potions to 1%. Current system ruins warrior endgame! This ofc is all subjective. I hate food mini-game anyway and would cheer to see it gone, but I know itīs not going to happen. |
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#9 |
Knight
Join Date: Sep 2010
Location: Stockholm
Posts: 687
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Slow digestion could be changed to improved digestion and double burn food when over a certain limit. That would be helpful instead of near curse
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#10 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 56
Posts: 9,350
Donated: $60
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OK, sorry, I was completely missing that the big healing potions satiated more (don't ask me how). They can come down to 1. In fact, would anyone care if Healing and *Healing* didn't nourish at all?
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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