Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old January 15, 2018, 20:00   #231
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 53
Posts: 7,144
Donated: $60
Nick is on a distinguished road
Quote:
Originally Posted by Sky View Post
do a druid's shapeshifted melee attacks cause confusion?????
No, not at the moment.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old January 15, 2018, 20:57   #232
Sky
Veteran
 
Join Date: Oct 2016
Location: somewhere on the south coast
Age: 45
Posts: 1,113
Sky is on a distinguished road
i'm asking because mobs that otherwise would just melee you until they flee, now seem to move sideways, and i'm pretty sure i've seen an orc shoot an arrow into thin air.
__________________
"i can take this dracolich"
Sky is offline   Reply With Quote
Old January 15, 2018, 22:07   #233
Sky
Veteran
 
Join Date: Oct 2016
Location: somewhere on the south coast
Age: 45
Posts: 1,113
Sky is on a distinguished road
ok, i JUST SEEN a colbran shoot a bolt of lightning in the wrong direction.

i have no doubt now that druid's melee cause confusion. factual observation trumps your knowledge of the code.
__________________
"i can take this dracolich"
Sky is offline   Reply With Quote
Old January 15, 2018, 22:43   #234
Derakon
Prophet
 
Derakon's Avatar
 
Join Date: Dec 2009
Posts: 8,421
Derakon is on a distinguished road
Could it be a bug generally with monster ranged attacks? Find another enemy with ranged abilities and don't hit them with transformed melee, and see if they still can't aim.
Derakon is offline   Reply With Quote
Old January 16, 2018, 19:02   #235
Tibarius
Swordsman
 
Tibarius's Avatar
 
Join Date: Jun 2011
Location: Germany
Age: 49
Posts: 342
Tibarius is on a distinguished road
restrictions ...

Quote:
Originally Posted by Derakon View Post
Classes need to have limitations, things they do not do well that impact how they play the game.
The mage class limitations are:
(1) extreme weak melee combat, that is true for maximum damage because of 'only' 4 attacks, because of low str that prevents early multiple hits and because of low tohit modifiers which make mages miss basically anything
(2) they are limited to their mana, once out of mana they can't use any class power anymore
(3) they are very fragile and are extreme vulnerable to one shot deaths as well as melee damage because of low AC usually

I still state that the latest changes lack game understanding. I can't see how hybrid classes can be made from the magic classes (thief without haste?). I can't see that the classes are suitable for different playing styles, like standard game, ironman, selling option toggled on.

And i still did not read from anyone what the AIM / GOAL of the changes is, besides the very general statement that the magic realms should be more consistent than before.

Nick did a great job with moving game infos into separate files which makes it easier to understand and modify the game. But being a good (excellent) coder does not necessarily mean that you are also a good game designer.

How many playing hours with the mage class got everyone here that is working on the changes?
__________________
Blondes are more fun!
Tibarius is offline   Reply With Quote
Old January 16, 2018, 20:50   #236
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 53
Posts: 7,144
Donated: $60
Nick is on a distinguished road
Quote:
Originally Posted by Sky View Post
ok, i JUST SEEN a colbran shoot a bolt of lightning in the wrong direction.

i have no doubt now that druid's melee cause confusion. factual observation trumps your knowledge of the code.
Was it confused? You can tell by its health bar turning brown.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old January 16, 2018, 20:54   #237
Sky
Veteran
 
Join Date: Oct 2016
Location: somewhere on the south coast
Age: 45
Posts: 1,113
Sky is on a distinguished road
ok, this is really weird and worrying me.

this never-hit-before master rogue just shot in the wrong direction. Also, it's moving erratically. looks like most mobs are just randomly moving to the side and shooting in weird directions. angband-4.1.2-38-g4920786
__________________
"i can take this dracolich"
Sky is offline   Reply With Quote
Old January 16, 2018, 21:05   #238
Derakon
Prophet
 
Derakon's Avatar
 
Join Date: Dec 2009
Posts: 8,421
Derakon is on a distinguished road
Sounds like it's an AI bug then, not a confusion status ailment. The AI may think the player is somewhere that they aren't?
Derakon is offline   Reply With Quote
Old January 16, 2018, 21:40   #239
Sky
Veteran
 
Join Date: Oct 2016
Location: somewhere on the south coast
Age: 45
Posts: 1,113
Sky is on a distinguished road
the health bar was not brown. or at least, i dont think so.

also, it comes and goes. you know thieves will go straight for you (and steal and blink), this one tried to move towards me, then next round it moved sideways. then again it tried to go for me, then again sideways.
i've seen weird movement behaviour from otherwise "stupid" monsters that should just get next to you and pound you until you die or until they panic.
__________________
"i can take this dracolich"
Sky is offline   Reply With Quote
Old January 17, 2018, 00:54   #240
olivertheorem
Rookie
 
Join Date: Jan 2018
Posts: 4
olivertheorem is on a distinguished road
Quote:
Originally Posted by Tibarius View Post
And i still did not read from anyone what the AIM / GOAL of the changes is, besides the very general statement that the magic realms should be more consistent than before.
I'm sure someone else will correct me in the details, but if memory serves the aim of these changes is to [in no particular order] (1) introduce formal magic realms to the game, making it easier to add additional realms going forward (and to variants) and (2) take the two generally similar pure casters currently in existence (mage/priest) and make four dissimilar pure casters utilizing one of the four themed realms (arcane/nature/holy/death). I believe Nick said earlier in the thread that there isn't necessarily an intention to make a hybrid caster for each realm just for the sake of having one.

Note: "Dissimilar" above meaning the play styles differ in significant ways, unlike the mage/priest distinction.
olivertheorem is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
I'm considering making a new Sil branch Quirk Sil 46 October 19, 2017 18:27
Trap/door feature branch Nick Vanilla 220 November 15, 2016 08:56
Curses feature branch Nick Vanilla 153 November 14, 2016 20:09
svn branch Pete Mack Vanilla 55 August 16, 2010 10:28
feature request: display magic item failure rates bebo Vanilla 5 February 12, 2009 20:35


All times are GMT +1. The time now is 10:44.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2018, vBulletin Solutions Inc.